June - 2013; Work has finally commenced on Erebror. List will be significantly updated as I/we move along and venture further into this faction...
NOCANDO (Unsolvable and thus unfortionately scrapped ideas)
- The "DwarvenWorkerNoSelect" (and corresponding for Evil factions) should be more than one! Preferably a whole team that emerges all around the structure and starts repairing it!
SCRAPPED (Ideas deemed unnecessary or just unfitting)
POSTPONED (Too much work atm)
- "SGC" (Saved Games Crash) is back! Happens when loading a game with more than 1 player! Might be AI related?
- All units should be made to WALK instead of RUN, and only run when attacking, just like SEE trolls!
BUGS/PROBLEMS
- Trying to disable NRM (the reflections) for all the dwarven structures?
MODELING
- LUA based models for Iron Hills Warriors! (DONE)
- Weta-design models for Erebor Guard, replacing Guardians! (DONE)
AUDIO
- Change structure damage audio from "WOOD" to "STONE" (DONE)
ART
- Change art for Flaming Arrows from crossbow to just arrow with flames! (DONE)
ANIMS
FX
- Smoke/dust from the Mine's railroad opening should not be white except on snow maps! (DONE)
GENERIC CODING
- Order of tech for each unit should be:
- BC (Banner Carrier)
- FB (Forged Blades)
- HA (Heavy Armor)
- FA (Flaming/Fire Arrows) - All heroes should be summoned (recruited) as lvl 10 from start, with access to all their powers! Thus they need only one listing in Experiencelevels.INI which in turn can be vastly shortened. SEE will never ever feature upgradable heroes.
- SlowDeathBehavior should be noticably longer in SEE. Before decay starts;
- Humanoid bodies (humans, uruks, elves, orcs, dwarves, goblins, etc) will stay for 15 secs!
- Trolls, Giants & Ents for 30 secs!
- Mûmakil, Fellbeasts & Eagles for 60 secs! - AutoAcquireEnemiesWhenIdle should not feature "ATTACK_BUILDINGS" for ANY units other than siege units and monsters!
- Balance XP given, to match the cost of units/hordes, so that the correct number of recruited hordes result in a level up of the structure!
- Make sure ALL structures are coded for NIGHT and SNOW conditions as well (window lights, snow covered textures, etc)!
- Check, trim and expand all FIRE FX and Damage States for structures!
EREBOR CODING
- Change string of Mine Shaft so it's not using the same as Moria's mine. (DONE)
- Finish all hero powers!
- Durin (Ring Hero):
- Dain:
- Gloin:
- Dwalin:
- Gimli:
And perhaps "most importantly"...
- AI needs to be further adjusted (SkirmishAIData, etc) so that all units vs structures behavior is minimized as far as possible! (SEE is about siege v/s structures and units v/s units) (GEEL)
- EREBOR SPELL BOOK needs to be finished according to the topic: http://forums.revora...ee-spell-books/
- BALACE the entire faction (final adjustments when Erebor is finished)!
- Playtesting, looking for bugs and imbalance issues...
I think this covers just about it all...
2013-06-06
*LIST IS UNDER CONSTRUCTION*
Edited by Nazgûl, 09 June 2013 - 06:18 PM.