Super AA guns
#1
Posted 12 June 2004 - 10:27 AM
The largest and the most spectacular antiaircraft cannon of the war. Its effects were devastating against its targets. Its weight prevented its assignment to the land units like the 88mm Flak and it was specialized in the static defense of the Reich. They had the opportunity to engage land targets with a formidable efficiency though, when the allies began to progress on German soil.
The development had started as early as 1936 but the first examples were deployed only in 1941. The aiming and the reload was electrically driven. In August of 1944, there were 450 such cannons available, of which 200 fitted on railroad carriages (the only practical way to make them mobile). They were a little weak against targets at very high altitude. The weapon was very heavy, but gave a devastating firepower against aircraft.
Caliber: 128 mm
Length: 7.84 meters
Weight of the projectile: 25.86 kg
Muzzle velocity: 879 meters per second
Range: 20900 meters
Ceiling: 14800 meters
Japanese Type 5 15cm
Type 5 is the biggest AA gun that Japan has developed. Two guns of Type 5 were deployed at Kugayama in the suburbs of Tokyo in August, 1945, just before the end of WWII. They brought down two B-29s by one engagement. However, they had no chance to fire after that, because B-29 avoided to fly over Kugayama.
Caliber: 149.1 mm
Length : 9 meters
Weight of the projectile: 50 kg
Muzzle velocity: 930 meters per second
Range : 26000 meters
Ceiling: 19000 meters
#2
Posted 13 June 2004 - 09:59 AM
Practically AA Grand cannons...
#3
Posted 13 June 2004 - 10:09 AM
#5
Posted 13 June 2004 - 12:46 PM
Barracks -> Basic Defenses (Pill Box, Wall,...)
Radar -> Medium Defenses (Medium Static AA Gun, Deployable Cannon(building)... )
High Tech -> Super Defenses (Super AA/Super AT) Buildlimited ? (or else you get heavy turtles camping in a base that's flanked by a zillion super defenses...
Maybe make every nation have a different Super Defense, like germany Super AT, but Japan Super AA, if historically correct ofcourse...
Just an idea, do not hurt me, please...
I would not however make the grand cannon thing like the ra2 one, what a misery I've seen online, especially on that crap of Tour Of Egypt, I hope DDay or reconfigures it or just keeps the Type 5 as AA
#6
Posted 16 June 2004 - 07:30 AM
as long as its artil and aa, you better only get one...Buildlimited ?
Besides, your base it technically just that, a base, not the capital city or something, Building this kind of gun should take awhile too...
#7
Posted 16 June 2004 - 09:05 AM
#8
Posted 16 June 2004 - 02:40 PM
I know the animation would screw up when it would be 'unit', but what if you made the kamikaze plane a missile, it would go down as it should and explode upon the building.
So a missile which looks like a plane, can that be done ?
Can they be called off-map ? Spawned in other words, as they should be incontrollable, I think it would fit best as a sidebar weapon (super) or as a weapon assigned to an 'Officer' of some kind, which has no other weapon, maybe a handgun and his airstrike (like Boris, but now they just crash into the building).
http://www.pbs.org/p...amikaze_threat/
#9
Posted 16 June 2004 - 04:21 PM
http://www.warbirdsr...IJARG/ohka.html
#10
Posted 16 June 2004 - 04:47 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#11
Posted 17 June 2004 - 09:17 AM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
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