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RA2/YR Infantry SHP Remaster


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#1 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 14 August 2014 - 03:32 PM

Most are basic edits or tweaks. Unless specified the infantry in question doesn't need the new sequences. This Pack assumes you are fixing up the original Infantry. These can be used as a base for editing the original ones. Others are just quick scripting of the black to shadows.
 
Link to the SHP Package from PPM
 
- Fixed Tesla Trooper Walk Sequence and added Charging Frames
- Arctic Version for Tanya
- GI & Initiate fixed "Muzzle Fire"
- New Yuri Attack Dog Graphics
- Allied,Soviet & Yuri Engineer Graphics, (Includes Amphibious Frames)
- Fixed the Giant Squid's Missing Remap
- Fixed the T-Rex's Shadows
- Yuri Prime (RA2) now has Amphibious Frames and Paradrop Frames
- Added New Idle Anim for Pentagon General
- Crazy Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Commando has Snow Version
- Chrono Legionnaire now has fixed Cheer Frames
- Terrorist now has Amphibious Frames
- Added Paradrop Frame for Desolator
- Added Paradrop Frame for Spy
- Desolator has Paradrop Frame
 
[IvanSequence] 
Ready=0,1,1 
Guard=0,1,1 
Walk=8,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Prone=86,1,6 
Crawl=86,6,6 
Die1=134,15,0 
Die2=149,15,0 
FireUp=164,6,6 
FireProne=267,6,6 
Down=212,2,2 
Up=228,2,2 
Cheer=259,8,0,S 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Panic=8,6,6 
WetAttack=481,6,6 
Tread=315,6,6 
Swim=363,6,6 
WetDie1=441,19,0 
WetDie2=461,19,0 
WetIdle=411,15,0 
WetIdle2=426,15,0 
 
[SpySequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=86,1,6 
Walk=8,6,6 
FireUp=0,1,1 
Down=164,2,2 
Crawl=86,6,6 
Up=180,2,2 
FireProne=86,1,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=149,15,0 
Die2=134,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Cheer=196,8,0,SE 
Panic=8,6,6 
Paradrop=204,1,0 
 
[ClegSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=0,1,1 
Down=0,1,1 
Crawl=0,1,1 
Walk=117,6,6 
Up=0,1,1 
Idle1=8,15,0,S 
Idle2=23,15,0,E 
Die1=38,15,0 
Die2=53,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
FireUp=68,6,6 
FireProne=68,6,6 
Paradrop=116,1,0 
Cheer=165,15,0,S 
Panic=8,6,6 
 
[InitSequence] 
Ready=0,1,1 
Guard=0,1,1 
Walk=8,6,6 
Idle1=56,15,0,S 
Idle2=71,20,0,E 
Prone=91,1,6 
Crawl=91,6,6 
Die1=139,15,0 
Die2=154,15,0 
Down=169,2,2 
Up=185,2,2 
Cheer=201,8,0,SE 
FireUp=209,6,6 
FireProne=257,6,6 
Paradrop=305,1,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Panic=8,6,6 
 
[EngineerSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=86,1,6 
Walk=8,6,6 
FireUp=164,6,6 
Down=212,2,2 
Crawl=86,6,6 
Up=228,2,2 
FireProne=164,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=134,15,0 
Die2=149,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Paradrop=244,1,0 
Cheer=245,8,0,E 
Panic=8,6,6 
Tread=253,1,6 
Swim=301,6,6 
WetDie1=349,20,0 
WetDie2=349,20,0 
WetAttack=253,6,6 
WetIdle=271,1,0 
WetIdle2=283,1,0 
 
[YuriSequence] 
Ready=0,1,1 
Guard=0,1,1 
Walk=8,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Prone=86,1,6 
Crawl=86,6,6 
Die1=134,15,0 
Die2=149,15,0 
FireUp=164,6,6 
FireProne=212,6,6 
Down=260,2,2 
Up=276,2,2 
Deploy=292,7,0 
Deployed=299,2,0 
Undeploy=301,6,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Paradrop=307,1,0 
Cheer=308,8,0,S 
Panic=8,6,6 
Tread=376,6,6 
Swim=424,12,12 
WetAttack=520,6,6 
WetIdle1=316,15,0,S 
WetIdle2=331,15,0,E 
WetDie1=346,15,0 
WetDie2=361,15,0 
 
[YuriPrSequence] 
Ready=0,1,1 
Guard=0,1,1 
Walk=8,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Prone=86,1,6 
Crawl=86,6,6 
Die1=134,15,0 
Die2=149,15,0 
FireUp=164,6,6 
FireProne=212,6,6 
Down=260,2,2 
Up=276,2,2 
Deploy=292,7,0 
Deployed=299,2,0 
Undeploy=301,6,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Cheer=307,8,0,E 
Panic=8,6,6 
Tread=375,6,6 
Swim=423,12,12 
WetAttack=164,6,6 
WetIdle1=315,15,0,S 
WetIdle2=330,15,0,E 
WetDie1=345,15,0 
WetDie2=360,15,0 
Paradrop=520,1,0 
 
[ShkSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=86,1,6 
Walk=8,6,6 
FireUp=164,6,6 
Down=260,2,2 
Crawl=86,6,6 
Up=276,2,2 
FireProne=212,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=149,15,0 
Die2=134,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Cheer=293,8,0,E 
Paradrop=292,1,0 
Panic=8,6,6 
SecondaryFire=301,6,6 
SecondaryProne=301,6,6 ;349,6,6 
 
[TerroristSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=0,1,1 
Walk=8,6,6 
FireUp=116,6,6 
Down=8,2,6 
Crawl=8,6,6 
Up=8,2,6 
FireProne=116,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=86,15,0 
Die2=101,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Paradrop=179,1,0 
Cheer=180,8,0,E 
Panic=8,6,6 
Tread=188,6,6 
Swim=236,6,6 
WetAttack=354,6,6 
WetIdle1=284,15,0,S 
WetIdle2=299,15,0,E 
WetDie1=314,19,0 
WetDie2=334,19,0 
 
[PentGenSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=164,1,6 
Walk=8,6,6 
FireUp=116,6,6 
Down=228,2,2 
Crawl=164,6,6 
Up=212,2,2 
FireProne=244,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=86,15,0 
Die2=101,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Cheer=56,15,0,S 
Paradrop=0,1,0 
Panic=8,6,6 
 
[SnipeSequence] 
Ready=0,1,1 
Guard=0,1,1 
Prone=86,1,6 
Walk=8,6,6 
FireUp=164,6,6 
SecondaryFire=164,6,6 
Down=260,2,2 
Crawl=86,6,6 
Up=276,2,2 
FireProne=212,6,6 
SecondaryProne=212,6,6 
Idle1=56,15,0,S 
Idle2=71,15,0,E 
Die1=149,15,0 
Die2=134,15,0 
Die3=0,1,1 
Die4=0,1,1 
Die5=0,1,1 
Cheer=293,8,0,E 
Paradrop=292,1,0 
Panic=8,6,6 
Deploy=301,10,0,E 
Deployed=311,1,1 
DeployedFire=319,6,6 
DeployedIdle=367,16,0,E 
Undeploy=276,2,2
 
[DesoSequence]
...
...
...
Paradrop=322,1,0

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