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Elladan88

Member Since 23 Jun 2015
Offline Last Active Aug 26 2016 08:29 PM

Posts I've Made

In Topic: Adding, using and replacing unit models

16 February 2016 - 10:48 AM

Hello! i try three times but i have always same problem, Carthaen icon and some other little things doesn't work (shadows of goblin and worker).. maybe i don't extract all, no?

i extracted Edain_data, Edain_textures, Edain_w3d, Edain_terrain.. add the file and lauched assetbuilder..but the asset error file is very long.. i must extract any other?

Thanks.


In Topic: Adding, using and replacing unit models

08 January 2016 - 11:23 PM

Hello! i have a little problem with new asset.dat..i don't note it immediately, but in some maps (arnor for example) i have some problem with the models shadows ( not the new models but the costruttor and goblin, i don't touched them..) and Carthaen's portrait and button are pink..some counsels? 


In Topic: Adding, using and replacing unit models

02 January 2016 - 10:22 PM

It works! thanks to all.


In Topic: Adding, using and replacing unit models

01 January 2016 - 11:54 PM

I do it! Model is no longer invisible, but is fucsia..where i get wrong?


In Topic: Adding, using and replacing unit models

01 January 2016 - 10:41 PM

Hello Thorin! Thanks for teaching to me! i search in forum and i see that you have my own problem and idea many month ago! Now i try to create a new asset.dat. 

i have only another question! Edain mod and rc mod asset dat have special name or something like that? because i have edain mod in same folder of rotwk but i find only an asset.dat.

And: i have already add new file to edain textures.big so i must only extract all, launch assetcache builder and sostituite it in rotwk folder, right? can i create the folder for this process in any folder of pc?desktop or etc?

Thanks! Really thanks and sorry for bad english (do you speak italian??:)