Planetary Turbolaser
#1
Posted 27 March 2012 - 11:41 PM
#3
Posted 28 March 2012 - 12:54 AM
#4
Posted 28 March 2012 - 07:55 AM
Given how limited we are for ground slots really any defence thing in them should be very very strong to justify not only the credit cost but also the fact its taken a precious slot up.
#8
Posted 28 March 2012 - 05:19 PM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#9
Posted 28 March 2012 - 05:19 PM
#11
Posted 29 March 2012 - 06:20 AM
#12
Posted 29 March 2012 - 11:12 PM
the weapon also looks like it might be easier to protect, as its not a giant pot-shaped structure sticking out of the ground, and im pretty sure one could have the cannon lying flat on the rest of the structure, possibly even disguised as some kind of conduit.
Not to mention It can keep up energy shields while firing, something a planetary turbolaser wouldn't be able to do.
Edited by sargeantsandwich, 29 March 2012 - 11:12 PM.
#13
Posted 29 March 2012 - 11:41 PM
At the moment in my Imperial GC the planetary turbolaser is working fine, recharge time as said is a bit long, but damage is just about right. Killing Mon Cals is not a problem as long as shields are brought down a bit before firing.
#14
Posted 30 March 2012 - 12:19 AM
Sounds more like a superlaser to me. It's sufficiently effective, in my opinion. You have to bring the shields down a bit, but after that, you can make short work of larger ships. It's far more useful to use it in conjunction with other units rather than a standalone weapon.Couldn't the damage of the turbolaser be increased to the point where it could destroy just about any larger ship in one shot? That would be more canon and actually make the weapon useful. It may not be able to destroy a MC120 in one shot but a MC80 should be no match for it.
#15
Posted 04 April 2012 - 07:20 PM
Random thought - i'm not sure on the technological upgrades that took place, but are OSH-era Ion Cannon/Planetary Cannon more powerful that their earlier cousins seen in ESB?
We can't do upgraded land buildings, but is there a case for Mark II variants in late campaigns?
#20
Posted 05 April 2012 - 10:02 AM
I agree.Whatever you do, please don't make the planetary weapons one-hit-wonders against larger ships.
At the moment in my Imperial GC the planetary turbolaser is working fine, recharge time as said is a bit long, but damage is just about right. Killing Mon Cals is not a problem as long as shields are brought down a bit before firing.
If a fleet commander's stupid enough to call for hull-cracking planetary support against a fully shielded ship, they deserve for it not to destroy the target.
We can't do upgraded land buildings, but is there a case for Mark II variants in late campaigns?
I'd say yes, but not too much of an improvement. Maybe either 5% more damage, or a slightly quicker cooldown.
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