During testing that doesn't happen even though I have the following "Type = world player voice"
Anyone familiar with my situation?
AudioEvent CampOrcGroupDieUrukWarrior Sounds = ECUrukH_diea ECUrukH_dieb Volume = 110 MinVolume = 100 Limit = 1 Type = world player voice SubmixSlider = voice End
List of options:
EVERYONE ENEMIES ALLIES PLAYER VOICE GLOBAL SHROUDED WORLD