They helped me, from the Edain Team
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ThranduilElvenking
Member Since 29 Jul 2024Offline Last Active Sep 24 2024 11:28 PM
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- Group Members
- Active Posts 5
- Profile Views 218
- Age 33 years old
- Birthday September 12, 1991
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Gender
Male
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Location
Kutaisi, Georgia
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Projects
BFME: The Ringbearer
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Blue Text
One Ring To Rule Them All
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Interests
BFME Modding, Programming.
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In Topic: (Imported) Script
08 August 2024 - 11:34 PM
In Topic: (Imported) Script
07 August 2024 - 08:58 PM
Hi again.
Thanks for the answer.
I'll clarify what I want to do
I make bases like in BFME 1 for my mod on RotWK. (I do it as in Edain 4.X)
As I noticed, there is a root file of scripts for AI, where the unpacking bases, capturing points on the map by units and etc. I named this file ai_basic. then separate files for the faction, for example for Gondor - ai_gondor. and I want the scripts from ai_basic to be imported there(ai_gondor), like in the photo that I attached in the first post, because if I change something in the ai_basic they have changed in other faction files(ai_gondor, ai_rohan, ai_mordor and etc.) where they are imported.
In Topic: Map Scripting
29 July 2024 - 05:32 PM
How to do (Imported) script?
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