As my familiar dissatisfaction with the latest LotR-licensed abomination flares up again, I got to thinking what my ideal LotR videogame would be like.
Anyone remember the The Third Age and Return of the King games? They had a bunch of shortcomings, but they were great because they felt like they belonged in Middle-earth. If I were to design a LotR game, I'd take the pseudo-open-world from The Third Age and combine it with the combat of Return of the King, all updated for the modern era.
There would be a bunch of campaigns to choose from. They could be divided up by film, by characters, whatever. They'd incorporate elements from both the books and the films, and some original sidequests, properly designed to not feel out of place.
Each campaign would exist of several missions, each mission would take place in a huge map. Missions would be introduced through film clips. A substantial part of the budget would go into hiring Ian McKellen/Viggo Mortensen/Ian Holm/whoever to narrate
The Fellowship's trek through Moria, for instance, would all be done in 1 mission (like in The Third Age, whose Moria mission really impressed me), which would take an hour or two to complete (including sidequests). Like in the Lego games, it'd be possible to switch between characters at any given time. Combat would be a big part of the gameplay, but there'd be a real sense of danger, in that health isn't infinite and somewhat difficult to restore. Part of the gameplay in Moria would be to avoid combat, instead focusing on staying hidden and finding the right path to avoid orc warrens and (since Moria would be pretty darn dark) sudden drops. I wouldn't go for a highly complicated combat mechanic; the combat in Return of the King could be used as a base, with certain improvements (counter strings come to mind). In Moria, a big part of combat would be to make sure the Hobbits are kept safe, either by switching between them to kill orcs yourself or by using one of the warrior characters to stay close to them.
The graphics would have to be impressive, with well-designed camera angles and lighting to echo the sense of wonder that people got from watching the films.
Anyway, what would your ideal LotR game look like?