Edited by Naugrim., 09 August 2012 - 11:13 PM.
Naugrim's Maps
#1
Posted 09 August 2012 - 11:11 PM
#2
Posted 09 August 2012 - 11:50 PM
Defender of the Lawful Evil
#3
Posted 10 August 2012 - 03:03 AM
By the way - should this not be in the Worldbuilder forum, and not the Showcase?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#5
Posted 14 August 2012 - 11:21 PM
Edited by Naugrim., 14 August 2012 - 11:23 PM.
#6
Posted 01 September 2012 - 05:07 PM
Drúwaith Iaur- Drúwaith Iaur is the land to the west of Gondor, and is one of the last homes of the Drúedain. These mysterious people were thought to have been extinct. In truth, a few still survive in the mountains and caves of this land.
Players: 2
Starting Positions: Castles
Expansion Points: 3
Economy Plots: 8
Creeps: Wargs
Download here!
Edited by Naugrim., 01 September 2012 - 05:08 PM.
#10
Posted 08 October 2012 - 08:39 PM
Break dancing into the hearts of millions
#12
Posted 16 October 2012 - 12:11 AM
Located on the western edge of Belfalas, Dol Amroth is one of the most powerful of Gondor's fiefdoms. This map is a fortress map, and has been scripted to support AI. Enjoy!
Players: 3
Starting Positions: Camps, Fortress
Expansion Points: 3
Economy Plots: 8
Creeps: Wargs
Link to Map Download
#13
Posted 16 October 2012 - 12:15 AM
I don't find it feasible that Dol Amroth, located south in Gondor, is to be so overly influenced by a fake yellow haze of colours. Even if it were a desert map at dusk or dawn it would be overkill.
It's a pretty nice map, but I'd try a
The 4th Age version 0.8 has been released: Link
#15
Posted 19 October 2012 - 04:02 AM
You're welcome.Credits to whoever did the fortress scripts for TDH, as mine are heavily based off of those.
Just had a quick look in WB, it's looking quite nice! I think the lighting is fine - you could tone it down more maybe, but given Dol Amroth sits on a spit that sticks out from the coast i don't think it's unrealistic that the sunsets could be quite intense. I had a quite similar lighting scheme for my Grey Havens map which also sits on the coast, though i made sure to balance out the lighting by using darker textures, buildings and trees.
If you can, i'd map the texturing to those cliffs to make it look even better. And i could maybe stand to see some more trees/rocks/shrubs/etc outside the castle. Other than that though, your mapping's really coming along nicely. I like what you did with that little courtyard around the citadel.
#19
Posted 13 January 2013 - 10:27 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users