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Lothlorien (TEA:CE)-Again

lothlorien

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Poll: Map Decisions

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Do you want Gandalf White/Grey included in the map?

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Do you want a co-op version? If yes how many players?

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#1 Fudge

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Posted 15 November 2013 - 07:38 PM

Hello chums, as I'm sure you've already guessed from the title I've got a new map to add to my 'again' collection.

This is the first of my campaign remake maps that requires a mod to work, I believe that without the extra heroes, buildings and units added in TEA:CE the map is far less enjoyable. Therefore I must credit both Celegin and the TEA:CE team for an excellent mod.

Map Download Link - http://www.the3rdage.net/download-1757

Map Description

This map follows the same format as the original with the exception of extra objectives during the journey to Caras Galadhorn & a much larger goblin army. In terms of differences that's as much as I'm willing to divulge.

Here's a selection of screenshots
 
yckh.th.jpg 8eyc.th.jpg 5rle.th.jpg bpc5.th.jpg 6l8a.th.jpg ciny.th.jpg yhrg.th.jpg 0vf9.th.jpg 8rmf.th.jpg 08lo.th.jpg qkdm.th.jpg 
 
As for now there is only the singleplayer version available, this is due to several errors and time constraints regarding the co-op version. Nevertheless I hope you do enjoy the map and leave a review or some nice screenshots, thank you.

 

Right here are a few more screenshots, these could be considered spoilers.

 

Spoiler

 

And below here are a couple of notes regarding none/unfixable errors and general hints

Spoiler

Edited by Fudge, 16 December 2013 - 11:24 PM.


#2 Phil

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Posted 15 November 2013 - 08:09 PM

Gandy: no, co-op: 2.


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#3 Bofur

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Posted 15 November 2013 - 09:39 PM

Same as Phil.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#4 Fudge

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Posted 30 November 2013 - 09:17 PM

Right as always I've hit an map.ini error, I'm trying to change the sound which plays when certain powers are used so that I can play specific audio clips during a couple of cinematics.

Here's what I've got, according to the game I'm not allowed to change audioevents. If anyone knows of a way to get around this or an alternative method to produce my desired outcome then I'd be very grateful.

 

;------------------------------------------------------------------------------
AudioEvent GaladrielVoiceQueen
  Sounds        = GUGalad_voimove
  Volume        = 110
  MinVolume = 90
  Type          = world player voice
End
 
AudioEvent GaladrielVoiceVisions
  Sounds        = GUGalad_voimova
  Volume        = 110
  MinVolume = 90
  Type          = world player voice
End
 
AudioEvent GaladrielVoiceLight
  Sounds        = GUGalad_voiattb
  Volume        = 110
  MinVolume = 90
  Type          = world player voice
End
 
AudioEvent GaladrielVoiceDie
  Sounds        = GUGalad_voiselh
  Volume        = 110
  MinVolume = 90
  Type          = world player voice
End
 
P.s Is it possible to change the walking Cine_Elf model to the Rohan Elf Warrior model or texture?

Edited by Fudge, 30 November 2013 - 09:20 PM.


#5 Goldtouch

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Posted 30 November 2013 - 09:45 PM

What exactly does the error say? 
If its an parsing error there might be hope..

This is more like an starter point. I suggest you to download one of those custom maps with modified heroes.

Object CINE_Cine_Elf

ReplaceModule ModuleTag_01
  ; *** ART Parameters ***
  Draw = W3DScriptedModelDraw ModuleTag_01_Override
    DefaultModelConditionState
      Model = [model name]
    End
 
    ModelConditionState  = [model condition state]
      Model = [actual model]
   End

   ModelConditionState  = [model condition state]
      Model = [actual model]
   End

  Below that all the animations states & modules

  End
End
End

Edited by THORONGlL, 30 November 2013 - 09:46 PM.


#6 Fudge

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Posted 01 December 2013 - 12:09 AM

It states this "You cannot define or override an AudioEvent in map.ini", which doesn't bode well in terms of my desires. So I suppose what I'm asking is there an alternate method to attach a .wav file contained in the mod.big to a particular power, object etc. in map.ini.

 

Thanks for the code above, I'll try and implement it.

 

Thanks for that code Thorongil it worked perfectly and it makes Caras Galadhon look at lot better

 

sgdo.jpg


Edited by Fudge, 01 December 2013 - 06:28 PM.


#7 Fudge

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Posted 05 December 2013 - 07:23 PM

Right unsurprisingly I need testers for the singleplayer version of this map, anyone interested should send me a PM preferably containing their email as the map files too big to upload here.

Also I'd like to add that Gandalf isn't normally included in the map but through the activating and deactivating of two scripts he's integrated into the map, their are alternate versions of certain scripts to ensure that the map work perfectly both with and without Gandy

Here's a list of know problems for any testers, listed as spoilers for obvious reasons.
 

Spoiler


Edited by Fudge, 05 December 2013 - 07:38 PM.


#8 Bashkuga

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Posted 05 December 2013 - 09:43 PM

To remove the elven announcer, go to scripts, actions if true, then under the tab "interface" press enable or disable eva. The script should be then "Set EVA to be enabled FALSE".

#9 Fudge

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Posted 05 December 2013 - 11:35 PM

Oh my god, it was that simple after all this time.............. :facepalm:



#10 MattTheLegoman

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Posted 05 December 2013 - 11:45 PM

Yes, I am ready to test it. =D


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#11 Bashkuga

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Posted 06 December 2013 - 02:26 AM

Oh my god, it was that simple after all this time.............. :facepalm:


Haha I know that feeling man :p.

#12 Fudge

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Posted 16 December 2013 - 11:29 PM

Right I've updated the main post because the singleplayer version of the map is now available for download, I really hope you guys enjoy it and come away feeling it did Lothlorien in TEA:CE justice as a more expanded map.

Just to get you interested here's a quote from MattTheLegoman after he played an earlier version.
 

It is a fantastic map and game! =D

 

Happy Christmas!



#13 Fudge

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Posted 15 January 2014 - 02:58 PM

Hey guys, I just wanted to find out whether or not any of those here who downloaded the map actually enjoyed it? Its simply that before I begin another project I want to know people's opinions on what they like in singleplayer maps and what they find tedious and annoying- a list of pros and cons would be excellent but not vital.

Oh, and happy new year!



#14 Fudge

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Posted 16 January 2014 - 07:22 PM

forever_alone_by_foreveraloneplz.png



#15 KevinCore020

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Posted 16 January 2014 - 10:55 PM

Lol

#16 MattTheLegoman

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Posted 17 January 2014 - 02:27 AM

Please give me some more time to make a video. ='O


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#17 Fudge

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Posted 17 January 2014 - 07:18 PM

Please give me some more time to make a video. ='O

What video?



#18 MattTheLegoman

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Posted 17 January 2014 - 11:23 PM

I will make a video highlighting the best parts.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#19 Fudge

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Posted 18 January 2014 - 12:22 AM

Aww brilliant, thanks Matt!



#20 MattTheLegoman

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Posted 27 January 2014 - 09:05 AM

Video is edited! =D

 


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado





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