it would take several to make an over powered wall.
I think people are going to be using quite a few. As long as everybody has a ranged weapon that doesn't get shot down by lasers it will be fine anyway.
16 September 2007 - 10:56 AM
it would take several to make an over powered wall.
15 September 2007 - 10:43 PM
1. If late game units are made more cost efefctive, and early game units less cost efective you shatter the idea that all tech levels have value. In that balance it would be almost imposible to defende vs an enemy of higher tech. I like the tech tiers, but I've gone to great lengths to make sure lower tech's can compete.
2. Late game cashflow is different from early game cashflow. Players who invest heavily in money makers will find the cost of late game units laughable if they were priced on the same scale as early game units. Its simple rules of inflation... more money has to equal higher costs or the balance goes to shit.
early game units should still have a role in the late game, and technology alone should not give you victory. this is why lower tech units are very cost effective and good for thier cost, and late game units are very powerful, but thier cost is scaled higher.
now, it would be very nice if infantry were supressable like in company of heros, but I also think it would be overwhelmingly aubsurd to see infantry soaking up machine gun fire and never dying. theres only so much you can do on the sage engine and I'd rather leave infantry frail than have them tougher than tanks.
there were several ideas in the infantry topic, with the goal being to make small groups highly micromanged infantry much stronger, while leaving massed infantry voulnerable. Super-tough infantry is not a viable option. Super weak anti-infantry weapons have limted viability as well...
As for the idea of Rock-Paper-Scissors being an imbalance between generals... have you considered that Flame/Chem Generasl having inate advantages over infantry general, or Tank/Laser Generals having inate advantage over flame general is simply the result of each general having a distinct style? Ofcourse the rock-paper-scissors can be softened, which I've gon to lengths to do... everyone has anti-tank, everyone has anti-infantry, everyone has AA, but if you get rid of it completely you have reduced all generals to a simply state of like-ness. that would suck.
15 September 2007 - 05:41 PM
They're from Contra.05. the plane drops one big bomb that explodes in the air creating a cloud of smaller bombs that then independantly target enemy units. A cool thing about it is its safe to use with your own troops in the same area.
15 September 2007 - 05:30 PM
15 September 2007 - 03:33 PM