Hmm yes. But how would you propose we simulate that in tactical combat?
With Star Trek Armada 2-engine it would be possible to do (as you can jump -warp/wormhole- easily between 2 points on the map), but unfortunately not in FoC.
Posted 18 July 2014 - 04:31 AM
Hmm yes. But how would you propose we simulate that in tactical combat?
With Star Trek Armada 2-engine it would be possible to do (as you can jump -warp/wormhole- easily between 2 points on the map), but unfortunately not in FoC.
Wormholes tend to be tied to a great many bugs, especially in multiplayer for A2.
Zeta, the Thrawn Pincer is only made so easy due to the current small range of the gravity wells.
I've read comments that it will be increased in some manner for the next version.
Playing PR when stoned is awesome
Posted 18 July 2014 - 11:51 AM
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