Who should change it? Should the creators of the community patch(es) 1.07 take into accout things from a mod? Or several mods?
Or should SEE take into account things from another mod, which technically, the 'patch' is? If 1.07 is popular enough, you might see SEE supporting it after a while, but since the mod is built up from scratch you'll simply have to wait and see.
The patch 1.07 has been created by an other person then EA, but doesn’t mean it can’t become the new standard in BFME2 development. If you read the full change-log of patch 1.07 then you realize that it is a hell lot better then 1.06. If patch 1.06 wouldn’t have been created then we would have still been at 1.05. Sure a patch is a mod with any game. Because it changes things in a game, so technically, all patches are mods (modifications).
The fact that Valheru created this patch and not EA doesn’t make it a mod to me. Because it doesn’t alter any basis things of the game but merely tweaks areas and fixes bugs. Although not official it is still a patch that EA should have created a long time ago. And SEE does modifies things and there for it is a true mod. That is the reason the 1.07 patch takes precedence (for me) over a modification such as SEE.
So, I think that the creator of the SEE should take into account that patch 1.07 is here and should alter his mod to that. He changed it for 1.06 to because that was the latest standard back then. He started from scratch, but the moment the SEE DC is really finished will take many years (if I see the development until now).
Sure, I am aware this only makes things more complicated, but I feel if you want to have the best SEE mod there is then they should make it for 1.07 patch.
The newest version has no reason to be compatible, as it works like an expansion. And it has its own balancing. Playing both mods will be confusing won't it?
I think there is a reason to make it compatible because you have a better base if you start developing from patch 1.07 instead of 1.06. But off course it is a choice of the person who creates the mod. I only want to create awareness of the mod, so it can be taken in consideration. I would like to know what the creator of the patch (Valheru) thinks about this. I assume he would like to team up with the creator of the SEE DC to make things work.
Matt is right, but I would imagine Hulk is more concerned about things such as higher map zoom and misc items. Patches cant support all mods and mods cant support all patches, like Matt said SEE has its own balancing anyways
Yes, that is right. But I assume your 1.07 patch should become the new standard right? A mod should support a patch and not the other way around. And yes there is no higher map zoom in SEE and so I had to use BFME2 Widescreen Enhanced 1.0 to fix that with SEE. I used the All-In-One Patch Installer & Switcher to change to 1.06, so I could use SEE 4.5 again along with the BFME2 Widescreen Enhanced 1.0.
And SEE has more maps and a better camera system than vanilla. ;p
Yes it has more maps but the maps that are from BFME1 don’t have the high zoom function as the BFME2 maps. The Widescreen Enhanced 1.0 patch doesn’t support them and so the low camera doesn’t work for me with a resolution of 1920 x 1200. So camera and zoom wise I would prefer patch 1.07 above SEE.
That is the reason I would like see those being incorporate with each other because you would have the best of both worlds. Or some sort of teamwork to make the ultimate edition with all the bug fixes and extra’s from patch 1.07 with on top of that the super nitro power of SEE DC (over 5 years maybe).
It depends on weither or not the creator of the SEE mod is willing to use patch 1.07.
Edited by Hulkster, 22 September 2013 - 02:08 PM.