Here will be the discussion for The Battle for Middle Earth 1 version of The Horse Lords.
Edited by Rider of Rohan, 05 April 2013 - 05:26 PM.
Posted 05 April 2013 - 01:29 AM
Well so far,
- Some Larger Horde Sized - excludes all Uruks, Rohan Peasants, Mordor Archers, and Gondor Rangers.
- Calvary Based Structures now give free experience ( up to level two) when on rank 3. ( Gondor & Rohan Stables, Worg Pit, Mumakil Pen, and Troll Cage)
- New Skins, most you've already seen in other THL updates so nothing new
- Edoras Warriors now usable but not finished, going to get voices and button image imported soon.
- Hornburg archers not available
- Elven Allies summons Rivendell Warriors, just a test I've also re-done the skin http://forums.revora...e-2#entry917918 but this version doesn't have it, as yet.
- Credits for stuff used so far in txt document (if you guys are interested)
- The new fire arrow fx implemented, working on the melee dust feat
- Most archer have a 70-80 percent chance of hitting target, elites 80-90
- Increased/Changed the command limits as followed :
- Food Producing resource structures now produce 30 resources from the start (old 15) but at a slower pace whilst the industrial resource structures are unchanged so it's your choice on your situation .
- Don't believe I left out anything so enjoy : http://www.mediafire...du8jhexlyj9lycw
Edited by Rider of Rohan, 05 April 2013 - 05:27 PM.
Posted 05 April 2013 - 10:15 AM
And the mediafire download link doesn't work - I assume you have a new mod to test?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 05 April 2013 - 05:30 PM
Ok I re uploaded here is the new link and yes it is just my THL modification for BFME 1 ( if it doesn't work i'll try uploading it in an rar file) http://www.mediafire...mqag3b5wkswl60f or http://www.mediafire...qag3b5wkswl60f.
and sorry i just wanted to make the new page and say i will explain later, it is fixed now.
Edited by Rider of Rohan, 06 April 2013 - 08:25 PM.
Posted 06 April 2013 - 05:53 AM
Dunno 'bout you, but I get a whole lotta gamadata.ini errors.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 06 April 2013 - 01:28 PM
Might just be my having Collector's Edition, I get errors with most mods.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 06 April 2013 - 01:37 PM
Battle for Middle-earth 1?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 06 April 2013 - 02:57 PM
Wow. What the hell is wrong with me today. I got errors because I tried using it as a BFME2 mod. As they say, how thick can you get. Ignore my previous post then.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 07 April 2013 - 08:22 PM
So is this the place to discuss things for the mod?
If that's the case, I would suggest (not knowing your plan) to have Theoden use this kit for his first 4 or so levels. Most people forget that he uses that kit when he's not wearing armour, but I personally think he looks better with it. Of course, Nertea made me think so. Still, it's an idea for getting more to his senses and prepare for war by becoming more powerful. Or just add more armour. Think of it as the Helm's Deep defence type, before putting on his warface to ride to Gondor. That probably didn't make any sense, but he looks better without his armour!
The 4th Age version 0.8 has been released: Link
Posted 07 April 2013 - 08:35 PM
Well the first link is broken, i think. But that's the plan . And so far he's supposed to use this in BFME 2 version, on the Horse model Radagast said i have to hide this mesh:
and show some subobjects to change it to armor, anyone know how to do this ? If i need to I'll post what he said to hide/unhide exactly.
On foot it's two separate skins though http://www.the3rdage...tem-736?addview
Edited by Rider of Rohan, 07 April 2013 - 08:37 PM.
Posted 22 May 2013 - 09:40 PM
So lets go over the changes (old and new) shall we :
- Faster Units, a bit less than the pace the EA demos used
- Patrols and Civilians added
- Rohan Armory now works like a Gondor Blacksmith, but stops at level two. Isengard's will remain as it is.
- Theoden and Eomer given their new skins (refer to Rohan topic)
Some more stuff to finish before i preview you guys ( Patrols and Civilians are being a bit buggy so I'm trying to fix)
[attachment=32332:sshot0565.bmp] [attachment=32333:sshot0570.bmp] [attachment=32335:sshot0572.bmp] [attachment=32336:sshot0557.bmp] [attachment=32338:sshot0569.bmp]
P.S. Sorry Lauri I didn't wanna have Theoden change his armor from level up over time But it'll be in BFME 2
Edited by Rider of Rohan, 22 May 2013 - 10:29 PM.
Posted 22 May 2013 - 10:17 PM
- Elven Warriors can longer recieve Heavy Armor - They are already Heavly Armoured (and I believe i increased the price)
So they can longer.. Cool.
Oh, you meant "can no longer".. my bad! Don't know how I could get that wrong
Ah, what the heck.. I'm nitpicking, might as well do it properly:
- Elven Warriors can no longer receive Heavy Armour - They already are Heavily Armoured (and I believe I increased the price).
If you say Armor, you say Armored. If you say Armoured, you say Armour.
Sorry, just got a B on a complex grammar exam. I'm quite pleased, and you're getting the stick of it
And of course I'll help with the anim if you make a proper Gondor Archer
The 4th Age version 0.8 has been released: Link
Posted 23 May 2013 - 07:15 PM
He meant the I put the quiver on the wrong side of the leg, I'll fix it tomorrow though . How are you guys on making the Orcs faster than they are in the game already, personally i find it annoying as I think they were much faster than that in the movie. O and Patrols for Good are in-game, should they have a melee and archer unit or just melee :
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