I've been playing around with the map editor a bit since many of the space maps are overly cluttered and with the pathing problems in EAW very hard to use. Space maps are pretty easy to modify, but I want to know if there's any way to work out which position the engine puts new space bases in. Is it random, or do they get placed in the order they're laid down on the map, or is it something else entirely? Many of the maps have space base slots in prime defensive locations and I'd like to be able to know that my golans will go in those slots instead of shipyards. If the space station slots are used in the order they're placed in the map editor, I can place the defensive positions last so I can build my golans after all my shipyards.
Also, with 1.2 just around the corner, have the space maps been redone for that?
Land maps are significantly more complicated than space maps. the thing I was wondering about there was, would it be a good idea to scale down all of the units? We can keep the canon weapon ranges in relation to the newly scaled units meaning the new land maps wouldn't need to be so big. And the buildings are awful small compared to the units anyway. Smaller units means we could fit more on the map too if we can up the land battles population letting us have large units of AT-ATs.
Mercykiller_AUS
Member Since 07 Jan 2008Offline Last Active Nov 10 2011 02:44 AM