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PeaceKeep0r
Member Since 05 May 2015Offline Last Active Jul 24 2021 05:58 PM
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In Topic: The truth after I left the MO Discord Channel for several months.
14 April 2018 - 12:05 AM
In Topic: Patch 3.3.3 Proposed Changelog
22 January 2018 - 06:15 AM
Overall, a pretty solid foundation for nerfs and buffs, I see the suppressor being mentioned so I won't bother restating that issue.
Buuuuuuuuuuuuuuut
- nerf: Prism Tank price increased from $1400 to $1450
- nerf: Dustdevil price increased from $1400 to $1450, strength decreased from 420 to 400
+ buff: Rocketeer price decreased from $550 to $500
- nerf: Stalker strength decreased from 340 to 300, price increased from $1450 to $1500
+ buff: Dybbuk-Attacker price decreased from $1100 to $1050
+ buff: Plague Splatter accuracy increased, price decreased from $800 to $750, firepower increased from 120 to 135
+ buff: Shadray price decreased from $1650 to $1600
These $50 price nerfs/buffs are unnecessary for these units, they just don't do anything in the short or long term.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
03 June 2017 - 02:26 AM
Normally I'm not one to make suggestions for things like these because either the community has them covered (aka DarkEmblem) or my ideas felt lackluster in the first place.
However, there was always one glaring inconsistency that I've had for the Allies, and that would be stealth detection. Right now, it's broken down into 4 categories with each faction having their own ways of doing so.
Foehn: Clairvoyants, Duplicants, Sodar Arrays
Sovs: Borillos, Armadillos (China), Tesla Troopers, Watchtowers
Allies: Robot tanks, Seals
Epsilon: Stingers, Shadow Tanks (HQ), Duneriders
My question is, why does Epsilon have an equal amount of means of stealth detection as the Allies do? It feels kind of weird that while each faction has their own unique properties of stealth detection, with Epsilon being the current users of stealth technology, that the Allies are stuck with the same means as Epsilon is.
As such, I'd like to recommend a few ideas to potentially make the Allies more unique or better at what they do.
1. The range of stealth detection on robot tanks could be increased, making them more viable and usable to cover your main base from hidden threats and/or to build alongside your forces, as they are severely underused anywhere else (From the various amounts of MP matches I've played), as SEALS do the job better.
2. Make the radar scan support power able to detect stealth units in its area, expanding its use beyond a shroud clearer. Or instead, add this ability to the Black Widow for further use, or even give both the ability.
3. Add an unarmed UAV drone, which moves slower than a Dragonfly, offers a reasonable area of stealth detection, and giving them a deploy option to either increase the speed slightly to units below them or perhaps increase the armor or speed of aircraft near it, etc. This also adds a different type of stealth detection that the Allied faction can be known for.
The UAV could be available either after an Airfield is built and/or any Allied faction builds T2.
I want just the thought of giving the Allies a stealth detection boost to be considered just so they have a chance to be different in their own way.
Also, these ideas can obviously be made better as there may be something I totally forgot to include, so feedback on the ideas is appreciated.
As someone who's played C&C at a young age, and MO for a few years, I've played a lot of matches in both MP and skirmishes, so a lot of thought and love (and maybe a little bit salt sometimes) is taken into these suggestions. This mod is definitely one of the most polished out there and has a long history with it, so I want to contribute more in the future.
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