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CyberGremlin

Member Since 22 Jun 2007
Offline Last Active Jan 26 2018 06:42 PM

Posts I've Made

In Topic: Animation time

01 July 2007 - 02:46 AM

Wow, awesome..Evil palantir surely looks very cool))

In Topic: Creation of Heroes and Units

28 June 2007 - 06:07 AM

When u done modding, u have to create another .big file which contains all the modified files.
In FinalBig->New then put(drag'n'drop) all your files in the left column, but they must have the same catalogue(folder) structure as they had in the original .big file.
Then save as your_file.big . Place it in your My Battle for Middle-Earth folder(where all the -mod mods usually go), then copy the shortcut to the original game and add -mod yourbigfile.big to the destination.

In Topic: Port heroes from BFME II to BFME I

25 June 2007 - 01:30 PM

yeah, models were my main concern...So skin and model files from bfme ii are different from bfme 1? Coz i saw on downloads section models and skins that are suitable for both games? How's that compares to what u saying?

In Topic: Sneak Peeks

25 June 2007 - 06:13 AM

wow, mountain map is very cool))...i look forward to play it)

In Topic: Port heroes from BFME II to BFME I

22 June 2007 - 09:56 AM

Well i reckon it is a waste of time due to the lack of new heroes in bfme 2 dont try that, try to convert the powers and troops.:p

Yeah, i guess that's why they call it Create-A-Hero..You kinda create new heroes=))..Why porting existing models is a bad idea and why would anyone want new powers without someone to add them too? Existing bfme 1 heroes are balanced i wouldn't want to change anything in them by adding new powers, i don't wanna mess with balance if i'm not 100% sure of what i'm doing. But new heroes can be balanced because they are made from scratch(not tottaly but still, they are new, so it is forgivable if the are a bit unbalanced)

Do you know how to make the models and skins?

If i'd new, would i be trying to port'em from bfme 2? Think not...Anywayz, i have general knowledge about 3-d modeling but it is not my area of expertise. I'm no modeler.