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JoyceHarvey

Member Since 28 Aug 2023
Offline Last Active Dec 16 2023 07:29 AM

Posts I've Made

In Topic: Is This Normal?

05 December 2023 - 01:15 PM

It's concerning to see those images, and your caution is valid. While it's challenging to confirm the source from a forum, running a virus scan is a prudent step.


In Topic: Automatch Aborted + Can't Make New Games

06 November 2023 - 08:12 AM

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In Topic: Banner Glow 2.02 Collector's Edition Graphics

17 October 2023 - 12:56 PM

Thank you, I will check it. I appreciate you.


In Topic: Big Brains, need yr help with some scar condition mod(allies mod)

08 September 2023 - 06:51 AM

Hello brother.

First, let me suggest an updated version of Sandbox, so that you can experiment further.

See, in Unification I coded an advanced version of that wincon, called Change Players. It follows a different structural approach and it is based on the original Change Players wincon.

Better look into that (it has two modes, you will see).

 

 

Now, on to your question:

Good day, smart fellas, I want to create an ally mod, so y can share control of yr units with allies (like in wc3 or sc2).

Regrettably, I do not deem this possible.

At least not directly.

The reason is simple: Each squad can "belong" to only one player.

Now if you want to assign control of a specific squad (or a complete race), to more than one player "simultaneously"...

 

There is a workaround (more of an idea), but it is a bit challenging, code-wise. And I am not sure it WILL work eventually...

So, you can create a function that will check which squad(s) are currently selected, and if those belong to the "group" of players the player that selected them belongs to, then ""temporarily" assign those squads to the "ally" player for control - and dismiss them (return them to their original player) once "released".

But this implementation will soon become messy...

There are many thing that can and will possibly go sideways.

 

I love SCaR challenges, but this one is limited by engine design I am afraid.


 

Thanks, I found it useful for me.