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List of Unused Graphics in RA2.


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#1 MustaphaTR

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Posted 30 October 2014 - 11:01 AM

1. Light Tank: A small tank with no remap and has bad quality. Planned for used as Iraqi Special Unit.

2. Hind Chopper: A Soviet Helicopter has no propeller anim. Planned for used as Cuban Special Unit.

3. Guard Tower: A guard building. Has no build anim.

4. Fortress: B-2 Stealth Bomber or F-117 Stealth Fighter.

5. Howitzer: A Howitzer in Soviet scheme but planned to used as South Korean Special Unit.

6. North Korean Flag: I have no idea, why Westwood did it.

7. Polish Flag: Planned for used at Allied Mission 5. Replaced with Soviet Flags.

8. Some civillian buildings in TS palette: One of them was Planned for used as Tech Hospital.

9. Left TS vehicles: Looks very small when used in game.

10. Left TS animations: Has palette problems. Some of them are needed for some features like Cloak, Shourd and Nuke Crate Powerups, Carryall or EMP.

11. Old Cameos: Gap Generator, Allied CYard, Dolphin(only Veteran) and a infantry -i'm not sure which infanty is this- Cameo in TS palette with no text, no button effect.

12. Old War Miner: Not has unload voxel. Most of mods uses this as iron fist.

13. Unused unit definition voices: V3, Apocalypse, Kirov, Dreadnought, Yuri, SEAL, Spy, Rockeeter and Mirage Tank for EVA and Terror Drone, Kirov, Giant Squid, Tesla Trooper, Crazy Ivan, Desolator, Yuri, Spy, Rockeeter, Crono Leg., Prizm Tank, Mirage Tank and Intruder for Sofia.

14. Destroy Anims: Of Prism Tower, Tesla Coil, Beta Soviet Cyard, Allied CYard, Chronosphere and Allied Barracks. They don't remap without ares.dll.

15. Sammy Satllion: Has unused fire sequence with bow and arrow.

16. Ivan Explodion: Ivan has a bigger explodion anim. Not used ingame, maybe planned for elite Ivans.


Edited by MustaphaTR, 16 March 2015 - 11:29 AM.

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#2 Atomic_Noodles

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Posted 30 October 2014 - 01:43 PM

1. No

 

3. Residual from TS its the Spotlight Tower

4. Another one from TS, Unused as well though in TS

5. Old Unit, The Allies were supposed to be using the current Soviet Colors and Soviets were planned to use almost all Remap Style

6. What?

 

9. RA2 used an early TS Build...

10. Again mentioning this, They even used the TS Palette early on.

11. The Infantry is the Conscript


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#3 MustaphaTR

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Posted 30 October 2014 - 03:40 PM

1. I remember it had remap in front of tracks but very low. And quality is bad IMO.

3. I'm not talking about spotlight tower. There is a guard tower that i used in my mod.

4. Are you sure it is a TS unit? This is as big as RA2 vehicle.

6. Yes, North Korean Flag. I used it at my mod too.

Attached Thumbnails

  • guardtower.png
  • nkflag.png

Edited by MustaphaTR, 30 October 2014 - 03:44 PM.

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#4 Plokite_Wolf

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Posted 30 October 2014 - 06:41 PM

1. No

Yes. Overwritten in YR by the Lasher, though.

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#5 Graion Dilach

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Posted 30 October 2014 - 07:28 PM

It has remap at it's back iirc.
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#6 tomsonslv

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Posted 30 October 2014 - 08:48 PM

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1. No, leftover from the Beta. The Light tank was replaced by the Grizzly later on. In the Alpha version it had a different voxel as well as weapons.

2. It does, its broken. Was Cuba's special unit, was replaced by the Terrorist later on

3.Yea, its there. Civilian building.

4.TS :|

5. Nope, the Allies had the Howitzer in the Beta.The Allies used the Soviet color scheme and vice versa in the Alpha to early and mid Beta

6. Yea ctnkfgl_a. And? If i'd had to guess, test texture for the anim that was left in.

7. Used in the Beta missions. Pretty sure still used in maps.

8. Yea. They used TS palettes in early development until they decided to make the switch.

9. TS Beta voxels in fact. TS everything is smaller than RA2.

10. Still they built RA2 on top of a near Beta version of TS, so duh there is stuff left. WW appears did not delete almost anything, just wrote over it.

11.Beta for the sake of spawning the conyard to test stuff,Alpha,Alpha Conscript cameo in fact the same model was used for the shp

http://www.ppmsite.c...pic.php?t=38429 , the Alpha cameos did not have glass effects.

12.Later Beta voxel.


Edited by tomsonslv, 30 October 2014 - 08:51 PM.


#7 Atomic_Noodles

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Posted 30 October 2014 - 09:18 PM

1. There is an unused Chronosphere Animation. It's canvas is in the wrong dimensions and isn't coded in.

2. The Guardian GI has unused Deploy Voice Lines

3. Boris has an unused Sequence where he fires a flare gun. There is also an unused Sound that is for a flare which supports this theory.

4. The Grinder has active animations

5. Yuri's Naval Shipyard has incorrectly colored water ripples.

6. There is an unused Nuclear missile smoke graphics - unknown as to what was planned for.


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