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#1 wowfiend

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Posted 23 October 2013 - 08:27 AM

So here I am almost 10 years after the first BFME was released. Its an interesting game I just came across on youtube. I played the vanilla game a while, then I tried some mods. After playing with some mods I found that the vanilla game lacked difficulty even on brutal. After many attempts to install and get working your many mod versions I managed to get 1.06 working. I ran into some issues with the game crashing when setting up ai's as your added factions. This is a bit bothersome. I am imagining that your new releases have not addressed this issue. I noticed in the 1.06 release that "some" maps have compatibility with the beasts and rohan factions but there is no way in knowing what they are.

 

On the topic of difficulty, I played a mod which added extended wait times to building and army building. I think they made the ai a lot smarter too. Perhaps you can add some difficulty to your mod. This "difficulty" removed the faceroll ability which happens in vanilla games and makes the player defensive, where they need to set up base defenses first, attack second.

 

The mod I am referring to is called S.E.E. www.see.the3rdage.net

 

I like your mod for the added factions like beasts but it seems very easy to beat skirmishes against several brutal ai's.

 

I tried your newest Version 2.00 ALPHA but it was really limited so I uninstalled it. I tried to play 1.07 but it crashed a few minutes into my game everytime I tried to play it.



#2 Ridder Geel

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Posted 23 October 2013 - 11:07 AM

We are looking to improve the AI, but due to recoding the entire mod, this has been pushed a bit further away... First we wanted to fix a few gamebreaking bugs (such as the crash you speak of...)

Good to hear you like the mod though :)


Ridder Geel

#3 wowfiend

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Posted 23 October 2013 - 12:02 PM

So what maps in 1.06 can be played with the beasts, rohan, and whatever custom factions you have made? I believe I read that the new factions will not work with maps which you have not created. Truthfully, I think the crashing is due to ai being set to run the custom factions but I only played with your mod twice.



#4 Ridder Geel

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Posted 23 October 2013 - 10:28 PM

All maps that are in that release of the mod should support them if i'm not mistaken, although you are talking about a fairly old release so i'm not sure...

Yea somewhere with the AI it crashed, but it was nearly impossible to figure out where it was going wrong, so we decided upon a clean rewrite of the mod.


Ridder Geel

#5 NewErr

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Posted 24 October 2013 - 12:01 AM

Time...



#6 MattTheLegoman

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Posted 24 October 2013 - 02:03 AM

I only timetabled 30 minutes a week. ;(


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

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#7 wowfiend

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Posted 24 October 2013 - 02:37 AM

The good thing is that your mod seems balanced. Thanks for your replies



#8 NewErr

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Posted 24 October 2013 - 01:52 PM

Actually most of the things in ALPHA 2.00 are broken and full of bugs.






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