Same for scorche marks.. Anyone able to add custom images to the default list.
To illustrate what I have in mind see below(source:Starcraft 2).
Edited by THORONGlL, 08 December 2012 - 05:48 PM.
Posted 08 December 2012 - 05:08 PM
Edited by THORONGlL, 08 December 2012 - 05:48 PM.
Posted 08 December 2012 - 05:38 PM
Posted 14 December 2012 - 12:30 PM
I am aware of that... I've played around with the sc2 map editor before. The "doodads tool" is a similar tool to our scorch tool. Most are 3D objects but some are just textures like craters or colored shapes......you know this is a screenshot from starcraft 2, right?
Edited by THORONGlL, 14 December 2012 - 12:35 PM.
Posted 14 December 2012 - 11:47 PM
Posted 15 December 2012 - 12:45 AM
....
Something that might be worth looking at is the road tool though, there's a Bridges subset containing a walkable click-and-drag type bridge object (TEST_EuropeanBridgeWide). I've always wondered whether you could substitute the bridge for other 3d objects (eg. fencing, walls, other bridges etc).
Bridge Concrete BridgeScale = 0.85 RadarColor = R:192 G:192 B:192 BridgeModelName = CBBridgeSt Texture = CBBridgeSt.tga BridgeModelNameDamaged = CBBridgeSt_d TextureDamaged = CBBridgeSt_d.tga BridgeModelNameReallyDamaged = CBBridgeSt_e TextureReallyDamaged = CBBridgeSt_e.tga BridgeModelNameBroken = CBBridgeSt_r TextureBroken = CBBridgeSt_r.tga TowerObjectNameFromLeft = BridgeTowerConcreteLeft01 TowerObjectNameFromRight = BridgeTowerConcreteLeft02 TowerObjectNameToLeft = BridgeTowerConcreteRight01 TowerObjectNameToRight = BridgeTowerConcreteRight02 ScaffoldObjectName = BridgeScaffold01 ScaffoldSupportObjectName = BridgeScaffoldSupport01 TransitionEffectsHeight = 0.0 ;height max to play FX over surface area NumFXPerType = 32 DamagedToSound = BridgeDamaged RepairedToSound = BridgeRepaired TransitionToOCL = Transition:Damage ToState:DAMAGED EffectNum:1 OCL:OCL_BridgeDamaged01 TransitionToFX = Transition:Damage ToState:DAMAGED EffectNum:1 FX:FX_BridgeDamaged01 TransitionToOCL = Transition:Damage ToState:REALLYDAMAGED EffectNum:1 OCL:OCL_BridgeDamaged01 TransitionToFX = Transition:Damage ToState:REALLYDAMAGED EffectNum:1 FX:FX_BridgeDamaged01 TransitionToOCL = Transition:Damage ToState:RUBBLE EffectNum:1 OCL:OCL_BridgeDamaged01 TransitionToFX = Transition:Damage ToState:RUBBLE EffectNum:1 FX:FX_BridgeDamaged01 TransitionToOCL = Transition:Repair ToState:PRISTINE EffectNum:1 OCL:OCL_BridgeRepaired01 TransitionToFX = Transition:Repair ToState:PRISTINE EffectNum:1 FX:FX_BridgeRepaired01 TransitionToOCL = Transition:Repair ToState:DAMAGED EffectNum:1 OCL:OCL_BridgeRepaired01 TransitionToFX = Transition:Repair ToState:DAMAGED EffectNum:1 FX:FX_BridgeRepaired01 TransitionToOCL = Transition:Repair ToState:REALLYDAMAGED EffectNum:1 OCL:OCL_BridgeRepaired01 TransitionToFX = Transition:Repair ToState:REALLYDAMAGED EffectNum:1 FX:FX_BridgeRepaired01 End
Edited by THORONGlL, 15 December 2012 - 01:13 AM.
Posted 15 December 2012 - 01:33 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
0 members, 1 guests, 0 anonymous users