The many replies to this topic has left me slightly puzzled...
Are members around the community free to make the trailer themselves, or
are members supposed to make suggestions only?
I'm willing to contribute to the community, and will give it my best shot to
bump my graphics settings to the highest setting.
I have a little experience in filmmaking, so my production will not be a
collection of random clips with no direction at all.
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King_of_Blades
Member Since 07 Aug 2007Offline Last Active Nov 02 2008 09:09 PM
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In Topic: The SEE Trailer
27 October 2008 - 02:58 AM
In Topic: S.E.E. Beta 4.7 - delay?
23 October 2008 - 03:56 AM
I'll be completely honest-- I stopped visiting these forums quite a while ago... seeing as I uninstalled BFME II and moved on to other things.
But then I started coming back, and seeing that Beta 4.7 still had life to it.
I'll be back for a while this time. Glad to see that you've got a lot of commitment to this mod, Naz.
But then I started coming back, and seeing that Beta 4.7 still had life to it.
I'll be back for a while this time. Glad to see that you've got a lot of commitment to this mod, Naz.
In Topic: Minas Tirith - rescaled for S.E.E.
25 February 2008 - 11:53 PM
^ Perhaps get some scripting into the map where you have to last for a certain amount of time if you're defending, and maybe while attacking, before the Army of the Dead arrives...?
In Topic: Comments & Suggestions for Beta V!
16 February 2008 - 11:19 PM
While watching Fellowship of the Ring (extended version, mind you), I thought of an idea. During the Moria battle sequence in Balin's tomb, when Frodo got stabbed, the Fellowship basically increased in "battle damage", if you will.
So, unless it's already in the works, how about a passive ability (spell) that causes all ally heroes on the map to go on a 60-second "rage" ability when a hero dies, which would happen every time a hero is killed. But during this "rage" period, all special hero abilities are disabled, but they increase in damage (perhaps 100-200%) and armor (again, approx. 100-200%).
So, unless it's already in the works, how about a passive ability (spell) that causes all ally heroes on the map to go on a 60-second "rage" ability when a hero dies, which would happen every time a hero is killed. But during this "rage" period, all special hero abilities are disabled, but they increase in damage (perhaps 100-200%) and armor (again, approx. 100-200%).
In Topic: "EvilMen" faction!
11 February 2008 - 04:16 AM
Well, if you upgrade the Mumaks in Mordor with the "War Gear" upgrade, they'll have spiked tusks and ankles, and war paint, but it won't have a chain.
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