- Fixed Gondor Archer anims: Wlka, wlkb, idlb,idlc,idld,flla,chrc (flya was buggy)
- Tweaking the blood FX yet again
- Fixed the alpha for hero blood trail, also reduced the duration of the decal.
- Fixed moth alpha channel
- Added new Game mode No Heroes
- Added new Game mode Gollum Wars - Removes heroes and instead each faction gets 5 Gollums each.
- Changing elite damage type to hero, -50% damage to heroes which still means they are strong anti heroes but not too overpowered, Berserkers are now classed as Elites
- Added a whole bunch of new animations to the Rivendell Warrior set from all over (atk is now up to atkt, new idles and everything)
- Added an extra attack animation to the Gondor Soldier
- Added in scripts for applying the Faction Upgrades after a hero is built ie Peredhel armour should now apply if bought before Elrond (I wanted to lock it till after but can only have one command button lock).
- Fixed some of the labels for Faction Upgrades so they show the needed upgrade label (most are done)
- Gated Murder Holes behind the Great Keep Upgrade
- Fixed Hobbit game mode
- Fixed Spearmen damaging gates bug (it was actually certain spearmen and all cavalry, the damage types for those certain spear types were wrong)
- Heroes can now damage gates but at a 10% rate (except certain siege heroes) Elites with hero damage can't attack gates
- Removed the blood trail from damaged heroes (will change the FX later)
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Trying something new with the AI to see if I can get them to use all of the spells
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Fixed big bug with Dark Influence and increased the duration of the buff fx
- Made some major updates to the launcher, automated the directory settings and made the launcher look for 1.03 before launching.
- Isengard can now be finished. - thanks to Fredius for fixing that one.
- Amon Hen - Fixed Zoom, replaced the Elves with Lorien Archers (the Galadhrim were too tough for an early mission), replaced the old Elves and Rohirrim that I had forgotten
- Eaves of Fangorn - Fixed zoom, changed to night, fixed a few teams
- Fangorn - fixed zoom, changed lighting and atmosphere, replaced Galadhrim with Lorien Archers, added in the Lorien Generic Ents, Fixed combo horde objective
- Fixed some terrain blending on Greylin map
- Fixed skydome for Pinnath Gelin map
- Added a whole bunch of new Mirkwood terrain textures
- Fixed skydome for Amon Hen map
- Added 3 new Lava terrain textures and 8 new Lava "water" textures
- Added bump textures for lava
- Added 2 more textures to the tree set
- Added some new touches to Nurn map- Tweaked the lighting, added some props to the southern side, replaced the Goblin creeps with Orc Creeps and the Cave trolls with Mountain Trolls
- Added a new tree set Nimrodel (conifer type) (renamed old Nimrodel set to Dimrill)
- Improved the Willow tree model a bit and added 2 more versions
- Added 3 new fog atmos Dark and 2 Fire types
- Added some more dead trees, snow dead trees and 2 new Mirkwood dead trees
- Fixed AI and zoom for Druwaith Iaur map
- Added missing damaged models for Hillman lair
- Fixed missing code for Stone and Mountain Troll Lairs
- Added a bib model to the Orc Lair
- Reskinned and updated Bandit Lair model
- Added more v states to Westfold Hall, scaled it down a little and reoriented it.
- Added bib to Westfold Hall
- Added a level 5 v state upgrade for the Rohan Hall, the Rohan Hall starts out narrower now and gets wider with level 5
- Replaced the "Archery Range built" sounds with the Generic ones
- Added new smoke bones to the 2 halls and cleaned up some of the damaged codes
- Changed Spell list - Removed Eastfold and Westfold spells, replaced with Helm and Shroud, moved Helm from tier to tier 2
- Added new spell Horn of Edoras - grants 150% damage for a short time
- Increased Helm's health to 2200 from 1200 now that's he's been upgraded to tier 2.
- Removed Spell lock from Westfold Hall
- Replaced Valour of the Rohrrim (Theoden's channel skill) with Royal Guards of Edoras which summons 3 hordes of Royal Guards
- Added in the Edoras Spearmen to the Rohan Hall (they are more of a spear/pike type unit than the Westfold ones)
- Added Grimbold and Elfhelm to the standard hero list (maybe I'll add another Faction upgrade to gate them or the other option)
- Fixed the crush on the Door Warden Rush skill so it doesn't instakill
- Changed Royal Guard damage type to hero
- Updated the AI spell list, fixed some stuff and simplified it to 1 option, also trying out a possible way for the AI to use all 12 spells (seems to be limited to the standard 8)
- Added in a new "generic" version of the Ent and gave him 2 exclusive texture variations the Lorien one doesn't have (Lorien gets Mallorn, Rohan gets Rowan)
- fixed damage type for Gondor Spear
- Added the extra attack animations to the Gondor Soldiers
- Removed Training Ground from AI build list
- Fixed experience levels for Gondor Knight Wedge formation
- Added new unit to Stables, unlocked from Warriors of the Citadel Faction Upgrade - Royal Knights Stronger spear wielding cavalry good against other cavalry
- Moved Steel Bows and Knight Shields to level 3 Blacksmith
- Fixed Oathbreakers (reverted to old version for now)
- Fixed label for Knight Shield
- Removed the CP requirement from Aragorn
- Reduced the experience needed to get from level 2 to level 3 and beyond for Forge (makes it easier to get the KS and SB upgrades)
- toned down Amroth Van dam(age) to 60 from 80, converted to hero type damage
- Golden Leaf Arrow now does hero_ranged type
- Vigiliant Shot now does hero_ranged type
- Fixed melee damage type for Haldir and Rumil and Orophin
- Reduced Rumil and Orophin's melee damage slightly
- Improved Haldir's melee and ranged damage slightly
- Fixed Celeborn's damage type, added a small splash to his attack
- Reduced Silver Light damage a bit
- Reduced Silver blade's damage to 100 from 250, added splash damage and added double damage to heroes and monsters
- Improved Galadriel's damage slightly when upgraded with Nenya
- Adjusted the Command points for all units (roughly an extra 5 each to cut down a bit on spam)
- Added shadow to Elevator
- Reduced Gildor's Blade of light damage
- Reduced Arwen's damage slightly
- Reduced damage for Slayer of Darkness but added scalar for Heroes, Orcs and monsters
- Reduced damage for Perechor Criss slightly
- Reduced Elrohir's melee damage slightly
- Improved Elrond's damage
- Improved Aeglos Thrust's damage against Monsters and heroes
- Galdor now has art
- Adjusted Health for various walls
- Coded in Murder Holes upgrades for towers and Tower arrows
- Tweaked some hero damages, most of the Orc heroes have been weakened a bit generally down about 20%
- Fixed the messed up hero lock csets.
- Fixed the Siege Craft upgraded Catapults
- Fixed Cloak label
- Changed the upgrades for Fuel the Fires, Uruk Workers and Deep Ore so they are all more expensive (2000)
- Berserkers now do hero damage, their base damage has been reduced a bit to compensate
- Fixed Dun cloak missing label
- Fixed Stead queue position
- Added new V upgrades to the Stead
- Added new V upgrades to the Lodge
- fixed damage types for Halbar,Orleth and Talbor
- Added Hillmen to level 3 External Farms after Dunland Raids Faction Upgrade
- Updated the Formation button for Javelot (it's a Spread formation)
- Added the missing HA code for Bowmen
- Added the Fire Tips upgrade to the Javelots
- Renamed Fire Arrows to Fire Tips and Serrated Blades to Honed Blades
- Fixed lock for Hack and Slash
- Increased Darlas' cost to 1400
- Increased Halbar's cost to 1500
- Fixed Halbar's res image
- Slightly reduced Halbar's health
- Increased Talbor's cost to 1600
- Increased Talbor's health from 1600 to 1800
- Added debuff FX for Target
- Fixed missing labels for some formations
- Gave the Hobelar's a new formation button
- Changed the Javeloteer's formation to function as the spread formation like the Warriors
- Fixed the Woodcrafters so they build Workers
- Updated texture for Camp floor
- Updated Castle walls and Elevator models
- Added fire fx to castle walls and elevator
- Adding new gate for Castles (model done and coded need to add to bases)
- Reduced Warrior's damage to match Uruk Hai
- Fixed V states for Lodge
- Removed Hillmen Fire
- Added Rivendell and Gondor Forge to Drought list
- Added missing Watchtower
- Updated AI with Fire Tips for Javeloteers
- Added War hounds to the AI
- Added fire FX to bridge
- Added fire fx to Wild banner
- Changed hero order
- Reduced Lodge cost to 400
- Increased Wildman Hut cost to 500
Edited by Radspakr, 17 January 2014 - 06:12 AM.