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The Horse Lords - Battle For Middle Earth 1 Staff Discussion


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#21 Rider of Rohan

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Posted 23 May 2013 - 07:40 PM

Bofur, what do you mean ?


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#22 Bofur

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Posted 23 May 2013 - 08:11 PM

I would love archers patrolling the walls.

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#23 Rider of Rohan

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Posted 23 May 2013 - 08:13 PM

Well we could see I'll extend their patrol Range, so they go on the wall. 


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#24 Rider of Rohan

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Posted 23 May 2013 - 10:40 PM

Got the Orcs to Walk around instead of 'jog' but they run when they need to attack, and their speed increases to match. 


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#25 Goldtouch

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Posted 23 May 2013 - 10:52 PM

I like the atmosphere!

You used the "men" animation for the orcs to walk no? 
its very nice to give them the actual walkability while they patrol but they sort of walk too straight.

 

Also the patrols do they appear all from start? Or do you get more protection after certain buildings are constructed...



#26 Rider of Rohan

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Posted 23 May 2013 - 10:57 PM

Thanks, and no it's all in the Orcs by default Ea just never put em to use for release.  And yes 30 appear from the start and I have plans that you can upgrade as you go along into the game as in to add more into the Patrol pool by upgrade (Haradrim or Easterlings and so on). The Same applies with all factions :p


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#27 Maximan

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Posted 30 May 2013 - 06:04 PM

Hi guys I am the new Animator on this Project (Team), and I would love some feedback on the animations I have made so far!  :thumbsuphappy:  (mordor fighters, gondor soldiers and archers) 


Edited by MaximanBFME2Tut, 30 May 2013 - 09:11 PM.


#28 Maximan

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Posted 30 May 2013 - 08:23 PM

Btw Rider of Rohan, just add passengers to the walls, like the mordor/Isengard ram .. ;-)



#29 Rider of Rohan

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Posted 30 May 2013 - 08:37 PM

Nice, but just to be clear to everyone else not all of these animations will be in THL.


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#30 Irenë Hawnetyne

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Posted 30 May 2013 - 08:41 PM

That is, like, the most unnecessary post ever written.


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#31 Rider of Rohan

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Posted 30 May 2013 - 08:53 PM

Awesome Banner Irene !


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#32 Bofur

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Posted 30 May 2013 - 09:00 PM

Yep, it is pretty awesome!
One question I've been meaning to ask: Is that a trampoline behind the face in your sig? :p

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#33 Irenë Hawnetyne

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Posted 31 May 2013 - 06:13 AM

Thanks guys, I just thought I should take the term 'signature' more literally. Don't go stealing my idea, now ;)!  And Bofur, it's a red face melted between flesh and a skull, yet bearing eyes, with a pentagram superimposed upon it.


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#34 Kwen

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Posted 31 May 2013 - 07:42 AM

As for the animations, it looks neat to see a different style here and there, but I do not like the use of the old style Gondor Soldier animations, If you MUST use them, do a mixed horde of some containing the new style animations and some containing the old. Personally I think the old style are way to cheesy and unnatural looking, so seeing it in mass hurts my eyes.


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#35 Maximan

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Posted 31 May 2013 - 11:55 AM

Thanks Kwen, means a lot .. ^_^ ... And well, Rider of Rohan is gonna choose which animations he want's that I created for my mod, to this :-) ... And ofc I am gonna make more animations to this project/mod(What you feel like calling it .. :p ) if he wants more :-)


Edited by MaximanBFME2Tut, 31 May 2013 - 11:58 AM.


#36 Kwen

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Posted 31 May 2013 - 06:08 PM

Yes of course keep going, I only suggest that you work with more.. Fluent... animations. The "oldschool" ones just do not do the mod its justice.


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#37 Rider of Rohan

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Posted 08 June 2013 - 01:55 AM

Got a release date for the alpha for this ! July 16th, I've got enough done for a good preview of what's to come coming up. 
EDIT : Shit happened ...


Edited by Rider of Rohan, 31 July 2013 - 03:28 AM.

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#38 Rider of Rohan

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Posted 23 June 2013 - 05:34 PM

Apollo, this is the BFME 1 staff discussion :p.
Just made the BFME 2 Staff discussion for you to put that in.
EDIT: And Eomer and Eowyn aren't invisible when I played.


Edited by Rider of Rohan, 23 June 2013 - 05:35 PM.

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#39 Rider of Rohan

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Posted 03 July 2013 - 07:35 PM

Updated with some errors fixed and the new Gondorian Soldier look.
http://www.mediafire...rystsilm/ARider'sBFMEMod.rar


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