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Tadwin

Member Since 12 Jan 2008
Offline Last Active Jan 15 2008 12:43 AM

Posts I've Made

In Topic: Erebor (Dwarven) faction

15 January 2008 - 12:19 AM

Only 1 ressource? no, not really. They get 20 ressources :p
If you have build more then 1o Mines they produce less ressources, but that's ok.
Outside a fort they are one of the best factions, because they have great siegeweapons.^^


Ah. I was playing Helms Deep and I was outside and I had 5 Mithral mines and then pretty much everywhere else was normal mines. Ah. That's good to know. Yeah. The Dwarves are great but I was just having trouble, I guess, due to that. I'm still used to making as many resource structures as possible...

-Tadwin

In Topic: Erebor (Dwarven) faction

12 January 2008 - 07:34 PM

Hello, I'm a player of the Mod and I love it but I just have some issues with the gameplay of the factions and I thought that perhaps I would place my input in for either Beta V or maybe a later version. My dad also plays BFME2 and some of these are also his ideas too.

-Resources- Dwarven resources are great if you are playing inside a fortress (Such as Minas Tirith). The mines and such work great but I have difficulty playing as the Dwarves outside of a fortress. The Mithral Mines work great but the normal Mine shafts are a bit useless as they only get 1 resource even when at 100% efficiency. I think that a maximum of 10 would make it better and a little easier.
-Building times- I feel that they are just a bit too long. I love and get the realism but waiting 5 minutes for Guardians is a bit much. For the special units like Dwarven Berserkers, I can see the longer waiting time. If you're getting hammered by an enemy, you need the small units much quicker.

Other than that, the heroes are pretty good. A little bit strong but overall one of the best balanced factions.

-Tadwin