Theory: Upgrade Limit
#1
Posted 08 December 2012 - 02:43 PM
There are currently 2 guesses about the upgrade limit for BFME 190 and 205.
I have a theory on this, I think the upgrade limit changed with 1.03 from 190 to 205 since originally LW had crashed after the 190 mark before 1.03 yet afterwards I've gone over.
Break dancing into the hearts of millions
#3
Posted 08 December 2012 - 07:42 PM
Break dancing into the hearts of millions
#4
Posted 08 December 2012 - 08:05 PM
But you're probably correct. GtO reported that 190 was the maximum, while I found out that 205 was the maximum. Whey they decided to add 15 new upgrades in a patch, I don't know. There was enough spare spots to use, so.. Maybe they were just thoughtful?
The 4th Age version 0.8 has been released: Link
#5
Posted 04 May 2016 - 07:37 AM
I thought I'd add to this, I have been struggling with a crippling bug as of late, a bug that made the campaign cease to function in any aspect. Not a single mission was able to be properly completed, or worse loaded. I identified that the cause of this bug was the 190 Upgrade limit.
Previously I had been going off of the 205 upgrade limit, and to simply make my life easier I was just moving all unnecessary Upgrades to the bottom of Upgrade.ini where they would just not be read, and everything was working perfectly fine in Skirmish, no issues with the Upgrade limit.
As far as the campaign goes it has nothing to do with the number of active Upgrades which would be cut off by the limit, and anything after that would be ignored. If Upgrade.ini has even 191 upgrades the campaign would crash all over the place, all the time.
Stripping back to 190 Upgrades and presto the campaign works again, even though I didn't actually add/remove any of the active upgrades. The campaign seems to break at even a single Upgrade over the limit.
----
So basically what I had to do was to comb through upgrade.ini, experiencelevels.ini, and each hero code file to manually remove all of the redundant upgrades that EA made for their powers. I had to actually comment them all out so that upgrade.ini contains less than the 190 limit.
Edited by Kwen, 04 May 2016 - 07:42 AM.
- Rider of Rohan likes this
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#6
Posted 17 June 2016 - 02:59 AM
I'm sure you could easily free up about another hundred more upgrades this way. Like he said, object upgrades don't need to be unique. You can give an upgrade to Gandalf to unlock his lightning sword, then give it to the mountain troll at level 2 for his veterancy bits, and then give the same upgrade to Aragorn to unlock his blademaster. It won't cause any issues.
Or will deleting them not matter cause then it'll still be read in the vanilla files after the -mod command files? Maybe I should test this.
#7
Posted 17 June 2016 - 01:50 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#8
Posted 11 February 2021 - 08:06 PM
Can the limit of upgrades not simply be increased? Personally, I find it quite a pain that I have to stick to the limit while coding and I prefer to have unlimited upgrades. Did someone try to find out where this limit is imposed? Or how it can be altered?
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users