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EvaEventLastMemberDeath 'Audio for player only' AudioEvent (voice.ini)


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#1 Goldtouch

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Posted 15 November 2013 - 04:41 PM

I've got this setup when the player loses the last member of a horde an audioevent gets triggered. However I want this event to only be hear able for the player (not the enemy). 
During testing that doesn't happen even though I have the following "Type = world player voice"

 

Anyone familiar with my situation?

AudioEvent CampOrcGroupDieUrukWarrior
  Sounds = ECUrukH_diea ECUrukH_dieb 
  Volume = 110
  MinVolume = 100
  Limit = 1
  Type = world player voice
  SubmixSlider = voice
End

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EVERYONE
ENEMIES
ALLIES
PLAYER
VOICE
GLOBAL
SHROUDED
WORLD


#2 Phil

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Posted 15 November 2013 - 05:10 PM

I have absolutely no clue about audio. Remove world maybe?


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#3 Lauri

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Posted 15 November 2013 - 08:19 PM

I have a player-only soundeffect in Shadow and Flame, and it's settings are "world player". However, there's a few other differences compared to yours.

Here, have a compare:

AudioEvent -------------
  Sounds = --------------
  Priority = critical
  Limit = 1
  Volume = 115
  MinVolume = 85
  MinRange = 400
  MaxRange = 800
  Type = world player
  SubmixSlider = SoundFX
End

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#4 DeeZire

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Posted 29 November 2013 - 10:20 AM

I'm pretty sure there is a game engine bug related to KinfdOf = HORDE that makes any audio files attached to it play globally regardless of the audio settings. They never addressed it which is why the notes in the INI files point to attaching audio to horde members instead of the horde itself. I never really tried to find a workaround but it may be possible.






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