Since it's been quiet and I've been looking for a way to use my ideas that won't work for LW I'm relaunching CoPro.
Rather than just polling for an idea I'm going to raise an idea and we'll all discuss it and see how it evolves.
My idea is adapting the MOBA/AOS gameplay style to a BFME2 mod.
MOBA/AOS is the name for the genre spawned from DOTA and it's clones.
http://en.wikipedia....ne_battle_arena
Rather than simply trying to emulate DOTA I'm using the basic idea as a starting point and I'm interested in seeing how the idea grows into something that will hopefully be a good fun to play mod that brings something new to the game.
My 1 rule is that it should only really use in game assets plus some ROTWK assets the mod would be more coding and mapping based.
The main community part of this project will come through hero submissions once the main part of the mod is set up.
Modders could make idea submissions or even contribute their own fully made heroes.
Lore isn't a concern for this project since heroes will probably have new names and skills.
So when adapting DOTA to BFME2 there are some issues to address.
The basic hero and creep idea is pretty straight forward but it gets trickier when considering BFME2 doesn't have an item system or attribute system like Warcraft 3 so some creativity will be needed.
I had in the past played around with the idea of using the spell store to act as an inventory and faking items using a combination of code and WB scripts.
I've in the past also set up a basic version of this concept for BFME1 with a functional map, some heroes and the beginnings of the creep AI scripts but it was abandoned and lost because of time constraints.
We'll also need a name for this mod so post your name ideas below.
Hero and system suggestions will be given their own topics.