Enables a battalion of Guards of the White Tree to be recruited from the citadel. Grants defensive bonuses to nearby structures.
Gondor Faction Plan
#1
Posted 08 November 2014 - 10:36 PM
Enables a battalion of Guards of the White Tree to be recruited from the citadel. Grants defensive bonuses to nearby structures.
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#2
Posted 14 November 2014 - 10:05 PM
I have a question.Where is gandalf's lightning sword and word of power spells?Why did you cancel them?
Edited by numan, 14 November 2014 - 10:06 PM.
#3
Posted 14 November 2014 - 10:33 PM
Because we're moving away from army-killing powers. We want heroes to fill more of a support role. SaF Gandalf is one of the most powerful offensive heroes still, though. Wizard Blast and Flame of Anor are potent spells, but they won't destroy whole armies.
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#4
Posted 14 November 2014 - 10:36 PM
Oh ok I understand.But lightning sword is not an army-killing power.You might add that spell to gandalf.
#5
Posted 14 November 2014 - 10:41 PM
It's not army-killing, no. But we want Gandalf to be more support (like he was in the books and films), so it had to go to make room for Rejuvenation. I suppose we could replace Servant of the Secret Fire with Lightning Sword, but that would give him 3 powerful offensive spells, which goes against our initial design ideas. SaF altogether is going to be less flashy and fast-paced than vanilla, I think. It might not be for everyone initially but I am confident the gameplay will be interesting and refreshing.
We might give Lightning Sword to Gandalf the Grey in the campaign though (for obvious Balrog-related reasons ).
By the way, got any ideas for the missing Gondor spellbook power?
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#6
Posted 14 November 2014 - 10:48 PM
Adding 'land' power may be good for balance.Or if you dont want it,some kind of repair thing for structures will be good.
By the way,yeah gameplay will be interesting with that changes
Edited by numan, 14 November 2014 - 10:49 PM.
#7
Posted 14 November 2014 - 10:51 PM
There's no land powers in SaF because we think they're too buggy to really work with (coding-wise). Instead, each faction gets a so-called 'monument'.
Gondor's is:
Beacon of Gondor (1pp)Summons a Beacon of Gondor. Nearby friendly units gain +50 armor, nearby enemies lose all leadership.
It's basically the same thing as Land, but more flexible and less of a coding nightmare.
I was thinking a power that stations, say, 4 Fountain Guards at Farms or something.
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#8
Posted 14 November 2014 - 10:56 PM
Yeah calling some kind of units will be good
#9
Posted 15 November 2014 - 01:07 AM
%150 armor(gandalf's leadership) is too much I think.It may ruin the balance.
#10
Posted 15 November 2014 - 01:09 AM
All variables are subject to change once the next version is out and we get some balance testing going.
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#11
Posted 15 November 2014 - 06:41 AM
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#12
Posted 15 November 2014 - 10:58 AM
That's a bit of a lame power to get, though.
Any suggestions?
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#13
Posted 16 November 2014 - 02:24 AM
How about "Ambush" which spawns in two units of ithillien rangers for a few minutes. Maybe you could make them stronger somehow, since its an ambush and they'd be able to take out more than in a normal instance. If not, then just go with regular rangers.
Edited by GhostOfDurin, 16 November 2014 - 03:09 PM.
#14
Posted 18 November 2014 - 11:17 PM
How is gandalf's flame of anor skill reload time?Is it same as vanilla or less or much more?Also his wizard blast skill.
And saruman's fireball, wizard blast skills.How much reload time are they?
#15
Posted 18 November 2014 - 11:20 PM
We don't know yet.
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#16
Posted 19 November 2014 - 08:39 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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#17
Posted 24 November 2014 - 10:48 PM
Hi guys.I have an idea for boromir.You may give him ''for gondor'' skill at 10 level which is charging infantry with cool effect.It gives them some leadership.What do you think about that?
Edited by numan, 24 November 2014 - 10:48 PM.
#18
Posted 24 November 2014 - 11:12 PM
Have you been playing TDH?
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#19
Posted 24 November 2014 - 11:36 PM
Haha yeah I have been playing TDH.There are a lot of nice stuff in that mod.I think this 'for gondor' thing is really nice.Until gondor has gandalf , boromir breast his army^^.
Edited by numan, 24 November 2014 - 11:37 PM.
#20
Posted 24 November 2014 - 11:46 PM
I just want 2 spell my friend.''For gondor'' for Boromir.Lightning bolt or something like that for saruman(not as army killer spell.Just killing a half of horde,and high damage to heroes)Come on man.I understand you wanna make more balancing mod.But everyone want cool effects in mod.Can you consider about this ^^
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