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#1
Posted 30 November 2012 - 08:33 PM
A Little Update :
- the Elves i was able to get the civilians to spawn from the citadel (still trying to get it to work with men) so no one spawns from mallorn trees, lorien archers for the lorien barracks (i'll be having another barracks for mirkwood and other special units), forge is protected by mirkwood archers, and the ent moot is protected by 1 ent
- Uruk Camps are protected by orcs instead of uruks i think a weaker base would fit because of how strong they are now ( a warg pit has wargs so i might update the warg sentry to have more wargs or disable I'm still thinking about it)
- Dwarves will have Miners by the Mines maybe i'll have civilians spawn from the fortress which may fit via Alliance with Dale <-- I want an opinion on this one
- Mordor is generally protected by orcs (of course) the haradrim palace by haradrim, tavern by corsairs, troll cage by 1 troll
- Men is the same so far
- Wild is genrally protected by goblins , Half Trolls - Fissure ( maybe updating fissure model never really liked it), spiders - spider pit
I think that's all i have to say for now till next time guys
#2
Posted 30 November 2012 - 09:01 PM
#4
Posted 01 December 2012 - 12:19 AM
#5
Posted 01 December 2012 - 09:42 PM
With the dale units it makes sense to have them intermingled if you will have units from dale. Visually it'd look funny with dale archers running around outside a dwarven citadel. So I'd go with dwarf building - then dwarf civies. Dwarf military building - dwarf soldiers. Dale building - dale civies. Dale military building - dale soldiers.
#6
Posted 02 December 2012 - 04:56 PM
The 4th Age version 0.8 has been released: Link
#8
Posted 03 December 2012 - 05:54 AM
The "defending units" I found that they were ineffective as defenders and from memory they continued to spawn even when the citadel was destroyed (the whole base had to be destroyed for them to stop spawning).
Break dancing into the hearts of millions
#9
Posted 03 December 2012 - 01:27 PM
#10
Posted 03 December 2012 - 03:50 PM
And Lauri also has a huge point, one I did this long ago and I found out that the troll was causing a lot of space problems and such but I think orcs, peasants, goblins and regular basic soldiers is fine
And if you want to be very unique, make a new unit for each faction that defend the structures
#11
Posted 04 December 2012 - 12:31 AM
@ Unknown I think once more units are in game for the other factions i'll probably be using them as the patrols especially for elves and the rohirrim of course
And you'd you'll think it would be a good idea to have calvary units guard the stables e.t.c. or would you think they'd be to powerful
#12
Posted 04 December 2012 - 12:46 AM
No fuel left for the pilgrims
#14
Posted 04 December 2012 - 03:04 AM
#15
Posted 04 December 2012 - 12:53 PM
what ive thought would always be cool is if the riders of rohan could get off there horses and the horses would stay still or follow the rider and that the rider can then go back and hop on. so that both horse and rider are always on the map at the same time. more realistic but it would probably be hard to do. haha
It can be complex but if you create a horde with just the two units, then you can make a the mount convert the horde into one unit
Or even better, make the horse became a slaved object with a very small travel radius to the unit dismounted
So its not all to hard
#18
Posted 04 December 2012 - 08:00 PM
#19
Posted 04 December 2012 - 09:33 PM
- And the closest thing i could remember to a rider and horse separation in the mod was in deziree's bfme extended edition when the Rohirrim would die and the horse could be brought to the stables and given a new rider but i don't think it has anything to do with the mounting and dismounting
-Also from what i tested the 5 knights to the stables were able to increase the defense a bit to when some infantry arrived but then they roped in the Easterlings -__- and then my knights spawned back and then they brought them more -_________- ... but i'll still be adding cav to defense to some of the other factions
#20
Posted 04 December 2012 - 09:36 PM
No fuel left for the pilgrims
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