As additional context, the issue the one person is facing only have 3 possible triggers in the scripts. However, based on our observations of the map while it's running none of those 3 triggers should've been activated when the issue happens. I even tried adding a script that specifically disables the triggers but it still triggered. The only way we've been able to have the issue not come up for him is if I manually deactivate the scripts inside world builder via right clicking it and unchecking active for him.
IAmTheRules
Member Since 06 Oct 2022Offline Last Active Nov 09 2024 11:37 PM