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vbnet3d

Member Since 30 Nov 2007
Offline Last Active Oct 05 2021 05:55 PM

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In Topic: Level 10 CAHS on BFME2 v 1.06

12 March 2008 - 01:26 PM

It looks to me like you just made mounted CAHs level 10. If this is all you changed, I doubt it will make any difference to regular CAHs.


ChildObject CreateAHeroMounted CreateAHero
// TODO - move this to an include file so that we don't duplicate between the parent and child objects
Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_MountedToggle
SpecialPowerTemplate = SpecialAbilityCreateAHeroToggleMounted

TriggerInstantlyOnCreate = Yes //Instantly puts Hero on a horse.

UnpackTime = 2000
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 2000

OpacityTarget = .3 // How see-thru to be at peak of change

// PackSound =
// UnpackSound =
// TriggerSound =
// PrepSoundLoop =
AwardXPForTriggering = 0
End

Behavior = ExperienceLevelCreate ModuleTag_LevelBonus
LevelToGrant = 10
MPOnly = No
End

End

// Create a Hero related objects.
#include "CreateAHeroObjects.inc"


Have you tried adding it to the CreateAHero object block instead?