I'm wondering if I could let an AttributeModifierAuraUpdate only affect its self or its allies.
I've tried +PLAYER +ALLIES (with or without plus) with all of them the game parse me an error saying I can't do it that way. Anyone have an idea? I found earlier an post in the BFME 2 section where the solution was SAME_PLAYER but bfme 1 doesn't have this (I've checked game.dat)
Edited by THORONGlL, 16 January 2014 - 05:49 PM.