#1
Posted 17 January 2015 - 04:26 PM
#3
Posted 17 January 2015 - 04:42 PM
EA had to adhere to polygon-caps and maximum texture sizes so that a maximum of people could run the game as smoothly as possible.
I'm sure that without those restrictions they could have done similarly awesome as those SEE uruks (for a taste, check out the BFME2 CaH stuff liberally used for these awesome Uruk models).
No fuel left for the pilgrims
#4
Posted 18 January 2015 - 02:44 AM
Yep, sometimes we're only improving on what EALA couldn't do. =p
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#5
Posted 18 January 2015 - 04:22 AM
No, the reason why we hate EA is that they're attempting to set a rift in PC gaming, they hate modding, their micro-transactions are stupid, their games are optimized well (not at all), their sports games remain dim, and they are ruining the good names of old games by doing terrible reboots and sequels. BFME I and II both looked fine for their times, regardless of extra pointy Uruks. But I still hate EA, so I'll allow a random "I 100% agree, Tac" to be inserted somewhere in my 2015 ledger.
#6
Posted 18 January 2015 - 12:12 PM
Is it such a problem, a little less detail? It doesn't really improve the game IMO. Without EA there won't be a mod like SEE, so what's the purpose of this thread?
Tacalmo, you promised to show us pictures of the map you made, yet you didn't do that till now. The only thing you do is annoyingly react on dead topics and start new useless topics. Please find your purpose in life.
- Rider of Rohan likes this
#7
Posted 18 January 2015 - 02:47 PM
Damn, shots fired. But I can understand his reactions, he loves SEE and would like to see some more life in the forums.
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