Question about mapping bridges
#1
Posted 10 August 2014 - 09:06 PM
#2
Posted 10 August 2014 - 09:08 PM
Tell me what game this is for, so I can move it into the C&C Guild (Revora's C&C modding division).
No fuel left for the pilgrims
#3
Posted 11 August 2014 - 01:55 AM
My idea would be to destroy the bridge soon after the game starts. You could set a script to fire at the beginning of the game to give a lethal amount of damage to an object.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#4
Posted 11 August 2014 - 02:28 AM
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#5
Posted 11 August 2014 - 08:14 AM
Thank all of you for your answers. It is for the C&C 3 Tiberium Wars.
#6
Posted 11 August 2014 - 08:09 PM
https://www.dropbox....gue (2) (1).rar
Here is the GDI prologue map. In this map bridge can be destroyed at start. That is what I want, but i cannot do the same
#7
Posted 23 August 2014 - 12:47 PM
I will try it out. But sorry if I'm not that much into CnC.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#8
Posted 28 August 2014 - 02:56 AM
Looking more closely at the object properties of the bridge and you will notice there are some tabs and right on top object names.
The objects that comprise the whole bridge are named per segment and assigned to team player civilian not neutral.
then a simple unit menu script of unit X is dealt a lethal amount of damage is applied.
(its under damage a specific unit)
Im surprised this one troubled you and hope this solves your problem.
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