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Vikestart

Member Since 21 Oct 2007
Offline Last Active Nov 09 2009 08:31 PM

Topics I've Started

Red Alert 3: Resurrection

23 May 2009 - 01:09 PM

Ok, I'm here because I know Revora Net is a large community and offers hosting of C&C projects. As of now, our homepage and forums are hosted by NavHost which has occured to have a massive amount of downtime and slow-downs in last months. Me, my team members and co-leaders, and the project community is tired of it, and then I have been considering you. Your quality seems to be perfect suited, almost no downtime.

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Red Alert 3: Resurrection

ModDB Profile: http://www.moddb.com...the-endless-war
Homepage: http://www.resurrection.navhost.com (Want to get hosted by you instead)

The project has been alive for some months now. We have prooven a lot of progress on ModDB with our models, soundtracks and logos/world info. However, we will start working a bit more off ModDB now, not stopping, just a bit less there.

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Story [START]
What can people do when war threatens their very way of life? Should the leaders of countries stand idly by while their enemies grow stronger every day?

The Soviet Union is shattered, The Empire of the Rising Sun have been forced back to their homeland, and the Allied nations are barely managing to maintain order and stability after their hard fought victory. There is a vacuum where these great nations once stood: but who will fill be strong enough to fill the vacuum, and take their rightful place as the world's only superpower?
Germany, tired of being the bootlick for the Allied nations has began to show signs of separatism, and has even started hostile actions against their former comrades in arms, but who is funding this rebellion?

The allies have detected strange activity at the south pole, and there have been reports of various Political and Military leaders in Africa uniting together under a new, secretive cause.

All out war is about to begin; the Empire of the Rising Sun, the Allies, the Soviets, the new republic of Germany and the mysterious force behind the situation in Africa and are all preparing a new army, with even deadlier weapons.
But who will be left standing after the last bullet has been fired?

That decision is yours, and yours alone.


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Features:

  • 4 brand new fully functional factions!
  • A bunch of new protocols for all factions!
  • A campaign with 60 missions focusing on all factions!
  • Over 200 new units and structures!
  • Over 20 new multiplayer maps!
  • A map pack with 15 maps based on previous C&C games!
  • All units from Red Alert 3: Uprising!
  • Modified A.I. computer system!
  • Cinematics from RA3, RA2 and YR!
  • New cinematics and full motion videos!
  • Some balance changes and bug fixes!
  • And much, much more for you to explore!
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Our mod has around 25-30 team mebers and we are working hard with the mod. We will accomplish what we have started.
Here is some of the models and concepts we have made:

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CONTINUEING IN THE NEXT POST! I COULD NOT POST ANY MORE IMAGES!

Final 1.08 Balance Changes

27 February 2009 - 02:54 PM

From http://forums.comman.../list/7979.page

Hey guys,

My friendly apologies I didn't post this sooner, but without further adieu, here is the final balance list you can expect in our upcoming patch.

Thank you for all the feedback, Greg Black definitely took it sincerely. At this point, we'll look forward to seeing your comments after you get it in your hands!

And remember, this is just the BALANCE CHANGES, this list doesn't include the wealth of techincal and exploit fixes we've addressed and of course 2v2 Team AutoMatch coming to ya!


· Parachuting drop speed has been increased.

· The range bonus applied to infantry in garrisons is reduced to 25% from 100%.

· Aircraft Return To Base speed boost reduced to 25% from 50%.

· Allied Vindicator (unupgraded) reload time increased to 10s from 5s

· Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.

· Allied Apollo speed reduced to 225 from 250.

· Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Allied Apollo ammo reduced by 25%.

· Allied Century Bomber reload time increased by 50%

· Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.

GregBlack wroteoh. That's just a bad designer -> producer translation. PK+MG Turrets do damage in a arc (think a big damage wedge), that arc used to be 5 degrees, now its less. So its actually a slight nerf to the PK+MG turret.


· Allied IFV cost reduced to 800 from 900.

· Allied Aircraft Carrier drone health doubled.

· Allied Assault Destroy build cost reduced to 1500 from 1800.

· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.

· Japan Imperial Warrior armor penalty while Bonzai Charging removed.

· Japan Balloon Bomb reload time now increases based on its level.

· Japan Final Squadron reload time now increases based on its level.

· Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

· Japan Defender-VX base defense unpack time halved.

· Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

· Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.

· Japan Barracks Egg cost decreased to 500 from 750.

· Japan Barracks T3 upgrade build time reduced to 30s from 60s.

· Japan Power Plant cost reduced to 800 from 1000.

· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

· Japan War Factory T3 upgrade build time reduced to 30s from 60s.

· Japan Mainframe Core build cost decreased to 2500 from 3000.

· Japan Mainframe Core unpack time increased to 30s from 16s.

· Japan Shogun Battleship health reduced to 1500 from 2000.

· Soviet Bullfrog Man-Cannon launch speed increased.

· Soviet Conscript gun damage increased by 25%.

· Soviet Tesla Trooper pre attack delay reduced by 1 second.

· Soviet MiG speed reduced to 210 from 225.

· Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

· Soviet Twinblade health reduced to 500 from 600.

· Soviet Twinblade passenger capacity reduced to 4 from 5.


Multiple Unit profiles and Character profiles activated

08 February 2009 - 12:53 AM

Desolator Trooper, Cryo Legionnaire, Akula Sub and Terror Drone + Commander Hill, Commander Lissette Hanley, General Field Marshall Robert Bingham, General Krukov, Doctor Gregor Zelinsky AND Premier Cherdenko has been activated.

Here's what Apoc, the community manager said:




Hey guys,

I am going to steal the thunder from the two other threads so this is all in one. By the way, apologies about the GIF image on the titles, gotta fix those. However, I've activated quite a few new unit profiles on the site including a brand new one for Uprising....The Desolator Trooper!

In this section here:
http://www.commandan...rt/factions_en/

You will find new profiles for the following:

-The Desolator Trooper
-Akula Sub
-Terror Drone
-Commander Lissette Hanley (new wallpapers!)
-Field Marshal Robert Bingham (more new wallpapers!)

Re-activated the Multigunner IFV since that never made it to the new website and was an oversight for a while (my bad!)

Also, don't forget to check out some of the other stunning new Soviet character profiles which have been activated with new wallpapers, infact, its the entire cast.

Enjoy!
-APOC


There is no specific article for all of those news since they are actually gathered from 2 or 3 recent news, but;
Cryo Legionnaire Article
Desolator Trooper Article
Article about TONS of new character profiles
Akula Sub and Terror Drone had no article



Desolator Trooper:
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Cryo Legionnaire:
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Terror Drone:
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Akula Sub:
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Commander Hill:
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Commander Lissette Hanley:
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Field Marshall Robert Bingham:
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Premier Cherdenko:
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General Krukov:
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Scientific Doctor Gregor Zelinsky:
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