First of all I like the campaign very much but have a couple of questions.
I have downloaded the latest mod version and the latest Npatch version, required for playing (the one, given in the main download page of site for the latest version of mod - 2.0psi.
Spoiler
In the mission Frozen Candles (one of the hardest for me) when my shadows tanks cross the bridge, they must destroy one of the two entering gates to continue (the ones on the front, not the allied gate after that) If I destroy either one of them, the six Mirage tanks from the ore patch next to the 3-4 G.I. come next to me and begin to follow me through the map (the funny part is they follow one of the yuri spies), they don't attack but don't give me the ability to use the shadow tanks to attack any of the defenders (i read a mission guide for solving this particular mission, but its from 2006 so maybe it's outdated). The other problem is the allied gate. The plane that comes just doesn't destroy it. It attacks two times, in theory one time to make it red, and the second to destroy it, but that just doesn't happen. And by now the six Mirage tanks are next to me and if you use the shadow tanks to attack it while red and destroy it, the best thing is they destroy one of the shadow tanks.
After all of this when i come to the part near the two power plants next to the river, from there south it's impossible ( I don't know, maybe I can't figure it out), or maybe it's because I lack the second Shadow tank for a distraction or whatever.
The next question is about the last Allied Mission before the Mental Omega Device. The one with the seals. Firstly my spy doesn't enter the power plants to the west where the Airfields are located. Thats why I had to use a little bit of strategies and could beat the mission with just the army i had (the Mirage tanks, the seals and the Enforcers
How exactly must the rules be renamed and when exactly must I place them in the Game directory. Is it before activating the mod or after ? Thanks for the help.