Tacalmo's Maps!
#1
Posted 11 January 2015 - 03:08 AM
#2
Posted 15 January 2015 - 02:09 AM
Cool, can't wait to see what you come up with
#3
Posted 15 January 2015 - 04:48 AM
#4
Posted 20 January 2015 - 10:52 PM
Well? Where is it?
- Spartan184 likes this
No fuel left for the pilgrims
#5
Posted 20 January 2015 - 10:54 PM
#6
Posted 21 January 2015 - 06:23 AM
#7
Posted 21 January 2015 - 02:36 PM
I deleted one of your posts because you multi-posted by mistake (Two identical posts). And it seems your image has vanished from your original post. Could you post it again?
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#8
Posted 21 January 2015 - 09:29 PM
This map is still a WIP, the cliff textures are erratic, the lair placement needs to be tweaked, and inns, out posts and signal fires need to be added, but the AI functions well, and it is a playable map, just watch out for fire drakes.
#9
Posted 22 January 2015 - 04:16 PM
Ehrm you do know that the size of the last four pictures is super small ? But from the first pic I could already tell that you need to use more textures for the terrain, right now a big part of the map is covered with just one texture. Also the placement of the trees is just adding single trees here and there, but try focusing on how to make realistic woods. Take a look at BFME's maps, see how they place the trees. Finally, try making the map look unique and inviting (if that's the right word for it), right now it's just a flat map with some mountains and a river, there is not much else to it. For example, place some ruïns that make it look like there was an ancient city that was destroyed by evil forces or something like that, this gives the map an unique feeling, and gives the idea that there was some kind of history to it. Eye-candy is a very important aspect of maps .
There are some great tutorials on thethirdage's website: http://www.the3rdage...pe=1&category=6. I would recommend the extended guide of mapping by Haldir, note that he uses BFME1's Worldbuilder for this tutorial, but that shouldn't be a great issue. You don't have to follow it word by word, remember that every mapper has his own unique style of making middle-earth come to live .
Edited by Bashkuga, 22 January 2015 - 04:17 PM.
- -SilverBane- likes this
#10
Posted 22 January 2015 - 10:00 PM
#11
Posted 22 January 2015 - 11:08 PM
The grove tool should never be the only way to place trees, you should make a combination of both the tool and placing trees by yourself. Btw I couldn't help but notice that you forgot to add rocks to the map .
#12
Posted 23 January 2015 - 01:36 AM
But in my Eyes, playability comes first, and eye candy comes next.
Or should be at the same level so your map can be the best that it can be.
Right now the best it is is mediocre. Playability is important yes, but if its only that you're looking for, then why not just play on a vanilla map?
Just follow Bashkuga's tips and it should improve.
Edited by Dúnedain Ranger76, 23 January 2015 - 01:37 AM.
- Bashkuga likes this
#13
Posted 24 January 2015 - 01:04 PM
Looks like a good start, but as said, follow Bashkuga's tips!
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