I know that it has been quiet here, I wanted you all to know that there is work being done! Teleri is being cleaned up and Angband is being coded!
More to come later...
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P-40_Warhawk
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26 November 2007 - 09:10 PM
War of the Silmarils
24 September 2007 - 08:43 PM
I will make this short and sweet lol.
War of the Silmarils (or WOTS) is a mod for BFMEII, the stock version! The mod takes you back in time to the first age of Middle Earth. Together with all new units there is a new campaign in the works with a special touch! (My little secret!) This mod is based strictly on Tolkien. The mod is as close as possible to the books as can be made! I hope everyone enjoys the mod and I hope to put out a sneak peak beta shortly!
War of the Silmarils (or WOTS) is a mod for BFMEII, the stock version! The mod takes you back in time to the first age of Middle Earth. Together with all new units there is a new campaign in the works with a special touch! (My little secret!) This mod is based strictly on Tolkien. The mod is as close as possible to the books as can be made! I hope everyone enjoys the mod and I hope to put out a sneak peak beta shortly!
Teleri Tech Tree
24 September 2007 - 08:39 PM
Heroes
Thingol
Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade.
Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby units
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Father Of Luthien - Level 3 - Gives leadership to Luthien if she is nearby
Love of Melian - Level 6 - Gets passive stat boosts, due to Melian lending him power
Silmaril - Needs silmaril to be in his possession - All nearby enemies will focus their attacks on Thingol. Useful if he's surrounded by weak allies
Melian
Build Cost: 2000
Description: Melian will be a support hero. Although she can hold her own against weaker enemies, she has neither the damage or the armour to defeat them herself. Her spells however can change the tide of a battle in the Teleris favour.
Abilities:
Melian's Teachings - Level 1 - Nearby heroes get small boost to rate at which they gain experience
Rage of the Maiar - Level 1 - Powerful magic attack that knocksback enemies in a decent radius
Lembas - Level 2 - Through the power of Lembas Melian heals nearby units and heroes
Wisdom of the Maiar - Level 5 - Gives targeted units a decent amount of experience
Girdle Of Melian - Level 10 - Very powerful melee attack that drives enemies back a very long way. Useful for when your army needs to retreat
Luthien
Build Cost: 1500
Description: Luthien is a scout hero, although after leveling up a bit she can become very useful. Her death is an important event for the Teleri, and as such 1 of 2 things will happen:
1) There is a 66% chance that nearby allies will go into "mourning", making them not able to do anything for about 15 seconds
2) There is a 33% chance that nearby allies will try to avenge her, and as such get large damage and speed boost (although lose armour) for about 15 seconds
Abilities:
Cloak - Level 1 - Luthien puts on her cloak made of her own hair, which allows her to be invisible except for when attacking
Song of Tinuviel - Level 2 - Decent magic attack that does 3 things: 1. Does small amounts of damage to nearby enemies. 2. Scares off nearby enemy units. 3. Puts nearby enemy heroes to sleep, making them unable to do anything for a while.
Mount - Level 3 - Luthien mounts the great hound Huan
Hound of Valinor - Level 5 - Gives Luthien huge boosts, although it can only be used when mounted
Tears of Nienna - Level 7 - Grants increased health regeneration to all nearby allies
Berens Army - Level 10 - Summons Beren and many Laiquendi Elves
Celeborn
Build Cost: 1800
Description: Celeborn will be another useful support hero for the Teleri. While being in no way an unskilled swordsman, he can not be depended on to be a one-man(or elf) army. Once he reaches level 5 he should always accompany your magic based heroes.
Abilities:
Prince of Doriath - Level 1 - Small armour boost to nearby Doriath units
Sword Master - Level 3 - Temporarily gets increased armour and damage
Lord of Gifts - Level 5 - Grants nearby heroes with reduced ability recharge time
Galadriel - Level 10 - Summons his beloved Galadriel to the battle. She stays until she dies, and the ability becomes unusable once she's been summoned (i.e. you have to make the most of her)
Mablung
Build Cost: 1400
Description: Mablung is a unique hero for the Teleri, as he is the only hero with leadership who can mount. This means he can charge backwards and forwards in battle, lending leadership where it's most suited. He is a good fighter, and once he reaches level 5 he becomes deadly to his enemies.
Abilities:
Captain of Doriath - Level 1 - Gives small damage and speed boosts to nearby Doriath units
Mount - Level 1 - Mounts Mablung on his horse
Wolf Bane - Level 3 - Mablung hurls a deadly spear at the enemy. Does insane damage to wolves
Mablung of the Heavy Hand - Level 5 - Gets a passive damage increase, and is able to hit multiple enemies at once
Valour of the Sindar - Level 9 - Mablung and nearby Sindar units temporarily get large stat boosts
Beleg
Build Cost: 2500
Description: Beleg is the best archer in the game, although he should be used as just this. The other archers (Olwe, Fingon etc) are able to hold their own in melee aswell, whereas Beleg is not (although a highly ranked Beleg might be able to do well in melee, you should not rely on this). He is basically a sniper, meaning that against monsters and heroes he will be amazing, but against massed enemies he will struggle.
Abilities:
Captain of the Marchwardens - Level 1 - Nearby marchwardens and Axemen get a passive damage boost
Dailir - Level 3 - An arrow attack that does the same damage as his normal arrows, but lowers the stats of the targeted enemy
Weapon Toggle - Level 5 - Allows Beleg to switch between his bow and sword
Master of Archers - Level 7 - Gives targeted archers a decent amount of experience
Cirdan
Build Cost: 1200
Description: Cirdan is a hero who needs to be used in a very specific way, if you wish to succeed with him. He has weak damage, and can't take much punishment. However, he has one of the best leaderships in the game, and although it only effects certain units, it does turn them into a formidable force. Once built, he allows the Falathrim units to be trained, and ships to purchase upgrades.
Abilities:
Lord of the Havens - Level 1 - Nearby Falathrim units get a large damage boost and a small armour boost
Foresight - Level 4 - Temporarily gets huge armour boost
Hidden Waters - Level 6 - A large amount of water comes up from the ground, destroying anythig in its path
Winds from the Sea - Level 8 - Stealths targeted allies for a large amount of time
Olwe
Build Cost: 4500
Description: Olwe is a versatile hero. He deals good damage whether wielding his sword or firing his bow, and he gets some very useful abilities as he levels up. Purchasing Olwe unlocks the Alqualonde units (who will be buffed to compensate for Olwes high build cost).
Abilities:
Lord of Alqualonde - Level 1 - Grants armour and damage boosts to Alqualonde units
Weapon Toggle - Level 1 - Swicthes between melee and ranged attack modes
Wrath Of Osse - Level 3 - Summons the power of Osse into Olwes sword, creates a powerful magic attack. Only available in sword mode
Armour of Valinor - Level 5 - Gives passive armour boost and a new skin
Power of the Sea - Level 7 - Summons some Alqualonde Guardians
Spirits of the Valar - Level 9 - Makes all nearby units become invulnerable for a while
Turin
Build Cost: 3000
Description: Turin is a powerful melee hero, who will be most useful when faing massed enemy archers (he will have a very high dodge chance). Purchasing him will unlock the Outlaws.
Abilities:
Outlaw Captain - Level 1 - Pillage, armour and damage boosts to Outlaws
Hidden Volley - Level 3 - Calls a volley of arrows from hidden Outlaws
Hatred of the Orcs - Level 5 - Gets a passive weapon upgrade, which does radius damage that only hurts orcs (meaning he will bring down orc hordes very quickly)
Dragon Helm - Level 8 - Makes enemies fear him, gives small armour boost, negates the effect of his pillage (after he put it on he vowed to only hunt orcs, so he became good when wearing it )
Buildings
Fishing Pond
Build Cost: 300
Description: Basic resource building for Teleri
Doriath Barracks
Build Cost: 400
Description: Trains Doriath units, has no prerequisite
Trains:
Level 1 - Archers Of Doriath - Cost 400 - Basic archer unit
Level 1 - Doriath Swordsmen - Cost 350 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords.
Level 2 - Beleg's Axemen - Cost 600 - Strong attacking unit although fairly weak on the defensive
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking, walk instead of run (so speed is a weakness)
Falathrim Haven
Build Cost: 300
Description: Trains Falathrim units, requires Cirdan to have been built
Trains:
Level 1 - Falathrim Spearmen - Cost 300 - Basic anti-cavalry unit, best dealt with by flanking
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry unit. Very weak at attacking, although they get huge bonuses when flanking or attacking buildings.
Alqualonde Hall
Build Cost: 600
Description: Trains Alqualonde units, requires Olwe to have been built
Trains:
Level 1 - Guardians of Alqualonde - Cost 500 - Very strong attacking archer unit, although weak in melee combat
Level 2 - Guardians Of Olwe - Cost 800 - Elite archer unit. Good all round stats although still fairly weak at melee attacking
Outlaw Tent
Build Cost: 500
Description: Trains Outlaw units, requires Turin to have been built
Trains:
Level 1 - Outlaw - Cost 600 - Good versatile unit, can toggle between sword and bow
Level 2 - Veteran Outlaw - Cost 700 - A named Outlaw captain, who can also mount as well as being able to toggle. Inbetween heroes and units in terms of stats
Waters Of Osse
Build Cost: 200
Description: Heals nearby units, reduces cost of infantry.
Statue Of Ulmo
Build Cost: 200
Description: Gives leadership to nearby units (bigger boosts to Falathrim and Alqualonde), reduces cost of ships.
Caves Of Menegroth
Build Cost: 1000
Description: Purchases upgrades
Upgrades:
Level 1 - Captains of the Teleri - Cost 600 - Improved banner carrier. Many variations.
Level 2 - Forged Blades (needs better name) - Cost 800 - Grants increased melee damage to upgraded hordes.
Level 2 - Doriath Longbows - Cost 800 - Grants increased attack range to Doriath Archers and Marchwardens.
Level 3 - Elf Mail - Cost 1000 - Upgraded hordes take less damage from attacks.
Level 3 - Arrows of the Teleri (needs better name?) - Cost 1200 - Grants improved damage to upgraded archers
Swanhaven
Build Cost: 800
Description: Builds ships, can only be built on water (may be cut if it's buggy).
Trains:
Transport Ship (needs better name) - Cost 100 - Transports units across water. Can hold up to 3 hordes
Battle Ship (needs better name) - Cost 400 - Basic battleship used to defend transports
Ships Of Osse - Cost 800 - Doom ship, needs Alqualonde mini-faction
Bombardment Ship (needs better name) - Cost 1500 - Long range catapult-type ship, needs Falathrim mini-faction
Royal Telerin Fleet - Costs 3000 - Elite ship that can transport units, bombard enemies and is garrisoned by strong archers, needs Alqualonde mini-faction
Flet
Build Cost: 400
Description: Fires arrows at nearby enemies, always stealthed unless attacking. Can be garrisoned by one horde.
Upgrades:
Arrows of the Teleri (needs better name) - Grants increased damage
Elven Barricades
Build Cost: 150
Description: Wall hub for Teleri, made of either wood or piled stones
Upgrades:
Barricade Extension - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Watch Tower - Cost 100 - Builds a small tower that has very good vision
Battle Tower - Cost 600 - Builds a battle tower that fires arrows at enemies, requires Dwarven Stonework upgrade
Fortress
Build Cost: 5000
Description: Trains builders, heroes and fortress upgrades
Trains:
Porter (needs better name) - Cost 500 - Builds buildings, puts out fires
Shepherd of the Trees - Cost 1500 - Trains a shepherd, who can be used as a siege weapon. Very strong against everything except axes and fire (yes this does mean they will no longer get pwned by pikemen )
Upgrades:
Elvish Eyes - Cost 500 - Grants greatly increased vision range to the fortress
Power of the Sea - Costs 1000 - Heals nearby units and heroes
Girdle Of Melian - Cost 1500 - Greatly reduces the stats of nearby enemies
Dwarven Aid - Cost 2000 - Grants increased HP to walls and fortresses, unlocks battle tower upgrade for walls
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded
Trains:
Dwarven Guards - Cost 800 - Elite infantry capable of absorbing lots of damage as well as dishing it out
Nargothond Horse Archers - Cost 600 - Powerful horse archer unit
Haladin Axemen - Cost 200 - Good damage dealers, although very weak armour
Other Stuff
Defense Foundations: We need a suitable image to use for the defence foundations, that relates to all the clans of the Teleri
Banners:
Banner of the Doriath units.
Possible banner of the Falathrim units? A seaward tower with ships?
Banner of the Alqualonde units (I'm referring to the swan ships).
Banner of the Outlaw units (obviously neatened a bit, it was literally a 30 second job in Paint)
Spellbook
Tier 1
Elvish Waters - 5PP - Heals selected units
Foresight (needs better name) - 5PP - Clears shroud in target area
Haste of the Eldalie - 5PP - All targeted units and heroes get a speed increase (25%)
Tier 2
Blossom Of Telperion - 10PP - Summons a tree in the likeness of Telperion. Grants lots of resources and leadership to nearby units. Only one allowed at a time
Wood of Doriath - 10PP - Summons a large wood which gives bonuses to units
Wrath of the Gondolindrim - 10PP - Summons a volley from the archers of Gondolin, large radius and high damage
Dwarven Craft - 10PP - Gives all weapon wielding heroes damage and armour boosts (except Olwe)
Tier 3
Aid Of Nargothrond - 15pp - Summons Finrod with some Horse Archers and swordmen
Elbereth The Beloved - 15PP - Stars shine through the sky, cancelling any negative weather effects and giving leadership to Elves
Power Of Ulmo - 20pp - Summons a great flood that destroys anything in its way
Tier 4
Breaking of the Leaguer of Gondolin - 25PP - Summons Turgon, Ecthelion, Glorfindel, and lots of Gondolindrim
Host of the Valar - 30PP - Summons the Valar army
Thingol
Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade.
Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby units
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Father Of Luthien - Level 3 - Gives leadership to Luthien if she is nearby
Love of Melian - Level 6 - Gets passive stat boosts, due to Melian lending him power
Silmaril - Needs silmaril to be in his possession - All nearby enemies will focus their attacks on Thingol. Useful if he's surrounded by weak allies
Melian
Build Cost: 2000
Description: Melian will be a support hero. Although she can hold her own against weaker enemies, she has neither the damage or the armour to defeat them herself. Her spells however can change the tide of a battle in the Teleris favour.
Abilities:
Melian's Teachings - Level 1 - Nearby heroes get small boost to rate at which they gain experience
Rage of the Maiar - Level 1 - Powerful magic attack that knocksback enemies in a decent radius
Lembas - Level 2 - Through the power of Lembas Melian heals nearby units and heroes
Wisdom of the Maiar - Level 5 - Gives targeted units a decent amount of experience
Girdle Of Melian - Level 10 - Very powerful melee attack that drives enemies back a very long way. Useful for when your army needs to retreat
Luthien
Build Cost: 1500
Description: Luthien is a scout hero, although after leveling up a bit she can become very useful. Her death is an important event for the Teleri, and as such 1 of 2 things will happen:
1) There is a 66% chance that nearby allies will go into "mourning", making them not able to do anything for about 15 seconds
2) There is a 33% chance that nearby allies will try to avenge her, and as such get large damage and speed boost (although lose armour) for about 15 seconds
Abilities:
Cloak - Level 1 - Luthien puts on her cloak made of her own hair, which allows her to be invisible except for when attacking
Song of Tinuviel - Level 2 - Decent magic attack that does 3 things: 1. Does small amounts of damage to nearby enemies. 2. Scares off nearby enemy units. 3. Puts nearby enemy heroes to sleep, making them unable to do anything for a while.
Mount - Level 3 - Luthien mounts the great hound Huan
Hound of Valinor - Level 5 - Gives Luthien huge boosts, although it can only be used when mounted
Tears of Nienna - Level 7 - Grants increased health regeneration to all nearby allies
Berens Army - Level 10 - Summons Beren and many Laiquendi Elves
Celeborn
Build Cost: 1800
Description: Celeborn will be another useful support hero for the Teleri. While being in no way an unskilled swordsman, he can not be depended on to be a one-man(or elf) army. Once he reaches level 5 he should always accompany your magic based heroes.
Abilities:
Prince of Doriath - Level 1 - Small armour boost to nearby Doriath units
Sword Master - Level 3 - Temporarily gets increased armour and damage
Lord of Gifts - Level 5 - Grants nearby heroes with reduced ability recharge time
Galadriel - Level 10 - Summons his beloved Galadriel to the battle. She stays until she dies, and the ability becomes unusable once she's been summoned (i.e. you have to make the most of her)
Mablung
Build Cost: 1400
Description: Mablung is a unique hero for the Teleri, as he is the only hero with leadership who can mount. This means he can charge backwards and forwards in battle, lending leadership where it's most suited. He is a good fighter, and once he reaches level 5 he becomes deadly to his enemies.
Abilities:
Captain of Doriath - Level 1 - Gives small damage and speed boosts to nearby Doriath units
Mount - Level 1 - Mounts Mablung on his horse
Wolf Bane - Level 3 - Mablung hurls a deadly spear at the enemy. Does insane damage to wolves
Mablung of the Heavy Hand - Level 5 - Gets a passive damage increase, and is able to hit multiple enemies at once
Valour of the Sindar - Level 9 - Mablung and nearby Sindar units temporarily get large stat boosts
Beleg
Build Cost: 2500
Description: Beleg is the best archer in the game, although he should be used as just this. The other archers (Olwe, Fingon etc) are able to hold their own in melee aswell, whereas Beleg is not (although a highly ranked Beleg might be able to do well in melee, you should not rely on this). He is basically a sniper, meaning that against monsters and heroes he will be amazing, but against massed enemies he will struggle.
Abilities:
Captain of the Marchwardens - Level 1 - Nearby marchwardens and Axemen get a passive damage boost
Dailir - Level 3 - An arrow attack that does the same damage as his normal arrows, but lowers the stats of the targeted enemy
Weapon Toggle - Level 5 - Allows Beleg to switch between his bow and sword
Master of Archers - Level 7 - Gives targeted archers a decent amount of experience
Cirdan
Build Cost: 1200
Description: Cirdan is a hero who needs to be used in a very specific way, if you wish to succeed with him. He has weak damage, and can't take much punishment. However, he has one of the best leaderships in the game, and although it only effects certain units, it does turn them into a formidable force. Once built, he allows the Falathrim units to be trained, and ships to purchase upgrades.
Abilities:
Lord of the Havens - Level 1 - Nearby Falathrim units get a large damage boost and a small armour boost
Foresight - Level 4 - Temporarily gets huge armour boost
Hidden Waters - Level 6 - A large amount of water comes up from the ground, destroying anythig in its path
Winds from the Sea - Level 8 - Stealths targeted allies for a large amount of time
Olwe
Build Cost: 4500
Description: Olwe is a versatile hero. He deals good damage whether wielding his sword or firing his bow, and he gets some very useful abilities as he levels up. Purchasing Olwe unlocks the Alqualonde units (who will be buffed to compensate for Olwes high build cost).
Abilities:
Lord of Alqualonde - Level 1 - Grants armour and damage boosts to Alqualonde units
Weapon Toggle - Level 1 - Swicthes between melee and ranged attack modes
Wrath Of Osse - Level 3 - Summons the power of Osse into Olwes sword, creates a powerful magic attack. Only available in sword mode
Armour of Valinor - Level 5 - Gives passive armour boost and a new skin
Power of the Sea - Level 7 - Summons some Alqualonde Guardians
Spirits of the Valar - Level 9 - Makes all nearby units become invulnerable for a while
Turin
Build Cost: 3000
Description: Turin is a powerful melee hero, who will be most useful when faing massed enemy archers (he will have a very high dodge chance). Purchasing him will unlock the Outlaws.
Abilities:
Outlaw Captain - Level 1 - Pillage, armour and damage boosts to Outlaws
Hidden Volley - Level 3 - Calls a volley of arrows from hidden Outlaws
Hatred of the Orcs - Level 5 - Gets a passive weapon upgrade, which does radius damage that only hurts orcs (meaning he will bring down orc hordes very quickly)
Dragon Helm - Level 8 - Makes enemies fear him, gives small armour boost, negates the effect of his pillage (after he put it on he vowed to only hunt orcs, so he became good when wearing it )
Buildings
Fishing Pond
Build Cost: 300
Description: Basic resource building for Teleri
Doriath Barracks
Build Cost: 400
Description: Trains Doriath units, has no prerequisite
Trains:
Level 1 - Archers Of Doriath - Cost 400 - Basic archer unit
Level 1 - Doriath Swordsmen - Cost 350 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords.
Level 2 - Beleg's Axemen - Cost 600 - Strong attacking unit although fairly weak on the defensive
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking, walk instead of run (so speed is a weakness)
Falathrim Haven
Build Cost: 300
Description: Trains Falathrim units, requires Cirdan to have been built
Trains:
Level 1 - Falathrim Spearmen - Cost 300 - Basic anti-cavalry unit, best dealt with by flanking
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry unit. Very weak at attacking, although they get huge bonuses when flanking or attacking buildings.
Alqualonde Hall
Build Cost: 600
Description: Trains Alqualonde units, requires Olwe to have been built
Trains:
Level 1 - Guardians of Alqualonde - Cost 500 - Very strong attacking archer unit, although weak in melee combat
Level 2 - Guardians Of Olwe - Cost 800 - Elite archer unit. Good all round stats although still fairly weak at melee attacking
Outlaw Tent
Build Cost: 500
Description: Trains Outlaw units, requires Turin to have been built
Trains:
Level 1 - Outlaw - Cost 600 - Good versatile unit, can toggle between sword and bow
Level 2 - Veteran Outlaw - Cost 700 - A named Outlaw captain, who can also mount as well as being able to toggle. Inbetween heroes and units in terms of stats
Waters Of Osse
Build Cost: 200
Description: Heals nearby units, reduces cost of infantry.
Statue Of Ulmo
Build Cost: 200
Description: Gives leadership to nearby units (bigger boosts to Falathrim and Alqualonde), reduces cost of ships.
Caves Of Menegroth
Build Cost: 1000
Description: Purchases upgrades
Upgrades:
Level 1 - Captains of the Teleri - Cost 600 - Improved banner carrier. Many variations.
Level 2 - Forged Blades (needs better name) - Cost 800 - Grants increased melee damage to upgraded hordes.
Level 2 - Doriath Longbows - Cost 800 - Grants increased attack range to Doriath Archers and Marchwardens.
Level 3 - Elf Mail - Cost 1000 - Upgraded hordes take less damage from attacks.
Level 3 - Arrows of the Teleri (needs better name?) - Cost 1200 - Grants improved damage to upgraded archers
Swanhaven
Build Cost: 800
Description: Builds ships, can only be built on water (may be cut if it's buggy).
Trains:
Transport Ship (needs better name) - Cost 100 - Transports units across water. Can hold up to 3 hordes
Battle Ship (needs better name) - Cost 400 - Basic battleship used to defend transports
Ships Of Osse - Cost 800 - Doom ship, needs Alqualonde mini-faction
Bombardment Ship (needs better name) - Cost 1500 - Long range catapult-type ship, needs Falathrim mini-faction
Royal Telerin Fleet - Costs 3000 - Elite ship that can transport units, bombard enemies and is garrisoned by strong archers, needs Alqualonde mini-faction
Flet
Build Cost: 400
Description: Fires arrows at nearby enemies, always stealthed unless attacking. Can be garrisoned by one horde.
Upgrades:
Arrows of the Teleri (needs better name) - Grants increased damage
Elven Barricades
Build Cost: 150
Description: Wall hub for Teleri, made of either wood or piled stones
Upgrades:
Barricade Extension - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Watch Tower - Cost 100 - Builds a small tower that has very good vision
Battle Tower - Cost 600 - Builds a battle tower that fires arrows at enemies, requires Dwarven Stonework upgrade
Fortress
Build Cost: 5000
Description: Trains builders, heroes and fortress upgrades
Trains:
Porter (needs better name) - Cost 500 - Builds buildings, puts out fires
Shepherd of the Trees - Cost 1500 - Trains a shepherd, who can be used as a siege weapon. Very strong against everything except axes and fire (yes this does mean they will no longer get pwned by pikemen )
Upgrades:
Elvish Eyes - Cost 500 - Grants greatly increased vision range to the fortress
Power of the Sea - Costs 1000 - Heals nearby units and heroes
Girdle Of Melian - Cost 1500 - Greatly reduces the stats of nearby enemies
Dwarven Aid - Cost 2000 - Grants increased HP to walls and fortresses, unlocks battle tower upgrade for walls
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded
Trains:
Dwarven Guards - Cost 800 - Elite infantry capable of absorbing lots of damage as well as dishing it out
Nargothond Horse Archers - Cost 600 - Powerful horse archer unit
Haladin Axemen - Cost 200 - Good damage dealers, although very weak armour
Other Stuff
Defense Foundations: We need a suitable image to use for the defence foundations, that relates to all the clans of the Teleri
Banners:
Banner of the Doriath units.
Possible banner of the Falathrim units? A seaward tower with ships?
Banner of the Alqualonde units (I'm referring to the swan ships).
Banner of the Outlaw units (obviously neatened a bit, it was literally a 30 second job in Paint)
Spellbook
Tier 1
Elvish Waters - 5PP - Heals selected units
Foresight (needs better name) - 5PP - Clears shroud in target area
Haste of the Eldalie - 5PP - All targeted units and heroes get a speed increase (25%)
Tier 2
Blossom Of Telperion - 10PP - Summons a tree in the likeness of Telperion. Grants lots of resources and leadership to nearby units. Only one allowed at a time
Wood of Doriath - 10PP - Summons a large wood which gives bonuses to units
Wrath of the Gondolindrim - 10PP - Summons a volley from the archers of Gondolin, large radius and high damage
Dwarven Craft - 10PP - Gives all weapon wielding heroes damage and armour boosts (except Olwe)
Tier 3
Aid Of Nargothrond - 15pp - Summons Finrod with some Horse Archers and swordmen
Elbereth The Beloved - 15PP - Stars shine through the sky, cancelling any negative weather effects and giving leadership to Elves
Power Of Ulmo - 20pp - Summons a great flood that destroys anything in its way
Tier 4
Breaking of the Leaguer of Gondolin - 25PP - Summons Turgon, Ecthelion, Glorfindel, and lots of Gondolindrim
Host of the Valar - 30PP - Summons the Valar army
Easterlings Tech Tree
24 September 2007 - 08:37 PM
Heroes
Ulfang
Build Cost: 2500
Description: The Easterling's most powerful melee hero (which says a lot about their ability in battle). He can however prove deadly when leveled up a bit.
Abilities:
Chieftain of the Easterlings - Level 1 - Leadership to nearby Easterling units
Axe Strike - Level 1 - Powerful melee attack
Wrath of the East - Level 4 - Temporarily gets damage increase
Disunion Amongst Foes - Level 6 - Turns targeted enemies against each other
Uldor
Build Cost: 1500
Description: The youngest son of Ulfang, who possesses excellent skill with a spear despite his age.
Abilities:
Master of the Spear - Level 1 - Leadership to spear-wielding units
Mount - Level 2 - Mounts Uldor on a horse. When mounted he deals excellent trample because of his spear
Ulfast
Build Cost: 2000
Description: Ulfast is the hunter amongst the brothers. His skill with a bow far outclasses any other archer to be found amongst their people, but he is no match for the elven archers. He has the option to ride a great war wain into battle.
Abilities:
Mount - Level 1 - Mounts onto a great war wain, from which he attacks with his bow
Wainrider Chieftain - Level 4 - Leadership to nearby Wainriders
Blood-stained arrow - Level 6 - Powerful arrow attack which has killed many creatures over the years. Has never been cleaned, and thus poisons enemies
Mighty Hunter - Level 7 - Allows Ulfast to be stealthed all the time (except when attacking), only active on foot
Ulwarth
Build Cost: 1400
Description: Ulwarth is a fell fighter. He wields a deadly poisoned blade in battle, identical to the kind wielded by orcs. He has high damage and a fast attack rate, although wears nothing but a bit of fur into battle.
Abilities:
Rage of the Easterlings - Level 2 - Temporarily gets damage boost but armour loss
Brodda
Build Cost: 1200
Description: Brodda is akin to Ulfang the Black, and he was set to rule Hithlum after the Battle of Unnumbered Tears. He wields a well-crafted sword and shield in battle, although the shield has been hideously painted over, suggesting it originally belonged to the House of Hador, or even the Noldor. Building Brodda unlocks the Hithlum mini-faction.
Abilities
Coveter of Hithlum - Level 1 - Brodda and nearby Hithlum units get resources by killing the enemy
Thief - Level 5 - Steals a large amount of money from a target enemy building
Rousing Speech - Level 8 - Brodda and nearby Hithlum units get large bonuses temporarily
Lorgan
Build Cost: 1800
Description: Lorgan is an Easterling chieftain who came late to Beleriand, and took over the rule of Hithlum after Brodda got killed. He was well known for being ruthless, and using hunting dogs. He wields a small fighting axe in battle. Building Lorgan unlocks the Kin-from-the-east mini-faction.
Easterling Champion - Level 1 - Damage boost to KFTE units (note: need a better name for this min-faction )
Ruthless Warrior - Level 4 - Temporarily gets a large damage boost
Hunting Dogs - Level 7 - Summons several vicious attack dogs, who viciously attack the enemy
Orcobal
Build Cost: 1200
Description: Orcobal is the orcs greatest chieftain. Although not weak by any stretch of the imagination, he can not stand up against most other heroes. He is best used in conjuction with large armies of orcs. Building Orcobal unlocks the orc min-faction.
Abilities:
Orc Chieftain - Level 1 - Grants small amounts of leadership to nearby orcs
Orc Slash - Level 3 - A powerful melee attack
Words of Melkor - Level 6 - Speaks the fell words of Melkor, granting experience to orcs
Call the Horde - Level 8 - All orc units temporarily get greatly increased build times
Buildings
Slaughter House
Build Cost: 300
Description: Harvests animals for food
Lumber Mill
Build Cost: 400
Description: Chops down trees for wood
Trains:
Captive - Cost 50 - Chops down trees
War Hut
Build Cost: 300
Description: Trains the basic Easterling warriors
Trains:
Level 1 - Warband - Cost 200 - Spear wielding infantry, decent damage against cavalry
Level 1 - Woodsmen - Cost 400 - Axe wielding infantry
Level 2 - Skirmishers - Cost 300 - Spear-throwing infantry, high damage but poor range
Level 3 - Battering Ram - Cost 500 - Huge tree wielded by strong men
Stables
Build Cost: 800
Description: Trains cavalry units.
Trains:
Level 1 - Lancers - Cost 600 - High damage trampling unit, weak in melee
Level 2 - Mounted Skirmishers - Cost 700 - Missile-cavalry unit, high damage but poor range
Level 3 - Wainriders - Cost 800 - The Easterling's "elite" unit. A powerful horse-driven chariot, garrisoned by archers and with spikes on the wheels (high crush)
Hithlum Hall
Build Cost: 600
Description: Trains the better-equipped Hithlum units. Requires Hithlum mini-faction.
Trains:
Level 1 - Raiders - Cost 500 - Light infantry wielding variety of weapons, steal money when attacking buildings
Level 2 - Warriors of Hithlum - Cost 600 - More organised, well-equipped spearmen
Level 3 - Royal Guard - Cost 800 - "Elite" infantrym highly trained and equipped with looted weapons
Name to be decided later
Build Cost: 500
Description: Trains their kin from the east, who only entered Beleriand after the Battle of Unnumbered Tears.
Trains:
Level 1 - Hunters - Cost 300 - Archer unit, decent accuracy although no armour
Level 3 - Beserkers - Cost 500 - Single battle-axe wielding unit, can take down clumped enemies very quickly
Ulfang
Build Cost: 2500
Description: The Easterling's most powerful melee hero (which says a lot about their ability in battle). He can however prove deadly when leveled up a bit.
Abilities:
Chieftain of the Easterlings - Level 1 - Leadership to nearby Easterling units
Axe Strike - Level 1 - Powerful melee attack
Wrath of the East - Level 4 - Temporarily gets damage increase
Disunion Amongst Foes - Level 6 - Turns targeted enemies against each other
Uldor
Build Cost: 1500
Description: The youngest son of Ulfang, who possesses excellent skill with a spear despite his age.
Abilities:
Master of the Spear - Level 1 - Leadership to spear-wielding units
Mount - Level 2 - Mounts Uldor on a horse. When mounted he deals excellent trample because of his spear
Ulfast
Build Cost: 2000
Description: Ulfast is the hunter amongst the brothers. His skill with a bow far outclasses any other archer to be found amongst their people, but he is no match for the elven archers. He has the option to ride a great war wain into battle.
Abilities:
Mount - Level 1 - Mounts onto a great war wain, from which he attacks with his bow
Wainrider Chieftain - Level 4 - Leadership to nearby Wainriders
Blood-stained arrow - Level 6 - Powerful arrow attack which has killed many creatures over the years. Has never been cleaned, and thus poisons enemies
Mighty Hunter - Level 7 - Allows Ulfast to be stealthed all the time (except when attacking), only active on foot
Ulwarth
Build Cost: 1400
Description: Ulwarth is a fell fighter. He wields a deadly poisoned blade in battle, identical to the kind wielded by orcs. He has high damage and a fast attack rate, although wears nothing but a bit of fur into battle.
Abilities:
Rage of the Easterlings - Level 2 - Temporarily gets damage boost but armour loss
Brodda
Build Cost: 1200
Description: Brodda is akin to Ulfang the Black, and he was set to rule Hithlum after the Battle of Unnumbered Tears. He wields a well-crafted sword and shield in battle, although the shield has been hideously painted over, suggesting it originally belonged to the House of Hador, or even the Noldor. Building Brodda unlocks the Hithlum mini-faction.
Abilities
Coveter of Hithlum - Level 1 - Brodda and nearby Hithlum units get resources by killing the enemy
Thief - Level 5 - Steals a large amount of money from a target enemy building
Rousing Speech - Level 8 - Brodda and nearby Hithlum units get large bonuses temporarily
Lorgan
Build Cost: 1800
Description: Lorgan is an Easterling chieftain who came late to Beleriand, and took over the rule of Hithlum after Brodda got killed. He was well known for being ruthless, and using hunting dogs. He wields a small fighting axe in battle. Building Lorgan unlocks the Kin-from-the-east mini-faction.
Easterling Champion - Level 1 - Damage boost to KFTE units (note: need a better name for this min-faction )
Ruthless Warrior - Level 4 - Temporarily gets a large damage boost
Hunting Dogs - Level 7 - Summons several vicious attack dogs, who viciously attack the enemy
Orcobal
Build Cost: 1200
Description: Orcobal is the orcs greatest chieftain. Although not weak by any stretch of the imagination, he can not stand up against most other heroes. He is best used in conjuction with large armies of orcs. Building Orcobal unlocks the orc min-faction.
Abilities:
Orc Chieftain - Level 1 - Grants small amounts of leadership to nearby orcs
Orc Slash - Level 3 - A powerful melee attack
Words of Melkor - Level 6 - Speaks the fell words of Melkor, granting experience to orcs
Call the Horde - Level 8 - All orc units temporarily get greatly increased build times
Buildings
Slaughter House
Build Cost: 300
Description: Harvests animals for food
Lumber Mill
Build Cost: 400
Description: Chops down trees for wood
Trains:
Captive - Cost 50 - Chops down trees
War Hut
Build Cost: 300
Description: Trains the basic Easterling warriors
Trains:
Level 1 - Warband - Cost 200 - Spear wielding infantry, decent damage against cavalry
Level 1 - Woodsmen - Cost 400 - Axe wielding infantry
Level 2 - Skirmishers - Cost 300 - Spear-throwing infantry, high damage but poor range
Level 3 - Battering Ram - Cost 500 - Huge tree wielded by strong men
Stables
Build Cost: 800
Description: Trains cavalry units.
Trains:
Level 1 - Lancers - Cost 600 - High damage trampling unit, weak in melee
Level 2 - Mounted Skirmishers - Cost 700 - Missile-cavalry unit, high damage but poor range
Level 3 - Wainriders - Cost 800 - The Easterling's "elite" unit. A powerful horse-driven chariot, garrisoned by archers and with spikes on the wheels (high crush)
Hithlum Hall
Build Cost: 600
Description: Trains the better-equipped Hithlum units. Requires Hithlum mini-faction.
Trains:
Level 1 - Raiders - Cost 500 - Light infantry wielding variety of weapons, steal money when attacking buildings
Level 2 - Warriors of Hithlum - Cost 600 - More organised, well-equipped spearmen
Level 3 - Royal Guard - Cost 800 - "Elite" infantrym highly trained and equipped with looted weapons
Name to be decided later
Build Cost: 500
Description: Trains their kin from the east, who only entered Beleriand after the Battle of Unnumbered Tears.
Trains:
Level 1 - Hunters - Cost 300 - Archer unit, decent accuracy although no armour
Level 3 - Beserkers - Cost 500 - Single battle-axe wielding unit, can take down clumped enemies very quickly
Dwarves Tech Tree
24 September 2007 - 08:36 PM
Heroes
Azaghal
Build Cost: 3000
Description: Azaghal is one of the more powerful melee heroes available to the dwarves. He has good all round stats (except speed).
Abilities:
Lord Of Belegost - Level 1 - Armour and damage boosts to Belegost dwarves
Last Stroke - Level 3 - Azaghal keeps fighting for a few seconds after dieing, gets large damage boost in this time
Dwarven Stoutness - Level 5 - Azaghal and nearby dwarves temporarily get enormous armour boosts, but lose speed
Axe Cleave - Level 7 - Powerful melee attack that wounds target, dealing damage over time
Telchar
Build Cost: 2000
Description: Telchar is a hero with very little fighting skill. He has a high armour rating, and wields a great hammer in battle, making him useful at taking down enemy buildings. His main use is as a walking hero-armoury.
Abilities:
Aimed Blow - Level 1 - A melee attack that does very little damage, but disables the target building for a minute (quite long recharge time)
Dragon Helms - Level 4 - Telchar crafts mighty dragon-helms for all dwarven heroes, giving passive armour boosts and making them immune to fire (Cost: 1000)
Craftsmanship of Telchar - Level 7 - Telchar crafts improved weapons for all heroes (includes non-dwarves) (Cost: 1500)
Mighty Smith - Level 8 - Gives small leadership boosts to all nearby units
Eol
Build Cost: 1800
Description: Eol is a decent melee hero, who is the only dwarf hero to possess any "magic" abilities, and the only one that can mount. Once he gets his armour upgrade he is very hard to kill.
Abilities:
Mount - Level 1 - Mounts Eol on a horse
Enchantments of the Wood - Level 2 - Targeted enemies temporarily suffer from greatly reduced stats
Poisoned Javelin - Level 4 - Hurls a deadly javelin at targeted enemy, dealing heavy damage over time (although little damage initially)
Galvorn Hauberk - Level 8 - Eol puts on his great coat of galvorn, gving him a huge armour boost
Naugladur
Build Cost: 2600
Description: Naugladur is another strong melee hero, more than capable of holding his own against heroes such as Beren. He has the best attack speed out of all the dwarven heroes, and gains bigger bonuses when flanking (as do all the Nogrod dwarves). He uses a sword in battle. Building Naugladur unlocks the Nogrod mini-faction.
Abilities:
Lord Of Nogrod - Level 1 - Damage boost to Nogrod dwarves
Greed - Level 3 - Naugladur and nearby units get resources for each kill
Strength of the Dwarves - Level 4 - Temporarily gets increased damage, knockback and radius damage
Blood-stained Knife - Level 10 - Summons many dwarves out of Belegost
Durin
Build Cost: 3500
Description: Durin is the eldest father of Dwarves. His abode is in the mighty mansions of Khazad-Dum, and there he obtained great wealth, including the precious metal mithril. He wields a great war-axe in battle. Building Durin unlocks the Khazad-Dum mini-faction.
Abilities:
Eldest of the Fathers - Level 1 - Good leadership to all dwarves
Khazad ai-menu - Rank 4 - Dwarven battle cry that greatly boosts all surrounding allies stats temporarily
Great Stroke - Rank 6 - Powerful melee attack capable of taking down several units if aimed correctly
Durin the Deathless - Rank 9 - If Durin loses his health, he gets 50% back (long recharge time to not make it too overpowered)
Thingol
Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade. Building Thingol unlocks the Doriath mini-faction.
Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby elves
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Dwarven Hauberk - Level 5 - Gets a large armour boost, due to the superior mail of the Dwarves
Love of Melian - Level 7 - Gets passive stat boosts, due to Melian lending him power
Trade Agreement - Level 10 - Summons several treasure chests, all filled with a varying amount of money
Buildings
Mine Shaft
Build Cost: 300
Description: Basic resource building for Dwarves
Lumber Mill
Build Cost: 400
Description: Additional resource building, harvests trees, reduces cost of upgrades
Trains:
Dwarven Forester - Cost 100 - Unit that chops down trees for resources, can repair buildings, weak stats
Belegost Barracks
Build Cost: 500
Description: Trains Belegost units
Trains:
Level 1 - Dwarven Warriors - Cost 400 - Basic axe-wielding unit, high stats but very slow
Level 1 - Dwarven Archers - Cost 300 - Weak archer unit, quite fast but lack armour
Level 2 - Dwarven Phalanxes - Cost 600 - Anti-cavalry unit, wield long spears and round shields
Level 2 - Demolisher - Cost 200 - Powerful melee siege unit, very vulnerable in melee
Level 3 - Guardians of The Lord - Cost 800 - Elite infantry unit. Wield battle-axes, great shields and have a deadly axe throw ability
Nogrod Camp
Build Cost: 500
Description: Trains the Nogrod units, who are more suited to flanking than the Belegost units. Requires Nogrod mini-faction
Trains:
Level 1 - Dwarven Craftsmen - Cost 200 - Single unit that increase productivity of nearby buildings (doesn't stack), can repair buildings, can attack with weak hammers, decent against buildings
Level 2 - Nogrod Raiders - Cost 400 - Hammer wielding units that do well against armoured units and buildings, steal resources when attacking buildings
Level 3 - Warriors of Nogrod - Units that wield sword/axe (randomly, not toggle), high rate of attack, good bonuses when flanking
Upgrades:
Level 3 - War Maces - Cost 600 - Hammer wielding units get decent boosts
Great Halls
Build Cost: 600
Description: Trains the soldiers of Khazad-Dum, who provide versatility to the Dwarves. Requires Khazad-Dum mini-faction
Trains:
Level 1 - Longbeard Warriors - Cost 600 - Sword/shield wielding units, good armour rating
Level 2 - Mountain Miners - Cost 500 - Mattock wielding unit, high damage but very vulnerable to arrows
Level 3 - Catapult - Cost 400 - Ranged siege unit that deals high damage to enemy structures
Doriath Barracks
Build Cost: 400
Description: Trains the elves of Doriath, who are much faster than their dwarven counterparts. Requires Doriath mini-faction.
Trains:
Level 1 - Doriath Swordsmen - Cost 250 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords, superior stealth
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking
Hearth
Build Cost: 300
Description: Heals nearby units and heroes
Statue Of Aule
Build Cost: 250
Description: Gives leadership to nearby units, reduces building time of all buildings except fortress
Dwarven Armoury
Build Cost: 1000
Description: Researches upgrades
Upgrades:
Level 1 - Dwarven Champion - Cost 600 - Improved banner carrier unit, many variations
Level 1 - Longswords - Cost 600 - Grants improved damage to sword-wielding hordes
Level 2 - Thrice-Forged Spears - Cost 600 - Grants improved damage to spear-wielding hordes
Level 2 - Steel Tipped Arrows - Cost 800 - Grants improved damage to archers
Level 3 - Dwarven Mail - Cost 1200 - Upgraded hordes take muchless damage from attacks
Level 3 - Battle Axes - Cost 1000 - Axe-wielding hordes get large bonuses and deal radius damage
Dock
Build Cost: N/A
Description: Builds Ships, although very limited options
Trains:
Raft - Cost 100 - Can transport up to 2 hordes across water
Battle Tower
Build Cost: 400
Description: A strong tower manned by archers
Upgrades:
Steel Tipped Arrows - Cost 300 - Grants improved damage
Walls of Stone
Build Cost: 200
Description: Wall hub for Dwarves, made of strong stone
Upgrades:
Wall Segment - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Battle Tower - Cost 500 - Builds a defensive tower that fires arrows at nearby enemies
Catapult - Cost 1000 - Builds a mighty catapult that hurls boulders at nearby enemies
Fortress
Build Cost: 5000
Description: Trains builders, heroes and builds fortress upgrades
Trains:
Dwarven Builder - Cost 500 - Builds buildings, puts out fires
Upgrades:
Dwarven Stonework - Cost 2000 - Grants more health and armour to all attached walls
Need more ideas for fortress upgrades
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded
Trains:
Men of Eraidor - Cost 200 - Spear wielding unit, weak stats but fairly quick
Noldor Hunter - Cost 600 - Spear wielding cavalry unit, limit of 2 hordes
Other Stuff
Defense Foundations: A picture of a hammer smiting an anvil
Banners:
Khazad-Dum:
All others will have similar banners (except Doriath ), but altered slightly to fit the feel of that mini-faction
Spellbook
Tier 1
Dwarven Roots - 5PP - Heals selected units 60% of their health
Dwarven Skill - 5PP - Repairs selected buildings
Pride of the Dwarves - 5PP - Selected units get bonuses temporarily
Tier 2
Children Of Aule - 10PP - Grants units resistance to fear and knockback. Also makes them near invulnerable to fire. Passive ability
Dwarven Riches - 10PP - Selected resource building gets 200% productivity
Amon Rudh - 10PP - Creates building which is permanently stealthed, creates lots of resources and heals nearby allies, guarded by a few petty dwarves
Friendship of Thingol - 10PP - Summons two battalions of Doriath Swordsmen
Tier 3
Rock Fury - 15PP - Summons a barrage of devastating rocks from catapults
Need 2 more tier 3 spells for them
Tier 4
Dwarven Graces - 25PP - Fully upgrades selected units
Need another tier 4 spell
Azaghal
Build Cost: 3000
Description: Azaghal is one of the more powerful melee heroes available to the dwarves. He has good all round stats (except speed).
Abilities:
Lord Of Belegost - Level 1 - Armour and damage boosts to Belegost dwarves
Last Stroke - Level 3 - Azaghal keeps fighting for a few seconds after dieing, gets large damage boost in this time
Dwarven Stoutness - Level 5 - Azaghal and nearby dwarves temporarily get enormous armour boosts, but lose speed
Axe Cleave - Level 7 - Powerful melee attack that wounds target, dealing damage over time
Telchar
Build Cost: 2000
Description: Telchar is a hero with very little fighting skill. He has a high armour rating, and wields a great hammer in battle, making him useful at taking down enemy buildings. His main use is as a walking hero-armoury.
Abilities:
Aimed Blow - Level 1 - A melee attack that does very little damage, but disables the target building for a minute (quite long recharge time)
Dragon Helms - Level 4 - Telchar crafts mighty dragon-helms for all dwarven heroes, giving passive armour boosts and making them immune to fire (Cost: 1000)
Craftsmanship of Telchar - Level 7 - Telchar crafts improved weapons for all heroes (includes non-dwarves) (Cost: 1500)
Mighty Smith - Level 8 - Gives small leadership boosts to all nearby units
Eol
Build Cost: 1800
Description: Eol is a decent melee hero, who is the only dwarf hero to possess any "magic" abilities, and the only one that can mount. Once he gets his armour upgrade he is very hard to kill.
Abilities:
Mount - Level 1 - Mounts Eol on a horse
Enchantments of the Wood - Level 2 - Targeted enemies temporarily suffer from greatly reduced stats
Poisoned Javelin - Level 4 - Hurls a deadly javelin at targeted enemy, dealing heavy damage over time (although little damage initially)
Galvorn Hauberk - Level 8 - Eol puts on his great coat of galvorn, gving him a huge armour boost
Naugladur
Build Cost: 2600
Description: Naugladur is another strong melee hero, more than capable of holding his own against heroes such as Beren. He has the best attack speed out of all the dwarven heroes, and gains bigger bonuses when flanking (as do all the Nogrod dwarves). He uses a sword in battle. Building Naugladur unlocks the Nogrod mini-faction.
Abilities:
Lord Of Nogrod - Level 1 - Damage boost to Nogrod dwarves
Greed - Level 3 - Naugladur and nearby units get resources for each kill
Strength of the Dwarves - Level 4 - Temporarily gets increased damage, knockback and radius damage
Blood-stained Knife - Level 10 - Summons many dwarves out of Belegost
Durin
Build Cost: 3500
Description: Durin is the eldest father of Dwarves. His abode is in the mighty mansions of Khazad-Dum, and there he obtained great wealth, including the precious metal mithril. He wields a great war-axe in battle. Building Durin unlocks the Khazad-Dum mini-faction.
Abilities:
Eldest of the Fathers - Level 1 - Good leadership to all dwarves
Khazad ai-menu - Rank 4 - Dwarven battle cry that greatly boosts all surrounding allies stats temporarily
Great Stroke - Rank 6 - Powerful melee attack capable of taking down several units if aimed correctly
Durin the Deathless - Rank 9 - If Durin loses his health, he gets 50% back (long recharge time to not make it too overpowered)
Thingol
Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade. Building Thingol unlocks the Doriath mini-faction.
Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby elves
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Dwarven Hauberk - Level 5 - Gets a large armour boost, due to the superior mail of the Dwarves
Love of Melian - Level 7 - Gets passive stat boosts, due to Melian lending him power
Trade Agreement - Level 10 - Summons several treasure chests, all filled with a varying amount of money
Buildings
Mine Shaft
Build Cost: 300
Description: Basic resource building for Dwarves
Lumber Mill
Build Cost: 400
Description: Additional resource building, harvests trees, reduces cost of upgrades
Trains:
Dwarven Forester - Cost 100 - Unit that chops down trees for resources, can repair buildings, weak stats
Belegost Barracks
Build Cost: 500
Description: Trains Belegost units
Trains:
Level 1 - Dwarven Warriors - Cost 400 - Basic axe-wielding unit, high stats but very slow
Level 1 - Dwarven Archers - Cost 300 - Weak archer unit, quite fast but lack armour
Level 2 - Dwarven Phalanxes - Cost 600 - Anti-cavalry unit, wield long spears and round shields
Level 2 - Demolisher - Cost 200 - Powerful melee siege unit, very vulnerable in melee
Level 3 - Guardians of The Lord - Cost 800 - Elite infantry unit. Wield battle-axes, great shields and have a deadly axe throw ability
Nogrod Camp
Build Cost: 500
Description: Trains the Nogrod units, who are more suited to flanking than the Belegost units. Requires Nogrod mini-faction
Trains:
Level 1 - Dwarven Craftsmen - Cost 200 - Single unit that increase productivity of nearby buildings (doesn't stack), can repair buildings, can attack with weak hammers, decent against buildings
Level 2 - Nogrod Raiders - Cost 400 - Hammer wielding units that do well against armoured units and buildings, steal resources when attacking buildings
Level 3 - Warriors of Nogrod - Units that wield sword/axe (randomly, not toggle), high rate of attack, good bonuses when flanking
Upgrades:
Level 3 - War Maces - Cost 600 - Hammer wielding units get decent boosts
Great Halls
Build Cost: 600
Description: Trains the soldiers of Khazad-Dum, who provide versatility to the Dwarves. Requires Khazad-Dum mini-faction
Trains:
Level 1 - Longbeard Warriors - Cost 600 - Sword/shield wielding units, good armour rating
Level 2 - Mountain Miners - Cost 500 - Mattock wielding unit, high damage but very vulnerable to arrows
Level 3 - Catapult - Cost 400 - Ranged siege unit that deals high damage to enemy structures
Doriath Barracks
Build Cost: 400
Description: Trains the elves of Doriath, who are much faster than their dwarven counterparts. Requires Doriath mini-faction.
Trains:
Level 1 - Doriath Swordsmen - Cost 250 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords, superior stealth
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking
Hearth
Build Cost: 300
Description: Heals nearby units and heroes
Statue Of Aule
Build Cost: 250
Description: Gives leadership to nearby units, reduces building time of all buildings except fortress
Dwarven Armoury
Build Cost: 1000
Description: Researches upgrades
Upgrades:
Level 1 - Dwarven Champion - Cost 600 - Improved banner carrier unit, many variations
Level 1 - Longswords - Cost 600 - Grants improved damage to sword-wielding hordes
Level 2 - Thrice-Forged Spears - Cost 600 - Grants improved damage to spear-wielding hordes
Level 2 - Steel Tipped Arrows - Cost 800 - Grants improved damage to archers
Level 3 - Dwarven Mail - Cost 1200 - Upgraded hordes take muchless damage from attacks
Level 3 - Battle Axes - Cost 1000 - Axe-wielding hordes get large bonuses and deal radius damage
Dock
Build Cost: N/A
Description: Builds Ships, although very limited options
Trains:
Raft - Cost 100 - Can transport up to 2 hordes across water
Battle Tower
Build Cost: 400
Description: A strong tower manned by archers
Upgrades:
Steel Tipped Arrows - Cost 300 - Grants improved damage
Walls of Stone
Build Cost: 200
Description: Wall hub for Dwarves, made of strong stone
Upgrades:
Wall Segment - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Battle Tower - Cost 500 - Builds a defensive tower that fires arrows at nearby enemies
Catapult - Cost 1000 - Builds a mighty catapult that hurls boulders at nearby enemies
Fortress
Build Cost: 5000
Description: Trains builders, heroes and builds fortress upgrades
Trains:
Dwarven Builder - Cost 500 - Builds buildings, puts out fires
Upgrades:
Dwarven Stonework - Cost 2000 - Grants more health and armour to all attached walls
Need more ideas for fortress upgrades
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded
Trains:
Men of Eraidor - Cost 200 - Spear wielding unit, weak stats but fairly quick
Noldor Hunter - Cost 600 - Spear wielding cavalry unit, limit of 2 hordes
Other Stuff
Defense Foundations: A picture of a hammer smiting an anvil
Banners:
Khazad-Dum:
All others will have similar banners (except Doriath ), but altered slightly to fit the feel of that mini-faction
Spellbook
Tier 1
Dwarven Roots - 5PP - Heals selected units 60% of their health
Dwarven Skill - 5PP - Repairs selected buildings
Pride of the Dwarves - 5PP - Selected units get bonuses temporarily
Tier 2
Children Of Aule - 10PP - Grants units resistance to fear and knockback. Also makes them near invulnerable to fire. Passive ability
Dwarven Riches - 10PP - Selected resource building gets 200% productivity
Amon Rudh - 10PP - Creates building which is permanently stealthed, creates lots of resources and heals nearby allies, guarded by a few petty dwarves
Friendship of Thingol - 10PP - Summons two battalions of Doriath Swordsmen
Tier 3
Rock Fury - 15PP - Summons a barrage of devastating rocks from catapults
Need 2 more tier 3 spells for them
Tier 4
Dwarven Graces - 25PP - Fully upgrades selected units
Need another tier 4 spell
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