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DanoLefourbe

Member Since 05 Dec 2007
Offline Last Active Dec 19 2007 08:43 PM

Posts I've Made

In Topic: Download 1.05.06 BETA

19 December 2007 - 08:34 PM

its probably cause so many people are downloading it :crazed: awesome rob!


No, it's just that filefront has always been extremely slow and somewhat unstable. Not the best choice, but since it's free... I'm currently downloading at 11 KB/s. I usually have 600 KB/s. I'll have the mod in about 5 hours.

In Topic: General Comments/Suggestions

19 December 2007 - 12:33 AM

It's raining good news here. I'm really growing impatient. What I am waiting for the most is to see what Arnor became. But please make some mistakes or I won't be able to complain again :crazed: .
Seriously though I explored the board a little and I am really impressed with your work.
- oh and could I get permission for the link to this "fan/player" banner of yours ?

In Topic: General Comments/Suggestions

18 December 2007 - 08:53 PM

HI. Some new info.

I played against a friend. I played Goblin against Gondor and I had a relevant bug: My semi-troll swordsmen became almost uncontrollable and untargettable. this is a major pain as:
1) It gave me permanent map revealers
2) My opponent's units gathered systematically around my swordsmen but were unable to harm them
3) I could sometimes control them and order them to attack, which made invincible forces in my ranks.
The problem repeated itself a little while latter while I played w/gobs against a CPU. CPU also got invincible/blocked units at some point while controlling goblins.

We were using an original DVD (yes, a single one, guess you know the trick...) while we had this problem.

In Topic: General Comments/Suggestions

17 December 2007 - 10:10 AM

Thank you for these quick replies.
-I just retested Rohan and it seems there is a problem with ressource gathering which seems less efficient than with the other factions. I think this has already been taken care of, but I prefer stating it anyway. On this very part: will there be any ressources gathering special ability for our farmer-faction ?
-Is there a bug with Orcish Archers or are their short range and their suicidal attitude the real thing ? (or is the problem on my side ?)
-Finally I had a bug while playing against a CPU controlling Evil Men: they didn't do anything. So when I attacked them, I found a fortress and two workers waiting for their death, and I wondered if I was the only one to experience this.

(...)the next public Beta, which conveniently is coming up very, very soon apparently.

:p :lol:

In Topic: General Comments/Suggestions

05 December 2007 - 10:27 AM

Hi.
I am not familiar with this board at all. so if this is not the right place for this post, please inform me.

Right now I am playing the "mid-1.05" version of the game and I see some heavy "consistancy" problems with some factions.

-Arnor seems like a place where you threw each and every thing you liked from other factions with slight modifications, which is no fun at all, since the faction has no personnality . Too many buildings too. Two barracks doesn't make sense

-Rohan Ent Moot is just a very bad idea: 5000 for a moot with 4 ents who won't have much time to make damage to your opponent ? it's just a waste of time and resources. Either make it 3000 w/ 2 permanent ents or just 1000 without anything. You could also make it a mini-fortress w/ some sentinel ents.
Rohan has a real need for early siege weapons, and these ants come way too late.
Apart from this, Rohan is really great.

-Mordor is no more Mordor. Removing Mumakil to give them to the evil men is a very good idea. But these free orcs are utter crap. Sure they're free, but who would spend time and space for this ? good against resource buildings ? that's not the initial pupose- and you'll have to protect them during your raid (is it wrth protecting) . Why did you remove Wargs and replace them, instead of making them a little faster. Orc archers cost way too much for their 2-feet range.
Other Mordor changes are good, but it became the slowest faction of the game. originally it is one of the fastest. I know this is a choice you made, but it doesn't make much sense.

-Goblins: goblin warriors are no more swarmer, they're just like the free orcs now: pieces of living meat who take space and time in your strategy. Goblins are swarmers, not pillagers. So please once again give them their initial purpose.

Apart from these remarks, I love your mod: Gondor, Rohan, Evil Men are really great. I especially like the freedom you give evil men when building a camp, very fun playing with, and the design is really good.