The Iron Hills
#1
Posted 07 December 2012 - 04:36 AM
So here it is. And I say that it was great practice for Amon Sul.
This map is the new Iron Hills, it is not replacing the vanilla Iron Hills, that will be called River Carnen. So we now have two wonderful mirror-maps set in the north-east of Middle-earth.
The part of the map I am concerned about is the fortress of Dain, I might allow a third player or I might make it a hot spot - "minifortress". Regardless it will be moved around, and possibly up.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#2
Posted 07 December 2012 - 05:18 AM
Things I see that need a touch up are the large grass areas, and the road transition textures, the grass should bite into it occasionally right now the road and textures along it are literally perfect all the way. along. The texture pattern for the grass is visibly repeating and I think you need a few more grasses to break it up. The other thing is the rocky areas, most of them look great, Im concerned about stretching of the textures in a few spots. Height is great but stretching ruins it, when building levels to smooth into mountains use an 80 foot difference max. Unless you intend to cliff map. Im sure you know all this.
#3
Posted 07 December 2012 - 05:46 AM
The main idea I have with the larger than usual mountains is to have the mountains peaking over the pine trees when sky or unit view is used. The mountains closer to the trees can come down, but I will be keeping the further mountains the same size.
That path has gone through many changes, and I will be adding in damage, so thanks for telling me to put grass there as well.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#4
Posted 07 December 2012 - 02:38 PM
#5
Posted 08 December 2012 - 01:22 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#6
Posted 08 December 2012 - 05:14 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#7
Posted 09 December 2012 - 07:03 PM
Life is Fire.
#8
Posted 10 December 2012 - 03:06 AM
Or another idea: maybe add in two gates and make them capturable from the throne room. Could make for some interesting gameplay where one player is able to launch attacks from the safety of the fortress, but at the risk of leaving the more direct southern bridge less defended. You could even put an outpost or something on that bottom triangular area to help compensate for the other player needing to destroy the gates to advance through the fortress.
Don't give up so quickly on the livestreaming too by the way, i'm guessing you probably just had procaster running, but not streaming or something. Let me know next time and i can help check If you like. I'd certainly still enjoy watching someone besides myself map, as i'm sure other people would too.
#10
Posted 11 December 2012 - 05:35 AM
If I could figure out how to script I would make a script that does this.
If both outposts are controlled by player. Then gates are owned by player IfNot Then gates are owned by Civilian and open. IfEnd
The two outposts are on either side of the fortress, next to the gates.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#11
Posted 13 December 2012 - 01:08 AM
#12
Posted 13 December 2012 - 01:16 AM
If thrown owned by player x
then transfer gates named y, and z to player x control
#13
Posted 13 December 2012 - 09:13 AM
Good plan 99.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#14
Posted 13 December 2012 - 03:36 PM
#15
Posted 13 December 2012 - 10:43 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#16
Posted 13 December 2012 - 11:50 PM
#17
Posted 24 April 2013 - 03:28 PM
Iron Hills is ready. :thumbsup:
Brand is now inside the Iron Hills.
Dwarves now control the two outposts.
And when you control both outposts, you get command of the gates.
We hold them here, Dwarves!
Dwarvish expedition over the bridges.
Surprise attack! And they have a Cave Troll!
The goblins have managed to break through the mountain and siege me from the other side (they do this regularly when I play against brutal.)
Counter attack, with help from the Hobbits.
Edited by MattTheLegoman, 24 April 2013 - 04:15 PM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#18
Posted 24 April 2013 - 04:27 PM
Awesome work as usual.
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