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the prancing pony inn

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#41 Nazgûl

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Posted 30 May 2013 - 05:47 PM

:w00t:


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#42 njm1983

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Posted 30 May 2013 - 07:16 PM

Yeah pretty much! Maybe make the door area a bit flat and sunk in. Then itll be perfect!

#43 Kwen

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Posted 31 May 2013 - 07:45 AM

Err.. It looks nice (texture mostly) but the rocks... They are not at all natural looking, it looks to be like a bunch of pyramids jutting out in random directions.

 

There are FAR too many straight edges for a rock formation. Make it more disorganized and uneven, and you'll have yourself a masterpiece there.


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#44 MattTheLegoman

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Posted 31 May 2013 - 11:27 AM

Oh, and we can change the textures of it as it doesn't need to match the Rivendell Cliff texture (we can change the textures of the Rivendell cliffs to match The Walls of Moria). ;D


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#45 Irenë Hawnetyne

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Posted 31 May 2013 - 05:46 PM

They are not at all natural looking, it looks to be like a bunch of pyramids jutting out in random directions.

I totally agree, however that's how EA did it, and this was intended to fit entirely into the Rivendell Cliffs MTL so well referred to, as I assumed NJM was using these.


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#46 Kwen

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Posted 31 May 2013 - 06:03 PM

I understand if you're trying to match EA's crappy terrain, it just looked really wrong to me in a render, at the very least I think the texture could help to dissolve some of those edges with some randomness, or creative mapping. Whichever you choose. Currently it looks quite off. But I will hold my opinion until I see it implemented into a map.


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#47 Bofur

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Posted 31 May 2013 - 06:15 PM

Kwen, they're going to change the texture to match the other walls on the map anyway. They've changed the originals, too.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#48 Irenë Hawnetyne

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Posted 31 May 2013 - 06:22 PM

And they didn't tell me this because ...?


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#49 Bofur

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Posted 31 May 2013 - 06:24 PM

Oh, and we can change the textures of it as it doesn't need to match the Rivendell Cliff texture (we can change the textures of the Rivendell cliffs to match The Walls of Moria). ;D


Well, they did?

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#50 njm1983

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Posted 31 May 2013 - 09:08 PM

On the map I havent yet. But its possible in the future to do so. I would love for a more custom looking object, it doesnt need to match EA's stuff perfectly. It just needs to blend well with them.

#51 Irenë Hawnetyne

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Posted 01 June 2013 - 05:51 AM

Can you send me a screeny of where you would be putting it, so I know what I'm doing? Cause you've lost me now.


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#52 njm1983

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Posted 01 June 2013 - 05:47 PM

I was referring to texture changing on the cliff objects. I will try and get you a screen. Please hold.....

Edit

http://i220.photobuc...oorsofdurin.jpg

Edited by njm1983, 01 June 2013 - 05:53 PM.


#53 DIGI_Byte

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Posted 02 June 2013 - 12:06 PM

if you look in this scene here, you might find some inspiration

http://cf.drafthouse.../priscilla2.jpg

 

 

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Edited by DIGI_Byte, 02 June 2013 - 12:06 PM.


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