Sorry guys - the code i posted earlier to get a global (world) announcement of Grond being built is buggy and doesn't always work.
Should have done some more testing before posting the results.
The correct steps are below for anyone that may be interested.
Fully tested it this time and works every time.
In grond.ini
Delete (or ' comment out ' ) the top part of the AUDIO parameters and replace with the code below....
VoiceAttack = GrondVoiceAttackMS VoiceCreated = EVA:GrondCreated // new code VoiceCreated = +SOUND:CampOrcCreateGrondGlobal // new code VoiceFullyCreated = EVA:GrondCreated // new code VoiceFullyCreated = +SOUND:CampOrcCreateGrondGlobal // new code VoiceMove = GrondVoiceMoveMS;CatapultVoiceMove VoicePriority = 98 VoiceSelect = GrondVoiceSelectMS;CatapultVoiceSelect VoiceSelectBattle = GrondVoiceSelectMS;CatapultVoiceSelect VoiceGuard = GrondVoiceMove SoundAmbient = GrondFireAmbientLoop SoundMoveLoop = GrondMoveLoop
In eva.ini add the new section below (same as before)......
// New grond creation announcement - marksmod NewEvaEvent GrondCreated Priority = EVA_RING_HERO_CREATED_PRIORITY TimeBetweenEventsMS = EVA_RING_HERO_CREATED_TIME_BETWEEN_EVENTS ExpirationTimeMS = EVA_RING_HERO_CREATED_EXPIRATION_TIME CountAsJumpToLocation = No SideSound Side = Mordor Sound = CampOrcCreateGrond End End
Lastly - in voice.ini
delete or ' comment out ' the section under ' AudioEvent CampOrcCreateGrond ' (9 lines of code) and replace with code below
AudioEvent CampOrcCreateGrond Sounds = ECSalut_Gronda ECSalut_Grondb ECSalut_Grondc Delay = 16500 16500 Volume = #ADD( CAMP_ORC_VOLUME 0 ) MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 ) Limit = 1 Type = voice world player enemies allies SubmixSlider = voice End
then also copy and paste in the new section below....
// new global event built cue (using sauron as ref) = marksmod AudioEvent CampOrcCreateGrondGlobal Sounds = ECSalut_Gronda ECSalut_Grondb ECSalut_Grondc Volume = #ADD( CAMP_ORC_VOLUME 0 ) MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 ) Limit = 1 Type = world voice enemies allies player SubmixSlider = voice End
Okay - all done.
All that messing around just to get a global announcement of Grond being created - LOL.
You can appreciate how much work Naz and Sul and the rest of the team must have done to make SEE what it is today.
That must have been a lot of code writing and testing!
And Sul - thanks for the feedback and i have unpacked the audio files and you are correct - there are a lot of sound bites and dialogue not used - very interesting