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SaF Ingame Screenshots


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#21 NewErr

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Posted 26 August 2015 - 05:07 PM

Looks nice but why so much dust around them?



#22 Mathijs

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Posted 26 August 2015 - 05:08 PM

Because we haven't toned it down yet.


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#23 Rider of Rohan

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Posted 26 August 2015 - 05:22 PM

You should lower the weapon range down, the dust will look weird if so much space is between the units.


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#24 Mathijs

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Posted 26 August 2015 - 05:30 PM

Do you remember who added this?


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#25 Rider of Rohan

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Posted 26 August 2015 - 05:33 PM

Yes I remember who added your dust effects :p, Kwen should know what I'm talking about so he can make the fix.


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#26 Kwen

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Posted 26 August 2015 - 06:59 PM

We've discussed it already. The melee distance issue you're noticing is because they are spearmen. It's a bit odd for them to be dusty at that distance yes but that's sort of a limitation. Plus that's Eriador which I'm not messing with yet. :p

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#27 ThrandyBanned

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Posted 26 August 2015 - 08:14 PM

Wow those DustFx are Amazing! :D
I will need to figure out the code.Hmmmm....

#28 Mathijs

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Posted 26 August 2015 - 08:18 PM

Yes! Please homogenize more!


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#29 Mathijs

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Posted 06 September 2015 - 06:23 PM

Mordor Base with new units and structures!


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#30 ThrandyBanned

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Posted 06 September 2015 - 06:52 PM

Do you guys use some SweetFx?Game looks sooo smooth! :)



#31 Kwen

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Posted 06 September 2015 - 06:58 PM

I don't use any applied shader effects, just come tweaking with driver settings in Nvidia Control Panel and Nvidia Inspector.


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#32 Mathijs

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Posted 06 September 2015 - 06:59 PM

Preach!


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#33 Rider of Rohan

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Posted 06 September 2015 - 07:04 PM

That looks great, I think you guys should spawn archers on the citadel's towers. In my opinion that would complete it.

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#34 Kwen

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Posted 06 September 2015 - 07:07 PM

The barracks will have some. I'm not sure about the citadel though.

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#35 Mathijs

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Posted 07 September 2015 - 03:18 AM

Morgoth Worship.

Wicked Alliances.

Teenage Mutant Ninja Nazgúl.

At Trolls' End.

Orc Archers.

Those Who Are Long Dead Salute Thee!


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#36 ThrandyBanned

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Posted 07 September 2015 - 04:57 AM

Beautiful screenshots as always!The melee distance between Nazgul and gondorian solder is a bit 'big'.Maybe putting it down to 4.5 or 5.5 would do it.

#37 Sebarionor

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Posted 07 September 2015 - 10:45 PM

Well done!! As usual textures and models are of an excellent quality. I'm eagerly awaiting for next version!



#38 Mathijs

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Posted 18 September 2015 - 08:26 PM

Mordor AI using SaF additions.


No fuel left for the pilgrims


#39 Mathijs

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Posted 29 September 2015 - 02:52 PM

moddb_screenshots_3.jpg


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#40 NewErr

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Posted 29 September 2015 - 07:39 PM

Mithlond Sentry anims!






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