So I've implemented a system that will allow players to choose from more than 2 formations.
The goal is to add much more depth and strategy to simple unit vs. unit combat.
I wonder if I can get some input on how to better balance my current formation bonuses?
Here is what I have so far:
Shield Wall (Tower Guard Special) = +40% Armor -50% Speed Block = +25% Armor -40% Speed Moon = +40% Armor -60% Speed -25% Attack Wedge = +25% Attack -50% Armor Dart = +25% Attack +25% Speed -75% Armor (If Cav, -25% Crush Decelerate) Bull = +40% Attack -35% Speed -20% Armor -25% Experience Scatter (Replaces skirmish formation) = -25% Armor +10% Attack +10% Speed, units distance themselves.
The bonuses for "Wedge", "Block", and "Shield Wall" are the same as in vanilla. They're just on the list for comparison.
...
And here is a screenie showing the above formations, excluding "Shield Wall", but including the default "Line" formation.
Also, "Dart" is a narrower version of "Wedge".
Edited by Ganon, 22 November 2013 - 06:01 AM.