Hi Lauri,
Firstly thank you so much for your reply.
I hope Google translated it correctly 😁
I have tried these methods before. It came up with problems that I couldn't handle.
I couldn't solve these two problems that are very important to me;
When I replace the a parent object with "ReplaceSelfUpgrade" the damaged tower is renewed and the units inside are completely destroyed... Imagine that, you expect the army to do better, but it disappears 😁
I tried the same thing with child object instead of parent object. Almost similar problems occurred. I am not experienced enough to solve all these problems.
As you said, many negative situations occur. I solved some of these, but not all. But I think you are really experienced. Because your predictions are really accurate 👍🏻
If there is no better way to do this, I'll give up and I change my scenario. Thank you so much again 🙏
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LastKingAragorn
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In Topic: Making an upgradable battle tower 😉
29 June 2023 - 07:28 PM
In Topic: Making an upgradable battle tower 😉
21 June 2023 - 10:13 AM
So there is no way
In Topic: Understanding Subobjects
17 June 2023 - 12:45 PM
Hi ROTWK fans and masters,
First of all, sorry for my bad English. I need a little help. Thank you very much for your support.
I made a battle tower with an upgrade button. Vision range, health etc changes after upgrades. Everything works fine no problem.
Well, is there a way to change the value of "ContainMax" in class "HordeGarrisonContain" via upgrade. For example, only 1 units can enter to battle tower at the beginning. After the upgrade, 2 units can enter at the level2.
So like this;
// Before upgrade *****
Behavior = HordeGarrisonContain ModuleTag_HordeGarrison
ContainMax = 1 ;As default
End
// After upgrade *****
Behavior = HordeGarrisonContain ModuleTag_HordeGarrison_LEVEL2
ContainMax = 2 ;Modified
End
Is it possible to do this? Thank you for your help.
First of all, sorry for my bad English. I need a little help. Thank you very much for your support.
I made a battle tower with an upgrade button. Vision range, health etc changes after upgrades. Everything works fine no problem.
Well, is there a way to change the value of "ContainMax" in class "HordeGarrisonContain" via upgrade. For example, only 1 units can enter to battle tower at the beginning. After the upgrade, 2 units can enter at the level2.
So like this;
// Before upgrade *****
Behavior = HordeGarrisonContain ModuleTag_HordeGarrison
ContainMax = 1 ;As default
End
// After upgrade *****
Behavior = HordeGarrisonContain ModuleTag_HordeGarrison_LEVEL2
ContainMax = 2 ;Modified
End
Is it possible to do this? Thank you for your help.
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