Jump to content


ThranduilElvenking

Member Since 29 Jul 2024
Offline Last Active Sep 24 2024 11:28 PM

Posts I've Made

In Topic: (Imported) Script

08 August 2024 - 11:34 PM

They helped me, from the Edain Team

OEQjcG7.jpeg


In Topic: (Imported) Script

07 August 2024 - 08:58 PM

Hi again.

Thanks for the answer.

I'll clarify what I want to do

I make bases like in BFME 1 for my mod on RotWK. (I do it as in Edain 4.X)

As I noticed, there is a root file of scripts for AI, where the unpacking bases, capturing points on the map by units and etc. I named this file ai_basic. then separate files for the faction, for example for Gondor - ai_gondor. and I want the scripts from ai_basic to be imported there(ai_gondor), like in the photo that I attached in the first post, because if I change something in the ai_basic they have changed in other faction files(ai_gondor, ai_rohan, ai_mordor and etc.) where they are imported.


In Topic: Map Scripting

29 July 2024 - 05:32 PM

How to do (Imported) script?