i give sauron a Blade Master power to enable him a new modul condition
all is ok except for the animation here my code
; --------- New ability ------------ ModelConditionState = WEAPONSET_HERO_MODE ParticleSysBone = WEAPON SaronRingSpark2 FollowBone:Yes ParticleSysBone = WEAPON SaronRingSpark3 FollowBone:Yes End ; -- Power of the One Ring Animations AnimationState = FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE; Blademaster Mode StateName = STATE_ready Animation = ATKA AnimationName = MUSauron_SKL.musauron_atka AnimationMode = ONCE UseWeaponTiming = Yes End StateName = STATE_ready Animation = ATKC AnimationName = MUSauron_SKL.MUSauron_ATKC AnimationMode = ONCE UseWeaponTiming = Yes End Flags = RESTART_ANIM_WHEN_COMPLETE MAINTAIN_FRAME_ACROSS_STATES FXEvent = Frame:41 Name: FX_SauronWrathHitOrient FXEvent = Frame:45 Name: FX_SauronWrathHitOrient End ; AnimationState = BETWEEN_FIRING_SHOTS_A WEAPONSET_HERO_MODE ; Animation ; AnimationName = MUSauron_SKL.MUSauron_ATKC ; AnimationMode = LOOP ; UseWeaponTiming = Yes ;End ; Flags = PLAY_TO_FRAME ; FXEvent = Frame:45 Name: FX_SauronWrathHitOrient ;End AnimationState = MOVING FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE StateName = STATE_Moving Animation = Moving AnimationName = MUSauron_SKL.MUSauron_WLKB AnimationMode = LOOP Distance = 88 End Flags = MAINTAIN_FRAME_ACROSS_STATES End ;AnimationState = BETWEEN_FIRING_SHOTS_A WEAPONSET_HERO_MODE ;StateName = STATE_Ready ;Animation = ATKC ; AnimationName = MUSauron_SKL.MUSauron_ATKC ; AnimationMode = ONCE ; UseWeaponTiming = Yes ;End ;End
as you can see all the ; are my testing and all of it fails , what i want
is to make MUSauron_SKL.musauron_atka ( this anim was never used by ea , it's like
in the first movie in Last alliance ) his first attack then immediatly his second attack
MUSauron_SKL.MUSauron_ATKC , i tried all i know and still no luck , i want it via
coding cause i really don't have any background with renx or similar progrme.
any replays would be appreciated.