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new Rebel/New Republic ships in 1.3


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#1 johnchm.10

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Posted 10 May 2012 - 07:49 AM

so I know I started a few threads a while ago dealing with this kind of thing, but its been kinda quiet on the forum so I'm gonna light a spark
here's my wishlist for Rebel and New Republic ships that i would want in 1.3, why i want them, and what i think their probability for getting in would be
as the UI is unable to be adjusted, ill try to keep the list small
Tech level 0
fighters and bombers
none- with the exception of the Clone Wars holdovers, the Z-95 and Y-wings are perfectly adequate for their roles. as for the holdovers, perhaps some modifications to show the rebellious and individual nature of the new rebellion, like slightly better components than their Imperial counterparts,.
freighters and transports
an early YT-series transport, like a 1210. while the Barloz is perfectly fine for its role, its rather elderly. its known that the Barloz is older even than the YT-1300, and those ships were being built long before the Clone Wars. probability: slim.to nil.
Corvettes
not a whole lot i would do here. perhaps some more holdovers from the Clone Wars, if anything. the CR-90 is perfectly suitable here. perhaps a subclass to act as a small escort carrier like Night Caller and FarStar. wont hold my breath for those however
Frigates
same as above. the EF-76 is good enough to hold its own against newer ships when upgraded
Cruisers
i know its classified as a Star Frigate, but the Munificient class might be cool. its got a similar set up to the Recusant, with bow guns with long range, and a high amount of point defense guns. wouldnt mind if it was added, but its low priority for me
Destroyers:
the Providence class. more specifically, a variant modified to act as a Carrier as a counter to the Venator. to maintain some form of balance, take the alleged hanger capacity of the Invisible Hand and the armaments from the stock Providence. chances: 1 in 5. its a Clone Wars-era design that might not age that well
Capitals, Battleships and Dreadnoughts
I know Im gonna get some flak for this
the Lucrehulk. to be fair, limit the numbers to say a dozen active at any one time. and the fighter compliment can be reduced to something a bit more normal, like half of what its got now. you could even scrap the armaments on the Core-Ship.

tech level 1
Fighters and Bombers
the Cloakshape. it has greater armaments and defenses than the Z-95, but its more mobile than the Y-wing, its been said to be easily upgradable, and its already in the game.
H-60 Tempest. this one Im kinda iffy about. its described to be the Predecessor to the B-wing, but the stats are limited. probability is low
nothing larger. all the clone wars vintage craft are in use at this point, and the height of the Civil War, AKA original trilogy isnt up yet

Tech Level 2
fighters and bombers
not a whole lot here. maybe the T-wing.if anything, as a lot of the stats are there, thanks to X-wing Alliance and TIE Fighter. i might actually have this between the R41 and the A-wing, due to it not quite measuring up to the A-wing it was supposed to replace. importance: low
Freighters and Transports
YT-2400. essentially an upgraded YT-200 in terms of stats. since it was used in the Shadows of the Empire series and had a bit of a cameo in X-wing Alliance with the Outrider, id raise the probability on this one.
Corvettes
thinking the Assassin class Corvette. a DP-20 with the missiles replaced with torpedoes, with less powerful guns for balance, or just light torpedoes at first. low probability due to the lack of a good model
Frigates
cant find anything here
Cruisers and larger
nothing. most of the ships used in this era are pretty much taken care of or arent anything special

Tech Level 3
Fighters and Bombers
nothing here. the E-wing was the only major fighter added, and its already here
Freighters and Transports
the Bantha Class Assault Transport. half way between a Sentinel class and an ATR. low probability due to lack of complete stats
I remember in X-wing Alliance that there was a ship that was a command section, an Engineering section, with a bunch of containers between the pair, but for the life of me i cannot remember what it was called. as the containers were often randomized, and im not sure that is possible with the EAW engine, id give this a low to mid probability, along with the fact that there are other freighters with names, etc
Corvettes
nothing here, as the New Class program hasnt started yet
Frigates
the Corona-class. its a more capable replacement to the Nebulon-B, and its not part of the New Class program, having been in service for a few years at that point. it would be a lower probability vessel, as the image used to represent it comes from the infamous Cracken's Threat Dossier sourcebook, which isnt exactly known for accuracy when it comes to the images of the ships in the NCMP
Cruisers
the Belarus-class. same as above, but it replaces the Strike Cruiser. same issues as above also, but with the added issue of an apparent lack of hanger space.
Destroyers and Capital Ships.
MON REMONDA, and the other MC80B's. lol. i dont want to sound like im beating a dead horse here, but this one is much requested. the only issue is how the damn thing can withstand barrages from a ship more than 10 times its length. im thinking very strong shields with high recharge rates, and a damn good hull.

Tech level 4
Fighters and Bombers
there's not a lot you can really do here. the only new fighters and bombers are the K-wing and the Defender class fighter. the Defender isnt really even worth it, as its little more than an upgraded TIE with decent shields.
freighters and transports
pretty good here.
Corvettes
if anything, the Warrior Gunship. the Agave is too lightly armed.
Frigates
apparently, ive covered the NCMP cruisers. my bad
Cruisers.
same as above
Destroyers and Capitals
the Nebula class Destroyer and Endurance class Carrier. the Nebula as a counter to the Imperial 2 class Star Destroyer, and the Endurance as a modern day Venator. as the two are supposed to share the same keel and most of the hull structure, this means less work for the modelers.
the Final ship to be constructed: MC90. to be fair, this ship would only be producible from level 5 yards, like the Independence class, but having the number of upgrades from a level 4 yard if possible. otherwise, id have it be made from the level 4 yard, but very expensive and it would take a while to build

#2 johnchm.10

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Posted 10 May 2012 - 08:02 AM

as stated before, i know the UI is rather limited, in that its hard-coded and cant be altered insofar as functionality goes. im trying to think of a way to take this into account.
so far nothing easy.
either have the shipyards limited to produce certain eras of ships, like a low tech level 1 yard that can only produce level 0 and 1 fighters, mid tech yard that can build level 0 through 3 yards that would be a but more expensive than the level 1 yard, but with better defenses, and the ability to produce the lower tech ships faster or at a reduced price, and a high tech or advanced yard that cant build level 0 ships, but you can build all other craft, sorta like how you have regular and elite barracks
or, and this i assume would be even harder to implement than restructuring the entire shipyard system, have it so that at a certain point, a yard cant produce ships from an older era anymore, like after maxing out the B-wing, the Y-wing is no longer build-able

#3 Kitkun

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Posted 10 May 2012 - 04:29 PM

The main issues are model availability and role availability. Fighter and bomber roles in particular are heavily saturated as it is, though most current ones are still justifiable. The best way I see to add them in without overlapping is to have them replace the old ships somewhere along the line of upgrades. Similar to how the TIE Targeter turns into the the TIE Bomber and the TIE Advanced series.

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#4 Casen

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Posted 10 May 2012 - 05:14 PM

Honestly how about we not add more Clone Wars/prequel shite and focus more on EU stuff.

Edited by Kacen, 10 May 2012 - 05:15 PM.


#5 Phoenix Rising

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Posted 10 May 2012 - 08:41 PM

Thanks for taking the initiative.

I have the Barloz no earlier than 90 BBY. Still younger than Dreadnaughts and CR70s. The Rebellion is cited as using it, while the 1210 doesn't have as much of an association. I've been thinking about redoing freight upgrades and giving the Barloz a big bonus up front with only meager upgrades. That would force a decision to use the Barloz immediately, or to wait and upgrade the YT-1300.

I'm against hard build caps on units, if only because it can't account for campaign size. 12 Lucrehulks on a small campaign is very different from 12 on a full campaign.

CloakShape is older than the Z-95 and Y-wing. In fact, it's the oldest fighter in the game.

The Rebels don't get the T-wing because they only trialed it before selling it off. Probably something to do with its huge profile.

The Cargo Tanker. There isn't a way to chain units together in EaW though.

Honestly can't figure out the Corona and Belarus... and will probably have to shelve those until/if they get expanded on in a new source. They almost seem like downgrades on the Nebulon-B and Strike.

Easiest way to deal with the Mon Remonda vs. Iron Fist battles is to ignore them. I don't think that can be allowed to dictate its stats.

Kitkun is right: there's a ton of variety with starfighters already. There are only two more I'm still looking to add (one per main faction).

#6 johnchm.10

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Posted 10 May 2012 - 09:20 PM

1: you're welcome. i hope i didnt come across as demanding or anything like that
2: i was on the fence about the 1210 and only suggested it as a more direct evolutionary relative to the 1300
3: the cap was only to mitigate the fact that the Lucrehulks would be a bit overpowered i think, although some playing around with the armaments would solve this, as well as their price.
4: the placement of the Cloak was there for balance, as when you compare the starting Zed and the Y-wing, the Cloak fits nicely between the two.
5: i did some checking on the T-wing. it was scrapped because it wasnt as good as the A-wing it was designed to replace
6: yeah, that's what i was afraid of. ill do some research and see if theres any super-freighters that have models, etc
7: not going to argue there.
8: in retrospect, we keep thinking of Iron Fist as the correct 19 Km beast it should be, but when the books were written, she was still 8 Km long, meaning Super-class Star Destroyer stats could be used, which have less than a quarter of the guns compared to the current stats. then, it makes a bit more sense, as then you would only have 500 standard and heavy turbolasers as opposed to 4000. still formidable, but easier to counter.
9: fighters: any hints as to what theyre gonna be??

oh, ill get around to starting a thread for Imperial and Remnant ships sometime tonight. not going to be as many ships though, since the Imperial Navy was a formal Navy, with fewer classes of ships, due to their lack of a need to acquire every possible warship they could find

#7 Phoenix Rising

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Posted 11 May 2012 - 04:25 AM

Meh, it's the right forum for making demands. Better that people start topics.

Improvised warships like the Lucrehulk should really cost time, but I haven't yet devised with a consistent way to calculate build times.

I think I like the CS reserved for when Ghost needs to simulate ancient fighters or early-space civilizations. Kind of weird if it's still being built.

Good point on the Fist.

Hints, hm. Each has a niche that's currently unfulfilled in the tech trees.

#8 johnchm.10

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Posted 08 June 2012 - 11:53 PM

so i just had a thought about some hero related business. Wedge goes from commanding a Nebulon-B directly to Lusankya. for a short while, he was in a joint command alongside Luke and Lando of a modified Imperial-1 class Star Destroyer, first the Liberator then Emancipator
you could give Wedge and Lando one each. of course, in the mod, youve got the Imp-3 as the first ISD that has Torpedo launchers, but these ships are supposed to be Hero Ships anyway. and with Wedge's ISD, the compliment has to be slightly higher than normal, on account of Rogue Wing (apparently, the squadron was upgraded to a wing.of fighters of various types.

#9 Phoenix Rising

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Posted 09 June 2012 - 04:47 PM

I don't think we used the Liberator yet. The problem is, chronologically, it would come before the Yavaris. It could still be done, but it'd be a cash-back downgrade like Fel III.

#10 johnchm.10

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Posted 09 June 2012 - 05:53 PM

hmm. if you go that route, i would suggest that Yavaris be upgraded past the normal EF-81, say with a 20% increase in stats across the board. same number of guns, just more powerful ones, like some of the dual mounts turning into triple or quad mounts, or a +3 boost to all the guns. maybe not faster engines than the 81, but engines with greater acceleration and maneuverability. perhaps T65F or I models instead of the Z-95s.

#11 SDS/Spencer

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Posted 09 June 2012 - 07:58 PM

a long long time ago, i used to think i knew star wars-not that long, im under 20 lets just say that, but back to the point, i thought i knew star wars, then i got onto these forums and learned that i was not a star wars nerd after all, just a common star wars fan...

#12 Kitkun

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Posted 09 June 2012 - 08:43 PM

Well, PR is trying to keep hero ships to their canonical variants, and the do have double hull/shields/damage already.

a long long time ago, i used to think i knew star wars-not that long, im under 20 lets just say that, but back to the point, i thought i knew star wars, then i got onto these forums and learned that i was not a star wars nerd after all, just a common star wars fan...

Heh, I had that exact same experience with these forums.

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#13 Phoenix Rising

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Posted 10 June 2012 - 01:30 AM

Yavaris stats are given in one of the D6 books... it's a basic EF76 with upgraded lasers, shields, and hyperdrive.

#14 johnchm.10

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Posted 10 June 2012 - 02:13 AM

fair enough. not gonna argue that. and upon further research, ive found an alternative solution. i know that using things from the Yuuzhan Vong war is a little outside the scope of the mod, but apparently, Wedge was in command of a modified ISD with Gravity Well Generators, the Mon Mothma up until the second Battle of Borleias when he was given command of Lusankya again, until Lusankya's destruction, returning his flag to the Mothma. so you could go from Yavaris to the Mon Mothma, a Dominator 3, then Lusankya, then maybe Mon Mothma (II) a Dominator 4

Edited by johnchm.10, 10 June 2012 - 02:16 AM.


#15 evilbobthebob

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Posted 10 June 2012 - 02:15 AM

ISD with grav wells? Sounds like a Dominator class to me!

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#16 johnchm.10

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Posted 10 June 2012 - 04:38 AM

i put that.

so you could go from Yavaris to the Mon Mothma, a Dominator 3, then Lusankya, then maybe Mon Mothma (II) a Dominator 4

i only included the description of an ISD with Grav Wells as a short summation of the ship

#17 evilbobthebob

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Posted 10 June 2012 - 11:02 AM

Oh haha that's what I get for skim reading at 3am :D

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#18 Phoenix Rising

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Posted 10 June 2012 - 06:43 PM

Good point on moving the Lusankya back to work in the Mon Mothma - Tycho and Garm already have her sister ships.

#19 johnchm.10

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Posted 12 June 2012 - 04:01 AM

so. new heroes and a few upgrades
for the tldr crowd: a lot of these guys i got from the X-wing books/comics, and im not going to include heroes with craft that arent already in the mod
ground
Iella Wessiri. increased line of sight and better accuracy to all units on the battlefield
Kapp Dendo/Judder Page: if its not there already, an upgrade so they get a commando unit of mixed infantry, snipers, infiltrators, and engineers/heavy weapons
space
Booster Terrik: a BRIGHT RED Imperial 2-Class Star Destroyer with a Venator-style Beam Weapon. fighter compliment would be mixed due to the nature of the ship. bonus to salvage
Lando: give him a clone of the Falcon, in lieu of a PLY-3000. then an Imperial-3. see above.
Pash Cracken: level 1. TIE fighter Squadron. not sure if upgraded models are needed in this case. level 2: Cracken's Flight Group. (if possible then add the second squadron.) Mark 2 A-wings, possibly mark 3, as he apparently was with them for a while. level 3: an upgraded Immobilizer-418. apparently he got one in the NJO books.boost to fighter tactics
Aril Numb. level 1: T-65C or F. level 2. (i know it probably wont be brought into the game, so i think a Carrack will work in its stead) the Valiant, an Alderaanian Cruiser. level 3: Victory class destroyer named Protector. again, apparently happened in the NJO books
Corran Horn. T65C or F. level 2: Rogue Squadron (flying T65-J3's) (again, NJO, but the fighters are already in the mod) for ground, level 1 is a heavy blaster and grenade. level 2 is a lightsaber, with moderate to high level skill, self-heal and something having to do with illusions.
Horton Salm. level 1: single A4 Y-wing, level 2: S4 Y-wing squadron, maybe 3 squads if possible (Defender Wing), level 3: B-wing (E/3) squadron, again, 3 if possible, level 4: Moonshadow, the ISD-2 already in the mod
Edor Crespin: level 1: single A-wing mark 2 or 3. level 2: A-wing mark 3 or 4 squadron (Blue), level 3: Nebulon-B frigate Tedevium

#20 Zeta1127

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Posted 18 June 2012 - 04:40 PM

In the Endnotes 11 for EGTW, they wanted to make MC80b another name for the Republic-class Star Destroyer.
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