Hello there, I'm Nargun and I'm new around here. This is my first post, but I've been checking out this forum for a while now, and I've even agreed to help someone with a project in the future. But I wanted to share the concept I have for my own project that I'll be doing when I have enough experience. I'm not asking for help in any way, I simply want opinions, critisism, to see what you guys think.
My plan is to make a total conversion mod that brings the world of The Elder Scrolls into BFME 2 and/or ROTWK. There will be ten factions, representing the ten races of Tamriel. There will also be ways to recruit the aid of other things, such as Daedra, Dwemer, the Tiger Dragons of Akavir, and so on.
I've been working on the unit, structure, spell and upgrade trees of a few of the races so far, for example,
The Orsimer are a low structurally defensive faction but can defend themselves with their units, and they have access to some of the best upgrades of all, being master craftsmen. They have the aid of some other beastly races such as trolls and goblins. They must also make a choice mid-late game to follow the Aedric god Trinimac or his corrupt Daedric form, Malacath, which will affect how their endgame plays out.. Through destruction or redemption.
Buildings: Orc Stronghold(Fortress), Beast Warrens(Barracks), Longhouse(Elite Barracks), Oricalcum Forge(Upgrades), Oricalcum Mine(Resource), Shamanic Shrine(Support Barracks)
Units: Goblin Pack(Spearmen), Goblin Spearthrowers(Archer), Mountain Troll(Seige), Orc Axethrowers(Elite Archer), Orc Berserkers(Elite Infantry), Goblin Shaman(Support), Aedric Priest(Support) -OR- Daedric Cultist(Support)
I realise some of the features I have planned might not be plausible in the game's engine, but that's something I need to discover and change if need be. Anyways, I hope you liked this crazy concept I've shown you, let me know what you think.