ChildObject CreateAHeroMounted CreateAHero
// TODO - move this to an include file so that we don't duplicate between the parent and child objects
Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_MountedToggle
SpecialPowerTemplate = SpecialAbilityCreateAHeroToggleMounted
TriggerInstantlyOnCreate = Yes //Instantly puts Hero on a horse.
UnpackTime = 2000
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 2000
OpacityTarget = .3 // How see-thru to be at peak of change
// PackSound =
// UnpackSound =
// TriggerSound =
// PrepSoundLoop =
AwardXPForTriggering = 0
End
Behavior = ExperienceLevelCreate ModuleTag_LevelBonus
LevelToGrant = 10
MPOnly = No
End
End
// Create a Hero related objects.
#include "CreateAHeroObjects.inc"
Have you tried adding it to the CreateAHero object block instead?