Updated Boromir's armour to closer to the Tough hero armour
Reduced the HERO_RANGED damage taken by most Hero armour types slightly
Added in some weapon sound fx for Axes, Hammers and Barbed/Upgraded arrows
Reskinned the generic Orc for the Mordor and Isen building animations
Added in more voices and coded in even more
Added in a debuff for Stuns and Mini stuns
Changed the buff for Dark Influence
Reduced the duration of Dark Influence down to 60s from 120s
Coded in horde size changes
- Fixed creeps and did some texture work on Overbourn Marshes
- Lower Methedras is almost finished
- Converted Edoras into a skirmish map
- The treesets now go up to 84, the new ones are mostly green variations
- Added new set Silvar
- Added a few more textures to the rock floor and shire grass sets
- Added in more lava textures
- Fixed missing Rohan house textures
- Added a new tree set Weald (based on the Oak tree)
- Added new grass types up to 98 (only the main set at the moment, 63 and 64 have alternate variations in 97 and 98)
- 2 more tree types Bind and Buck
- Tree set textures now go up to 93
- Added new tree set Knot
- Added new tree set Knot B (also figured a way to make the tree sets a lot quicker to make)
- Added 3 more tree sets KnotC, KnotD and Gnarl (the last is a set version of the Lichen tree)
- Added 3 more tree sets Plain, Wellinghall and Field
- Dol Amroth Changes:Moved the second Outpost and the nearby econ, cleared out some of the buildings for space, added a ramp to the left side of the west gate, replaced the trees, tweaked the mini ramp at the top floor, fixed the civilians and removed the centre watchtower.
- Improved Creep lair armour
- Improved the Royal Guard's armour
- Changed the FX for Royal Charge
- Added secondary leadership for Archers to Wall Banner upgrade, fear immunity and an extra 20% armour buff
- Added voices to Gamling
- Added voices to Grimbold
- Added voices to Erkenbrand
- Reduced Wound Arrow damage from 400 to 300 (guessing in 1.03 it was increased to 400, with the balance changes it made Wound Arrow way to deadly)
- Added voices to Beregond
- Added voices to Mablung
- Added voices to Mardil
- Added voices to Denethor (not all)
- Elrond now has his mounted art
- Noldor High Guard now have art
- Renaming Imladris Charger to Noldor Charger
- Noldor Charger now has art
- Coded in the Noldor High Guard
- Added Rush to High Guard
- Added Charge to Charger
- Coded in Elrond mount
- Fixed Noldor HG weapon
- Added voices to Elladan
- Added voices to Elrohir
- Added voices to Gildor
- Added voices to Galdor
- Added voices to Elrond and updated spawn fx
- Moved Gil Galad to LA Warriors spell, replacing his spell with Gandy.
- Replaced the radius cursors for some of the spells
- Added in the Lightbearer voices
- Updated some of the voices for Rivendell units
- Fixed various missing labels
- Removed the MF Arrows for after 0.2
- Added voice to Gorbag
- Added voice to Ufthak
- Added voice to Shagrat (using Shathuk's)
- Added voice to Thrakrat
- Troll hero is no longer effected by his own leadership (he was getting double damage from it making him far too strong, like 3 hits of a wall and it's gone strong)
- Doubled Battering Ram damage
- Added voice to Grima
- Moved the Warg Scout to a new skill for Sharku "Warg Scout" it summons 1 Warg Scout with no timer.
- Added second Wildman version to summon
- Added voice to Wildmen
- Fixed some issues with Maul
- Added 4 new textures for the Wargs and changed the standard Warg texture to a brownish tone (for the Warg Pit)
- Updated/Fixed textures for Warg and Uruk Pits
- Removed the housecolour for the Warg fur for the Warg Pit
- Fixed random texture code for Warg rider fur
- Added in Isengard Orcs (extra unit for maps)
- Added Heavy armour to Isengard Orcs
- Added heavy armour skins to Warg Riders
- Increased Ballista damage to structures by a significant amount (up 800%)
- Doubled Battering Ram damage
- Updated Wall texture to new type
- Updated Camp walls with Torches
- Updated Wildman Hut model and textures, added new v states
- Updated the Farm model with new v states and new animated crops
- Added fire FX to level 5 Stead, Hut and Lodge
- Coded in Wolf of Dunland and Fire Brands Faction Upgrades
- Coded in Hobelar Fire Brand weapon (needs testing)
- Replaced the Hobelar weapon with a unique one, he now does less damage
- Coded in basic version of Ulric
- Coded in basic version of Wolfhound
- Coded in basic version of Dunland Warband
- Coded in basic version of Adorn Champion
- Moved the War Hounds to the Farm (including Externals) and they are now gated by the War Craft spell
- Fixed the firing bones for the Castle tower upgrade
- Added in Postern Gates
- Added attack animation, fire fx to Hobelars
- Added fire FX to Javelots
- Adorn Champion now has art
- Added up and Bi for Worker and Champ (temps)
- Adjusted Champion cost and time 600 and 45
- Added Fire Brand projectile
- Added BI and label to Fire Brands
- Added in Dunland postern gate art
- Added missing death animation for Hobelar
- added client sounds to Hobelar
- Updated BPs and BIs for Hut, Farm and Lodge
- Changed damage type for Dogs from CRUSH to URUK, Reduced damage to structures by 90% and to heroes by 50%
- Improved Hunting Dog Training by adding a damage boost to it, 15 base damage and and extra 20% damage to heroes
- Added a small splash to Adorn Champion attack and increased damage, and cost (these guys are pretty much late game anti-infantry and heroes which Dunland kind of lacked)
- Decreased wall armour resist to SIEGE and STRUCTURAL types by 25% and added FLAME damage to the acceptable types (trailing at 5% damage)
- Fixed missing Farm label
- Fixed missing Smelter label
- Hobelar Fire Brands do heavily reduced damage to Wells (which just makes sense)
- Increased Hobelar Fire Brands do additional damage to Citadels and Stone structures (20% so they can actually be a threat to them)
- Added voices to Hillmen and Wildmen
- Added voice to Borgo
- Added voice to Orleth
- Citadel models screw up when destroyed after Great keep has been purchased - working that one out now
Edited by Radspakr, 15 February 2014 - 04:41 PM.