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morsematten
Member Since 27 Aug 2007Offline Last Active May 25 2010 06:21 AM
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In Topic: Contra 008-009 Changelog Topic
18 May 2010 - 09:39 AM
able to make China Infantry vehicles move slightly faster? or perhaps with some sort of upgrades to make them move faster. quite tiring to see my assault troop crawlers literally crawling around.
In Topic: Suggestions
29 March 2010 - 07:06 PM
Firstly, my suggestion to the guardian drones is not to make it 1v1 with tanks, but make it capable of repelling them, whether in a group or together with base defenses. it is toooooo weak when fighting against other tanks. the aim of the improvements is not to make the guardian drones a tank, but to make them better at repelling them. and you can still drive your enemies mad with the Sentry drone, in fact much better than the Guardian drone since most players will build infantry first.
Secondly, I know how to use the Pegasus, thank you. I just find it too weak. I believe the Robo Raptor will do a much better job in destroying tanks and infantry, so Pegasus will be used mainly for the destroying of structures. I am not saying that the Pegasus cannot kill infantry or tanks/vehicles, I am just saying it is more suited for targeting buildings/structures. Giving the Pegasus the upgrade i mention will make it more relevant late game, so it wont be come a unit you build early game, but when your enemy gets stronger, the utility of the Pegasus drops. It is the same for my suggestion to the Guardian drone. Just in case you've not noticed, I've mentioned something about upgrading the drone as the player or the unit advances in rank.
Thirdly, I didn't know the helicopter could attack both air and ground. But even if it did, what difference does it make? The suggestion I've made is to make it more resistant to gatling fire. Also, giving the helicopter 2-3 chain guns will still make the helicopter a support unit, but it will have slightly higher firepower and much more capable in gunning down infantry. For the balance, chain guns are not known to be effective against heavy tanks.
Fourthly, my suggestion to the drone controller is to make it faster than it is powerful. By allowing the Drone controller to be able to transport troops, it can transport the drones directly into the battlefield. The Chinook, a helicopter, will be gunned down like ants if met with gatling guns, so it cannot effectively transport troops. The idea is to make the drone controller a more versatile form of transporting drones, as compared to the Chinook. The balance here is that it will transport lesser drones than the Chinook, so players can choose. But my suggestion to the Drone controller will be relevant if the Guardian drones are beefed up.
Fifthly, I don't really get what you mean by "Mines will be replaced, also, against early infantry rush simply use chinook upgraded with drones." The key concept here is to make the Spider mines into anti-personal mines, so that it can fend against infantry. The special drone that can be built in the airfield for defending purposes has already covered the area of defending against vehicle. So the Spider mines, in my opinion, should cover the defense against infantry part. Another thing, a chinook with drones don't seem to be a cost effective way to handle infantry. I think the cost will be more than $1000, as compared to the lower costing mines.
Secondly, I know how to use the Pegasus, thank you. I just find it too weak. I believe the Robo Raptor will do a much better job in destroying tanks and infantry, so Pegasus will be used mainly for the destroying of structures. I am not saying that the Pegasus cannot kill infantry or tanks/vehicles, I am just saying it is more suited for targeting buildings/structures. Giving the Pegasus the upgrade i mention will make it more relevant late game, so it wont be come a unit you build early game, but when your enemy gets stronger, the utility of the Pegasus drops. It is the same for my suggestion to the Guardian drone. Just in case you've not noticed, I've mentioned something about upgrading the drone as the player or the unit advances in rank.
Thirdly, I didn't know the helicopter could attack both air and ground. But even if it did, what difference does it make? The suggestion I've made is to make it more resistant to gatling fire. Also, giving the helicopter 2-3 chain guns will still make the helicopter a support unit, but it will have slightly higher firepower and much more capable in gunning down infantry. For the balance, chain guns are not known to be effective against heavy tanks.
Fourthly, my suggestion to the drone controller is to make it faster than it is powerful. By allowing the Drone controller to be able to transport troops, it can transport the drones directly into the battlefield. The Chinook, a helicopter, will be gunned down like ants if met with gatling guns, so it cannot effectively transport troops. The idea is to make the drone controller a more versatile form of transporting drones, as compared to the Chinook. The balance here is that it will transport lesser drones than the Chinook, so players can choose. But my suggestion to the Drone controller will be relevant if the Guardian drones are beefed up.
Fifthly, I don't really get what you mean by "Mines will be replaced, also, against early infantry rush simply use chinook upgraded with drones." The key concept here is to make the Spider mines into anti-personal mines, so that it can fend against infantry. The special drone that can be built in the airfield for defending purposes has already covered the area of defending against vehicle. So the Spider mines, in my opinion, should cover the defense against infantry part. Another thing, a chinook with drones don't seem to be a cost effective way to handle infantry. I think the cost will be more than $1000, as compared to the lower costing mines.
In Topic: Contra 008-009 Changelog Topic
29 March 2010 - 06:25 PM
And i cant speak chineese or any asian language, so how will i explain my team mate player to send me guan yin or something, should i draw letter "house" and "tree" on map with my units, since i dont use asian keyboard buttons?
hey, you don't have to be sarcastic. as i said, it is cool if it doesn't happen. or the hanyupinyin spelling could be included along side the chinese characters, then you wont have to draw "house", "trees" or "kill" for that matter.
In Topic: Contra 008-009 Changelog Topic
29 March 2010 - 05:16 PM
if 国语 you mean Mandarin, yes, I speak it. In Singapore, we are all forced to learn English and our Mother Tongue. But I'm lazy to type in Mandarin, so I'll go with English in the forum. But the thing is, I don't think anyone sees the name of the units when they buy, they will look at the description instead. Having the chinese characters will give it a greater feel of controlling a chinese army, without rendering players clueless.
But it's cool if it's not going to happen.
But it's cool if it's not going to happen.
In Topic: Suggestions
29 March 2010 - 05:08 PM
Just finished a game using Cyber gen. I realized that Cyber gen do not have early heavy armor/firepower.
Cyber General
Guardian drone
The Guardian drones have weak firepower, though they are fast. But when they come 1 on 1 with a tank, they are at the losing end, even with the Missile Upgrade. Will it be possible to add something with more firepower and possibly heavier armored while maintaining the speed? Maybe Guardian drone could evolve to a cross between a drone and a tank, with it's price going up to $800-$900.
Lose the Missile Upgrade for the Guardian drone and put the upgrade with the Sentry drone. So the Guardian drone will be able to fight with other tanks, like the Battlemaster and the Sentry drone will take up the job of controlling opposing infantries. The Guardian drone will still remain weaker than the regular tank, but it gives a greater chance of repelling enemy tank invasions as compared to the current Guardian drone.
It could have some more upgrades that will beef it after player attains rank 3 or 5. Or maybe gives it "unseen" upgrades as it attains rank. Like when it gets rank 1, Guardian drones gain 10% increase to firepower and amour, and when it gets to rank 2, it gets a TOW missile and finally rank 3, speed is increased by 20%. And when I say rank, I mean the veteran level of the Guardian drone.
Pegasus
Another thing, I find the Pegasus too weak too. Took me 4 Pegasus, I think, to destroy a Warfactory. Would it be possible to up the firepower of the Pegasus? Or maybe add another bomb slot to the Pegasus, so it unloads 2 instead of 1 bomb. Could be added as an upgrade after getting rank 3.
Helicopter
The helicopter thing that the Cyber gen has, I find it redundant. It has mobility, but somewhat low firepower and armor. Maybe add heavy chain guns to it, and lose the rockets. So it has maybe 2 or 3 chain guns. It will also gain from that machine gun upgrade from the warfactory. Also, maybe make it 20% less vulnerable to chain gun fire, and 10% more vulnerable to missiles. I fought with Tank gen, and their Gatling tanks gun my helicopters down like ants. Yes, it should be vulnerable to chain guns, but at least make them last enough to damage the tanks more.
Drone controller
Will it be possible to give the Drone controller the ability to transport troops? Bring up armor by 20%, bring down firepower by 10% and give the Drone controller the ability to transport 2 or 3 drones. And bring up speed by 30%. So the drone controller becomes more like a support unit, rushing into the battlefield, deploying ready drones with the smaller flying drones controlled by the drone controller working as cover fire for the drone controller. But this will be more relevant if Guardian drones are beefed up, so the Guardian drones can work as the main assault force.
Stationary units
The ability to place stationary units to guard, such as the Spider mines and that flying drone thing, works very well. To me, I would prefer anti-personal mines instead of the Spider mines. This way, the Cyber gen can defend key areas from being captured, or defend against early infantry rush from factions with stronger starting infantry. With the flying drone thing, the Cyber gen is able to defend a location from tanks and vehicles, so the Spider mines, in my opinion, is having the same role as the flying drone thing.
Sorry if you guys don't understand which units I'm talking about, I can't really remember the unit names properly. The above are things I feel could give Cyber gen an added boost, while keeping it balanced.
Cyber General
Guardian drone
The Guardian drones have weak firepower, though they are fast. But when they come 1 on 1 with a tank, they are at the losing end, even with the Missile Upgrade. Will it be possible to add something with more firepower and possibly heavier armored while maintaining the speed? Maybe Guardian drone could evolve to a cross between a drone and a tank, with it's price going up to $800-$900.
Lose the Missile Upgrade for the Guardian drone and put the upgrade with the Sentry drone. So the Guardian drone will be able to fight with other tanks, like the Battlemaster and the Sentry drone will take up the job of controlling opposing infantries. The Guardian drone will still remain weaker than the regular tank, but it gives a greater chance of repelling enemy tank invasions as compared to the current Guardian drone.
It could have some more upgrades that will beef it after player attains rank 3 or 5. Or maybe gives it "unseen" upgrades as it attains rank. Like when it gets rank 1, Guardian drones gain 10% increase to firepower and amour, and when it gets to rank 2, it gets a TOW missile and finally rank 3, speed is increased by 20%. And when I say rank, I mean the veteran level of the Guardian drone.
Pegasus
Another thing, I find the Pegasus too weak too. Took me 4 Pegasus, I think, to destroy a Warfactory. Would it be possible to up the firepower of the Pegasus? Or maybe add another bomb slot to the Pegasus, so it unloads 2 instead of 1 bomb. Could be added as an upgrade after getting rank 3.
Helicopter
The helicopter thing that the Cyber gen has, I find it redundant. It has mobility, but somewhat low firepower and armor. Maybe add heavy chain guns to it, and lose the rockets. So it has maybe 2 or 3 chain guns. It will also gain from that machine gun upgrade from the warfactory. Also, maybe make it 20% less vulnerable to chain gun fire, and 10% more vulnerable to missiles. I fought with Tank gen, and their Gatling tanks gun my helicopters down like ants. Yes, it should be vulnerable to chain guns, but at least make them last enough to damage the tanks more.
Drone controller
Will it be possible to give the Drone controller the ability to transport troops? Bring up armor by 20%, bring down firepower by 10% and give the Drone controller the ability to transport 2 or 3 drones. And bring up speed by 30%. So the drone controller becomes more like a support unit, rushing into the battlefield, deploying ready drones with the smaller flying drones controlled by the drone controller working as cover fire for the drone controller. But this will be more relevant if Guardian drones are beefed up, so the Guardian drones can work as the main assault force.
Stationary units
The ability to place stationary units to guard, such as the Spider mines and that flying drone thing, works very well. To me, I would prefer anti-personal mines instead of the Spider mines. This way, the Cyber gen can defend key areas from being captured, or defend against early infantry rush from factions with stronger starting infantry. With the flying drone thing, the Cyber gen is able to defend a location from tanks and vehicles, so the Spider mines, in my opinion, is having the same role as the flying drone thing.
Sorry if you guys don't understand which units I'm talking about, I can't really remember the unit names properly. The above are things I feel could give Cyber gen an added boost, while keeping it balanced.
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